api级高精度计时
C++:
#include <iostream>
#include <windows.h>
using namespace std;
int main(int argc, char* argv[])
{
LARGE_INTEGER frequency, start, end;
double timeElapsedTotal;
if(!QueryPerformanceFrequency( &frequency ))
{
cout<<"not supported"<<endl;
return 0;
}
if(!QueryPerformanceCounter(&start))
{
cout<<"query start failed"<<endl;
return 0;
}
// 要计时代码开始
int x;
for (int i = 0; i < 1000000000; i++)
{
x = 1 + 1;
}
// 要计时代码结束
if(!QueryPerformanceCounter(&end))
{
cout<<"query end failed"<<endl;
return 0;
}
timeElapsedTotal = (double)(end.QuadPart - start.QuadPart)/(double)frequency.QuadPart;
cout<<fixed<<showpoint<<"frequency"<<frequency.QuadPart<<", total time: "<<timeElapsedTotal<<endl;
}
C#:
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace timer
{
public class Program
{
[DllImport("kernel32.dll")]
private static extern bool QueryPerformanceFrequency(ref Int64 lpFrequency);
[DllImport("kernel32.dll")]
private static extern bool QueryPerformanceCounter(ref Int64 lpPerformanceCount);
public static void Main(string[] args)
{
long frequency = 0;
long start = 0;
long end = 0;
if (!QueryPerformanceFrequency(ref frequency))
{
Console.WriteLine("not supported.");
return;
}
if (!QueryPerformanceCounter(ref start))
{
Console.WriteLine("query start failed.");
return;
}
// 计时代码开始
int x;
for (int i = 0; i < 1000000000; i++)
{
x = 1 + 1;
}
// 计时代码结束
if (!QueryPerformanceCounter(ref end))
{
Console.WriteLine("query end failed.");
return;
}
Console.WriteLine("frequency = {0}, total time {1}",
frequency, (double)(end - start) / ((double)frequency));
}
}
}
通过这两个程序,我发现C#的要快一些,感觉很纳闷,不是说C#要比C++慢很多么?后来自己想了一下,觉得是这中计时只是把运行时间计算进去,并没有计算即时编译时间。因为C#做了优化,所以使其程序的运行时间比C++快很多。但是如果把编译时间算进去的话,C#肯定要慢,因为C++不需要即时编译,直接运行就可以了。
本文基于署名 2.5 中国大陆许可协议发布,欢迎转载,演绎或用于商业目的,但是必须保留本文的署名小橋流水(包含链接)。如您有任何疑问或者授权方面的协商,请给我发邮件。