UnityJson解析---LitJson

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LitJson;


public class ListJson : MonoBehaviour {

    
    void Start () {

        //fun1();
        fun2();


    }

    //private void fun1()
    //{
    //    创建Json
    //    { "Name":"超人","Power":90}
    //    JsonData cJD = new JsonData();

    //    cJD.SetJsonType(JsonType.Object);
    //    cJD["name"] = "超人";
    //    cJD["power"] = 90;
    //    Debug.Log(cJD.ToJson());
    //    打印
    //    { "name":"\u8D85\u4EBA","power":90}
    //}
    private void fun2()
    {
        JsonData herosJd = new JsonData();
        JsonData herosJd1 = new JsonData();
        herosJd1["name"] = "超人";
        herosJd1["power"] = 90;
        JsonData herosJd2 = new JsonData();
        herosJd2["name"] = "哮天犬";
        herosJd2["power"] = 150;

        JsonData heros = new JsonData();
        heros.SetJsonType(JsonType.Array);
        heros.Add(herosJd1);
        heros.Add(herosJd2);
        herosJd["heros"] = heros;

        Debug.Log(herosJd.ToJson());
        //打印
        //{ "heros":[{"name":"\u8D85\u4EBA","power":90},{"name":"\u54EE\u5929\u72AC","power":150}]}
    }
}

 

private void fun3()
    {
        string jsonStr = "{'heros':[{'name':'超人','power':90},{'name':'哮天犬','power':150}]}";
        JsonData herosJd = JsonMapper.ToObject(jsonStr);
        JsonData heros = herosJd["heros"];
        foreach (JsonData heroJd in heros)
        {
            Debug.Log(herosJd["name"].ToString());
            Debug.Log((int)herosJd["power"]);
        }
    }

 

posted @ 2018-12-21 16:31  青梨  阅读(681)  评论(0编辑  收藏  举报