uva 11178 - Morley's Theorem

计算几何

边的旋转、直线相交的应用

代码:

 1 #include<cstdio>
 2 #include<cmath>
 3 using namespace std;
 4 struct node
 5 {
 6     double x,y;
 7     node(double x=0,double y=0):x(x),y(y){}
 8 }a,b,c,d,e,f;
 9  node operator-(node u,node v){return node(u.x-v.x,u.y-v.y);}
10  node operator+(node u,node v){return node(u.x+v.x,u.y+v.y);}
11  node operator*(node u,double v){return node(u.x*v,u.y*v);}
12  node operator/(node u,double v){return node(u.x/v,u.y/v);}
13 
14 double cross(node u,node v)
15 {
16     return u.x*v.y-u.y*v.x;
17 }
18 
19 node rotate(node a,double rad)
20 {
21     return node(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad));
22 }
23 
24 double dot(node a,node b)
25 {
26     return a.x*b.x+a.y*b.y;
27 }
28 
29 double length(node a)
30 {
31     return sqrt(dot(a,a));
32 }
33 
34 double angle(node a,node b)
35 {
36     return acos(dot(a,b)/length(a)/length(b));
37 }
38 
39 node getnode(node p,node v,node q,node w)
40 {
41      node u=p-q;
42      double t=cross(w,u)/cross(v,w);
43      return p+v*t;
44 }
45 
46 node get(node a,node b,node c)
47 {
48     node v1=c-b;
49     double a1=angle(a-b,v1);
50     v1=rotate(v1,a1/3);
51     node v2=b-c;
52     double a2=angle(a-c,v2);
53     v2=rotate(v2,-a2/3);
54     return getnode(b,v1,c,v2);
55 }
56 int main()
57 {
58     int n;
59     scanf("%d",&n);
60     while(n--)
61     {
62         scanf("%lf%lf",&a.x,&a.y);
63         scanf("%lf%lf",&b.x,&b.y);
64         scanf("%lf%lf",&c.x,&c.y);
65         d=get(a,b,c);
66         e=get(b,c,a);
67         f=get(c,a,b);
68         printf("%.6lf %.6lf ",d.x,d.y);
69         printf("%.6lf %.6lf ",e.x,e.y);
70         printf("%.6lf %.6lf\n",f.x,f.y);
71     }
72     return 0;
73 }
View Code

 

 

posted @ 2013-10-30 21:09  Yours1103  阅读(162)  评论(0编辑  收藏  举报