软件设计模式————(享元模式)
[实验任务一]:围棋
设计一个围棋软件,在系统中只存在一个白棋对象和一个黑棋对象,但是它们可以在棋盘的不同位置显示多次。
实验要求:
1.提交类图;
2.提交源代码;
import java.util.*; //坐标类:外部状态类 class Coordinates{ private int x; private int y; public Coordinates(int x,int y){ this.x=x; this.y=y; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } } //围棋棋子类:抽象享元类 abstract class IgoChessman{ public abstract String getColor(); public void locate(Coordinates coord){ System.out.println("棋子颜色:"+this.getColor()+",棋子位置:"+coord.getX()+","+coord.getY()); } } //黑色棋子类:具体享元类 class BlackIgoChessman extends IgoChessman{ public String getColor(){ return "黑色"; } } //白色棋子类:具体享元类 class WhiteIgoChessman extends IgoChessman{ public String getColor(){ return "白色"; } } //围棋棋子工厂类:享元工厂类 class IgoChessmanFactory{ private static IgoChessmanFactory instance = new IgoChessmanFactory(); private static Hashtable hashtable; private IgoChessmanFactory(){ hashtable = new Hashtable(); IgoChessman black,white; black = new BlackIgoChessman(); hashtable.put("b", black); white = new WhiteIgoChessman(); hashtable.put("w",white); } public static IgoChessmanFactory getInstance(){ return instance; } public static IgoChessman getIgoChessman(String color){ return (IgoChessman) hashtable.get(color); } } public class Client { public static void main(String[] args) { IgoChessman black1,black2,black3,white1,white2; black1 = IgoChessmanFactory.getIgoChessman("b"); black2 = IgoChessmanFactory.getIgoChessman("b"); black3 = IgoChessmanFactory.getIgoChessman("b"); System.out.println("判断两颗黑棋是否相同:"+(black1==black2)); white1 = IgoChessmanFactory.getIgoChessman("w"); white2 = IgoChessmanFactory.getIgoChessman("w"); System.out.println("判断两颗白棋是否相同:"+(white1==white2)); black1.locate(new Coordinates(1,2)); black2.locate(new Coordinates(3,4)); black3.locate(new Coordinates(1,3)); white1.locate(new Coordinates(2,4)); white2.locate(new Coordinates(2,5)); } }