1. 实时计算机图形学(第2版)
real time rendering (second edition)
2. 3D游戏引擎设计:实时计算机图形学的应用方法(英文版·第2版)
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Second Edition
3. 3D游戏卷1:实时渲染与软件技术
3D Games, Volume 1: Real-time Rendering and Software Technology
4. 3D游戏卷2: 动画与高级实时渲染技术
3D Games, Volume 2: Animation and Advanced Real-time Rendering
5. 3D游戏编程大师技巧
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
6. 算法导论(第2版)
Introduction to Algorithms
7. 深入理解计算机系统(修订版)
Computer Systems a Programmer's Perspective