H5 简单实现打砖块游戏

实现效果如图所示:

 

 

1、布局
  在html中,声明  div1 作为作为带有边框的父物体,一切行为都要在 div1 中进行。创建小球ball、左右可滑动的板子bat,以及存放要销毁的砖块的父物体 brick。
    div1:父物体
    ball:小球
    bat:板子
    brick:承载砖块的父容器
<body>
    <div class="div1">
        <div class="ball"></div>
        <div class="bat"></div>
        <div class="brick">
        </div>
    </div>
</body>
2、样式
  div1:设置大小,边框,线对定位,以及左右居中。
   ball:设成圆形,相对div1居中,设置大小,绝对定位
   bat:设置大小,绝对定位,位置在div1的左下方
   brick::预设一个div样式,并设置浮动,以及边框的大小。目的是为了让砖块可以自动生成 
  
<style>
        .div1 {
            width: 600px;
            height: 600px;
            border: 1px solid black;
            margin: 100px auto;
            position: relative;
        }
        
        .ball {
            position: absolute;
            width: 20px;
            height: 20px;
            background: red;
            border-radius: 50%;
            left: 300px;
            top: 300px;
        }
        
        .bat {
            width: 100px;
            height: 20px;
            background: blue;
            position: absolute;
            left: 0;
            bottom: 0;
        }
        .brick div {
            height: 8px;
            width: 98px;
            float: left;
            background-color: yellow;
            border: 1px solid black;
        }
    </style>
3、行为
  ① 拿到所有定义的标签对象
         const oDiv = document.querySelector('.div1');
              const oBrick = oDiv.querySelector('.brick');
              const oBall = oDiv.querySelector('.ball');
              const oBatt = oDiv.querySelector('.bat');
              var aBricks = oBrick.getElementsByTagName("div");
  ② 生成指定个数砖块,每个砖块随机生成颜色,并添加到父物体 brick下。为了以后销毁做准备,将每个砖块添加 top left属性,以及absolute绝对定位(解决在销毁时,由于浮动原因,带来销毁后其他砖块左移动的影响)。
     creatStone(60);
              //生成砖块
            function creatStone(num) {
                  for (var i = 0; i < num; i++) {
                      var div = document.createElement('div');
                      div.style.background = setColors();
                      oBrick.appendChild(div);
                      div.style.left = div.offsetLeft + 'px';
                      div.style.top = div.offsetTop + 'px';
                  }
                  for (var j = 0; j < num; j++) {
                     aBricks[j].style.position = 'absolute';
                  }
             }
    随机颜色
     //设置砖块随机颜色
            function setColors() {
                let r = parseInt(Math.random() * 256);
                let g = parseInt(Math.random() * 256);
                let b = parseInt(Math.random() * 256);
                return `rgb(${r},${g},${b})`;
            }
  ③ 设置滑块的移动
   oBatt.onmousedown = function(e) {
                e = e || window.event;
                let x = e.clientX - oBatt.offsetLeft;
                document.onmousemove = function(ev) {
                    ev = ev || window.event;
                    let l = ev.clientX - x;
                    if (l <= 0) {
                        l = 0;
                    }
                    if (l >= oDiv.clientWidth - oBatt.offsetWidth) {
                        l = oDiv.clientWidth - oBatt.offsetWidth;
                    }
                    oBatt.style.left = l + 'px';
                }
            }
            document.onmouseup = function() {
                document.onmousemove = null;
            }
        }
  ④ 设置小球随机滚动,这里定义了x y两个方向的随机速度,当ball碰到边框是,将速度设为负值,进行反方向运动。运动时间间隔为40ms。运动形式是通过改变小球的left top值来实现的。这里做了一个校验,当碰到底边时会弹窗,告诉玩家重新开始。knock()为自定义的碰撞函数,接下来会为大家介绍。
            var speedx = parseInt(Math.random() * 4) + 3;
            var speedy = parseInt(Math.random() * 3) + 4;
            setInterval(function() {
                oBall.style.left = oBall.offsetLeft + speedx + 'px';
                oBall.style.top = oBall.offsetTop + speedy + 'px';
                if (oBall.offsetLeft <= 0 || oBall.offsetLeft > oDiv.clientWidth - oBall.offsetWidth) {
                    speedx *= -1;
                }
                if (oBall.offsetTop <= 0 || oBall.offsetTop > oDiv.clientHeight - oBall.offsetHeight) {
                    speedy *= -1;
                }
                if (oBall.offsetTop == oDiv.clientHeight - oBall.offsetHeight) {
                    window.alert('重新开始')
                    window.location.reload();
                }
                if (knock(oBall, oBatt)) {
                    speedy *= -1;
                }
                for (var i = 0; i < aBricks.length; i++) {
                    if (knock(oBall, aBricks[i])) {
                        speedy *= -1;
                        oBrick.removeChild(aBricks[i]);
                    }
                }
            }, 40);
  ⑤ 碰撞函数的介绍:两个参数node1,node2,获取两个对象的每条边相对于父物体的坐标值。通过比较是否发生重叠的原理,判断是否发生了碰撞。
  function knock(node1, node2) {
            let l1 = node1.offsetLeft;
            let r1 = node1.offsetLeft + node1.offsetWidth;
            let t1 = node1.offsetTop;
            let b1 = node1.offsetTop + node1.offsetHeight;

