NGUI_按下事件监听
1 void Awake () 2 { 3 //获取需要监听的按钮对象 4 GameObject button = GameObject.Find("UI Root (2D)/Camera/Anchor/Panel/LoadUI/MainCommon/Button"); 5 //设置这个按钮的监听,指向本类的ButtonClick方法中。 6 UIEventListener.Get(button).onClick = ButtonClick; 7 } 8 9 //计算按钮的点击事件 10 void ButtonClick(GameObject button) 11 { 12 Debug.Log("GameObject " + button.name); 13 14 }