设计模式(15)---享元模式

一、定义

享元模式:运用共享技术有效地支持大量细粒度的对象。

解释:需要大量重复new一个对象时,使用享元模式可以让你减少对象的初始化,从而减小内存开销。太苍白了,理解的不到位,希望自己以后补充吧。

补充:当一个对象的状态可在外部初始化,同时系统中需要大量重复创建该对象时,享元模式在创建对象的工厂方法中使用一个哈希表,用于保存其外部化状态和对象本身。在系统中,使用对象时首先判断其是否存在,存在则拿来直接使用,不存在需要重新创建并保存到哈希表中。

 

二、UML类图及基本代码

基本代码:

public abstract class Flyweight
    {
        public abstract void Operation(int extrinsicstate);
    }

    public class ConcreteFlyweight : Flyweight
    {
        // 内部状态
        private string intrinsicstate;

        // 构造函数
        public ConcreteFlyweight(string innerState)
        {
            this.intrinsicstate = innerState;
        }

        /// <summary>
        /// 享元类的实例方法
        /// </summary>
        /// <param name="extrinsicstate">外部状态</param>
        public override void Operation(int extrinsicstate)
        {
            Console.WriteLine("具体实现类: intrinsicstate {0}, extrinsicstate {1}", intrinsicstate, extrinsicstate);
        }
    }

public class FlyweightFactory
    {
        // 最好使用泛型Dictionary<string,Flyweighy>
        //public Dictionary<string, Flyweight> flyweights = new Dictionary<string, Flyweight>();
        public Hashtable flyweights = new Hashtable();

        public FlyweightFactory()
        {
            flyweights.Add("A", new ConcreteFlyweight("A"));
            flyweights.Add("B", new ConcreteFlyweight("B"));
            flyweights.Add("C", new ConcreteFlyweight("C"));
        }

        public Flyweight GetFlyweight(string key)
        {
            // 更好的实现如下
            //Flyweight flyweight = flyweights[key] as Flyweight;
            //if (flyweight == null)
            //{
            // Console.WriteLine("驻留池中不存在字符串" + key);
            // flyweight = new ConcreteFlyweight(key);
            //}
            //return flyweight;

            return flyweights[key] as Flyweight;
        }
    }

客户端调用:

class Program
    {
        static void Main(string[] args)
        {
            // 定义外部状态,例如字母的位置等信息
            int externalstate = 10;
            // 初始化享元工厂
            FlyweightFactory factory = new FlyweightFactory();

            // 判断是否已经创建了字母A,如果已经创建就直接使用创建的对象A
            Flyweight fa = factory.GetFlyweight("A");
            if (fa != null)
            {
                // 把外部状态作为享元对象的方法调用参数
                fa.Operation(--externalstate);
            }
            // 判断是否已经创建了字母B
            Flyweight fb = factory.GetFlyweight("B");
            if (fb != null)
            {
                fb.Operation(--externalstate);
            }

            // 判断是否已经创建了字母D
            Flyweight fd = factory.GetFlyweight("D");
            if (fd != null)
            {
                fd.Operation(--externalstate);
            }
            else
            {
                Console.WriteLine("驻留池中不存在字符串D");
                // 这时候就需要创建一个对象并放入驻留池中
                ConcreteFlyweight d = new ConcreteFlyweight("D");
                factory.flyweights.Add("D", d);
            }

            Console.Read();
        }
    }
View Code

运行结果:

 

三、具体实例:

构建一个由不同用户使用的通用网站,具体代码如下:

public class User
    {
        private string name;
        public string Name
        {
            get { return name; }
        }

        public User(string name)
        {
            this.name = name;
        }
    }

    abstract class Website
    {
        public abstract void Use(User user);
    }

    class ConcreteWebsite : Website
    {
        private string name = "";
        public ConcreteWebsite(string name)
        {
            this.name = name;
        }

        public override void Use(User user)
        {
            Console.WriteLine("website type:" + name + "user:" + user.Name);
        }
    }

    class WebsiteFactory
    {
        private Hashtable flyweights = new Hashtable();

        public Website GetWebsiteCategory(string key)
        {
            if (!flyweights.ContainsKey(key))
            {
                flyweights.Add(key, new ConcreteWebsite(key));
            }

            return ((Website)flyweights[key]);
        }

        public int GetWebsiteCount()
        {
            return flyweights.Count;
        }
    }

客户端调用:

WebsiteFactory wf = new WebsiteFactory();

            Website wx = wf.GetWebsiteCategory("show");
            wx.Use(new User("a"));

            Website wy = wf.GetWebsiteCategory("show");
            wy.Use(new User("b"));

            Website wz = wf.GetWebsiteCategory("see");
            wz.Use(new User("c"));

            Console.WriteLine("website type num:" + wf.GetWebsiteCount());
View Code

 

四、优缺点及适用场景

优点:

降低了系统中对象的数量,从而降低了系统中细粒度对象给内存带来的压力。

缺点:

1)为了使对象可以共享,需要将对象的一些状态外部化,增加了系统复杂度

2)将享元对象状态外部化,使得读取外部状态的运行时间稍微变长。

 

适用场景:

系统中需要大量的细粒度对象,同时这些对象耗费大量的内存,并且对象的状态大部分可以外部化,此时使用享元模式是没有错的。

 

posted @ 2014-12-05 10:28  小项目笔记  阅读(1528)  评论(0编辑  收藏  举报

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