            let l2 = node2.offsetLeft;
            let r2 = node2.offsetLeft + node2.offsetWidth;
            let t2 = node2.offsetTop;
            let b2 = node2.offsetTop + node2.offsetHeight;
            if (l2 >= r1 || r2 <= l1 || t2 >= b1 || b2 <= t1) {
                return false;
            } else {
                return true;
            }
        }
4、详细js代码如下
 <script>
        window.onload = function() {

            const oDiv = document.querySelector('.div1');
            const oBrick = oDiv.querySelector('.brick');
            const oBall = oDiv.querySelector('.ball');
            const oBatt = oDiv.querySelector('.bat');
            var aBricks = oBrick.getElementsByTagName("div");

            creatStone(60);
            //生成砖块
            function creatStone(num) {
                for (var i = 0; i < num; i++) {
                    var div = document.createElement('div');
                    div.style.background = setColors();
                    oBrick.appendChild(div);
                    div.style.left = div.offsetLeft + 'px';
                    div.style.top = div.offsetTop + 'px';
                }
                for (var j = 0; j < num; j++) {
                    aBricks[j].style.position = 'absolute';
                }
            }
            //设置砖块随机颜色
            function setColors() {
                let r = parseInt(Math.random() * 256);
                let g = parseInt(Math.random() * 256);
                let b = parseInt(Math.random() * 256);
                return `rgb(${r},${g},${b})`;
            }
            //设置小球随机滚动
            var speedx = parseInt(Math.random() * 4) + 3;
            var speedy = parseInt(Math.random() * 3) + 4;
            setInterval(function() {
                oBall.style.left = oBall.offsetLeft + speedx + 'px';
                oBall.style.top = oBall.offsetTop + speedy + 'px';
                if (oBall.offsetLeft <= 0 || oBall.offsetLeft > oDiv.clientWidth - oBall.offsetWidth) {
                    speedx *= -1;
                }
                if (oBall.offsetTop <= 0 || oBall.offsetTop > oDiv.clientHeight - oBall.offsetHeight) {
                    speedy *= -1;
                }
                if (oBall.offsetTop == oDiv.clientHeight - oBall.offsetHeight) {
                    window.alert('重新开始')
                    window.location.reload();
                }
                if (knock(oBall, oBatt)) {
                    speedy *= -1;
                }
                for (var i = 0; i < aBricks.length; i++) {
                    if (knock(oBall, aBricks[i])) {
                        speedy *= -1;
                        oBrick.removeChild(aBricks[i]);
                    }
                }
            }, 40);
            //设置滑块的移动
            oBatt.onmousedown = function(e) {
                e = e || window.event;
                let x = e.clientX - oBatt.offsetLeft;
                document.onmousemove = function(ev) {
                    ev = ev || window.event;
                    let l = ev.clientX - x;

                    if (l <= 0) {
                        l = 0;
                    }
                    if (l >= oDiv.clientWidth - oBatt.offsetWidth) {
                        l = oDiv.clientWidth - oBatt.offsetWidth;
                    }
                    oBatt.style.left = l + 'px';
                }
            }

            document.onmouseup = function() {
                document.onmousemove = null;
            }
        }

        function knock(node1, node2) {
            let l1 = node1.offsetLeft;
            let r1 = node1.offsetLeft + node1.offsetWidth;
            let t1 = node1.offsetTop;
            let b1 = node1.offsetTop + node1.offsetHeight;

            let l2 = node2.offsetLeft;
            let r2 = node2.offsetLeft + node2.offsetWidth;
            let t2 = node2.offsetTop;
            let b2 = node2.offsetTop + node2.offsetHeight;
            if (l2 >= r1 || r2 <= l1 || t2 >= b1 || b2 <= t1) {
                return false;
            } else {
                return true;
            }
        }
    </script>
posted @ 2020-07-22 10:11  久宇诗  阅读(427)  评论(0编辑  收藏  举报