设计模式(19)---职责链模式
一、定义
职责链模式:使得多个对象都有机会处理请求,从而避免请求的发送者和接受者之间的耦合关系。将这个对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它为止。
解释:简单来说应该是对于一个请求,不同的人根据自己职责范围对它进行处理,同时也因为它一般是从底层向上层传递的请求的,所以将处理该请求的不同的对象比喻成一个链,从相对“低”的地方传递到相对“高”的地方,从而完成请求操作。
二、UML类图及基本代码
基本代码:
abstract class Handler { protected Handler successor; public void SetSuccessor(Handler successor) { this.successor = successor; } public abstract void HandleRequest(int request); } class ConcreteHandler1 : Handler { public override void HandleRequest(int request) { if (request >= 0 && request < 10) { Console.WriteLine("{0}处理请求{1}", this.GetType().Name, request); } else if (successor != null) { successor.HandleRequest(request); } } } class ConcreteHandler2 : Handler { public override void HandleRequest(int request) { if (request >= 10 && request < 20) { Console.WriteLine("{0}处理请求{1}", this.GetType().Name, request); } else if (successor != null) { successor.HandleRequest(request); } } } class ConcreteHandler3 : Handler { public override void HandleRequest(int request) { if (request >= 20 && request < 30) { Console.WriteLine("{0}处理请求{1}", this.GetType().Name, request); } else if (successor != null) { successor.HandleRequest(request); } } }
客户端调用及其结果:
Handler h1 = new ConcreteHandler1(); Handler h2 = new ConcreteHandler2(); Handler h3 = new ConcreteHandler3(); h1.SetSuccessor(h2); h2.SetSuccessor(h3); int[] requests = { 6, 5, 14, 23, 18, 9, 17, 6, 26 }; foreach (int request in requests) { h1.HandleRequest(request); }
三、具体实例
列举一个能更加说明职责链的实例。john在单位,向领导请假,小于等于2天经理有权利批准,小于等于5天总监有权利批准,其他的则要交到总经理那里批准。具体代码如下:
class Request { public string RequestType{get;set;} public string RequestContent{get;set;} public int Number{get;set;} } abstract class Manager { protected string name; protected Manager superior; public Manager(string name) { this.name = name; } public void SetSuperior(Manager superior) { this.superior = superior; } public abstract void RequestApplications(Request request); } class CommonManager : Manager { public CommonManager(string name) : base(name) { } public override void RequestApplications(Request request) { if (request.RequestType == "leave" && request.Number <= 2) { Console.WriteLine("{0}:{1} number is {2} ok", name, request.RequestContent, request.Number); } else { if (superior != null) { superior.RequestApplications(request); } } } } class Majordome : Manager { public Majordome(string name) : base(name) { } public override void RequestApplications(Request request) { if (request.RequestType == "leave" && request.Number <= 5) { Console.WriteLine("{0}:{1} number is {2} ok", name, request.RequestContent, request.Number); } else { if (superior != null) { superior.RequestApplications(request); } } } } class GeneralManager : Manager { public GeneralManager(string name) : base(name) { } public override void RequestApplications(Request request) { if (request.RequestType == "leave") { Console.WriteLine("{0}:{1} number is {2} ok", name, request.RequestContent, request.Number); } else if (request.RequestType == "add money" && request.Number <= 500) { Console.WriteLine("{0}:{1} number is {2} ok", name, request.RequestContent, request.Number); } else if (request.RequestType == "add money" && request.Number > 500) { Console.WriteLine("{0}:{1} number is {2} not ok", name, request.RequestContent, request.Number); } } }
客户端调用及结果:
CommonManager jinli = new CommonManager("经理"); Majordome zongjian = new Majordome("总监"); GeneralManager zhongjingli = new GeneralManager("总经理"); jinli.SetSuperior(zongjian); zongjian.SetSuperior(zhongjingli); Request request = new Request(); request.RequestType = "leave"; request.RequestContent = "john ask for days"; request.Number = 2; jinli.RequestApplications(request); Request request2 = new Request(); request2.RequestType = "leave"; request2.RequestContent = "john ask for days"; request2.Number = 5; jinli.RequestApplications(request2);
四、优缺点及适用场景
优点:
1)降低了请求发送者和处理者之间的耦合。
2)把多个条件判定分散到各个处理类中,使得代码更加清晰,责任更加明确。
缺点:
1)在找到正确的处理对象之前,所有的条件判定都要执行一遍,当职责链过长时,可能会引起性能问题。
2)可能导致某个请求不被处理。
适用场景:
1)一个系统的请求需要多个对象进行审批才能完成的情况。
2)代码中有多个if-else时,也可以考虑使用职责链模式对代码进行重构。
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