cocos2d 例子编辑器

// 在init这个函数当中做一些初始化的事情
bool HelloWorld::init()
{
    //////////////////////////////
    // 先构造父级对象
    if ( !CCLayer::init() )
    {
        return false;
    }

    CCSize size=CCDirector::sharedDirector()->getWinSize(); 
    baozha=CCParticleSystemQuad::create("baozha.plist");
    baozha->setPosition(size.width/2,size.height*0.6);
    //addChild(particle);

    CCParticleSystem* up=CCParticleSystemQuad::create("up.plist");
    up->setPosition(size.width/2,size.height*0.2);
    addChild(up);
    
    CCCallFunc* callfunc=CCCallFunc::create(this,callfunc_selector(HelloWorld::callback));
    CCMoveTo* moveto=CCMoveTo::create(1.0f,ccp(size.width/2,size.height*0.6));
    up->runAction(CCSequence::create(moveto,CCHide::create(),callfunc,NULL));

    return true;
}

void HelloWorld::callback()
{
    addChild(baozha);
}

 

posted @ 2014-04-21 18:26  yufenghou  阅读(134)  评论(0编辑  收藏  举报