摘要: using System.Collections; using UnityEngine; using UnityEngine.UI; public class SelfWritingText : MonoBehaviour { [SerializeField] private Text textToUse; [SerializeField] private bool useTh... 阅读全文
posted @ 2019-03-22 13:51 方是源 阅读(1635) 评论(0) 推荐(0) 编辑
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