摘要: Writing shaders that interact with lighting is complex. There are different light types, different shadow options, different rendering paths (forward 阅读全文
posted @ 2018-09-17 16:17 前进的yoyocool 阅读(553) 评论(0) 推荐(0) 编辑
摘要: Shaders in Unity can be written in one of three different ways: Unity中的着色器可以用三种不同的方式来写: as surface shaders:表面着色器 as vertex and fragment shaders or:顶点和 阅读全文
posted @ 2018-09-17 11:34 前进的yoyocool 阅读(252) 评论(0) 推荐(0) 编辑