unity textFilde

#pragma strict

private var editUsername:String;
private var editPassword:String;
private var editShow:String;

function Start () {

    //初始化赋值
    editShow="请您输入正确的用户名与密码";
    editUsername="输入用户名";
    editPassword="请输入密码";
}

function Update () {

}

function OnGUI()
{
    GUI.Label(Rect(10,10,Screen.width,30),editShow);
    
    if(GUI.Button(Rect(10,120,100,50),"登录"))
    {
        //点击按钮修改提示信息
        editShow="您输入的用户名为:"+editUsername+"密码"+editPassword;
    }
    GUI.Label(Rect(10,40,50,30),"用户名");
    GUI.Label(Rect(10,80,50,30),"密码");
    
    editUsername=GUI.TextField(Rect(60,40,200,30),editUsername,15);
    editPassword=GUI.PasswordField(Rect(60,80,200,30),editPassword,"*"[0],15);

}

 

posted @ 2013-08-27 11:45  yufenghou  阅读(249)  评论(0编辑  收藏  举报