DirectFB 之 通过多Window实现多元素处理
图像
设计
采用多window的方式实现显示,因为每个window可以独立的属性,比如刷新频率,也是我们最关注的
示例
/********************************************** * Author: younger.liucn@hotmail.com * File name: dfbFont.c * Description: dfbFont * Version, Desc * 1.1 Created * 1.2 add config **********************************************/ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <fcntl.h> #include <errno.h> #include <string.h> #include <time.h> #include <sys/time.h> #include <directfb.h> #include "dfbFont.h" /* config information */ #define DFB_LAYERID_USING 0 #define DFB_FONT_TYPE_1 "/home/younger/DFB/Font/data/decker.ttf" /********************************************************* * log flags and func of debug and error infor.[Begin] ********************************************************/ #ifdef _DFB_DEBUG_ #define DFB_DEBUG(format, ...) do { \ printf("[BootAnimation:%4dL]DEBUG: "format, __LINE__, ##__VA_ARGS__); \ } while (0) #else #define DFB_DEBUG(format, ...) do {} while (0) #endif #define DFB_NOTICE(format, ...) do { \ printf("[BootAnimation:%4dL]INFO: "format, __LINE__, ##__VA_ARGS__); \ } while (0) #define DFB_ERROR(format, ...) do { \ printf("[BootAnimation:%4dL]ERROR: "format, __LINE__, ##__VA_ARGS__); \ } while (0) /********************************************************* * log flags and func of debug and error infor.[End] ********************************************************/ /********************************************************* * Data structure and Global variants [Begin] ********************************************************/ /* 使用directFB画图所需的DFB资源 */ struct DfbResDsc { IDirectFB *dfb; IDirectFBDisplayLayer *layer; }; static struct DfbResDsc badsc; struct WinResDsc { IDirectFBWindow *window; IDirectFBSurface *surface; }; static struct WinResDsc winText; /* 如果位置值(OFFSET_X或OFFSET_Y)设置为-1,表示居中显示 */ #define WINDOW_TEXT_LEN_X (800) #define WINDOW_TEXT_LEN_Y (100) #define WINDOW_TEXT_OFFSET_X (-1) #define WINDOW_TEXT_OFFSET_Y (500) static char *testString = "Hello world! This is DirectFB!"; static struct WinResDsc winAnim; /* 如果位置值(OFFSET_X或OFFSET_Y)设置为-1,表示居中显示 */ #define WINDOW_ANIM_LEN_X (200) #define WINDOW_ANIM_LEN_Y (200) #define WINDOW_ANIM_OFFSET_X (-1) #define WINDOW_ANIM_OFFSET_Y (200) /* config information */ #define ANIM_IMAGES_COUNT 48 /* support png, jpg */ #define ANIM_IMAGE_FORMAT "png" #define ANIM_FILE_NAME_MAX_SIZE 255 #define ANIM_IMG_DEFAULT_WIDTH 186 #define ANIM_IMG_DEFAULT_HEIGHT 186 #define ANIM_IMG_DEFAULT_FPS 10 #define ANIM_MAX_RUNNING_MTIME (20000) #define ANIM_DEFAULT_LOGO_PATH "/home/liuyiy/DFB/FontAnim/data/images" static IDirectFBSurface *imgSfc[ANIM_IMAGES_COUNT]; /********************************************************* * Data structure and Global variants [End] ********************************************************/ /* 初始化/释放资源dfb/layer [Begin] */ void freeResources() { /* Release the layer. */ if (badsc.layer) badsc.layer->Release(badsc.layer); badsc.dfb->Release(badsc.dfb); return ; } static void initResources(int argc, char **argv) { DFBResult ret; badsc.dfb = NULL; IDirectFB *dfb = NULL; /* 初始化DirectFB */ DirectFBInit(&argc, &argv); DirectFBCreate(&dfb); if (!dfb) { DFB_ERROR("directfb interface is NULL\n"); return ; } badsc.dfb = dfb; /* 初始化 display layer:其中DFB_LAYERID_USING设置为0.*/ ret = badsc.dfb->GetDisplayLayer(badsc.dfb, DFB_LAYERID_USING, &(badsc.layer)); if(ret != (DFBResult)DFB_OK) { DFB_ERROR("Get layer(%d) failed!\n", DFB_LAYERID_USING); goto fail; } else { DFB_DEBUG("Get layer(%d) independently.\n", DFB_LAYERID_USING); } return ; fail: freeResources(); return ; } /* 初始化/释放资源dfb/layer [End] */ /* 初始化/释放资源WinResDsc [Begin] */ static void deinitWinRes(struct WinResDsc *winres) { winres->surface->SetColor(winres->surface, 0, 0, 0, 0); winres->surface->Clear(winres->surface, 0, 0, 0, 0); winres->surface->Flip(winres->surface, NULL, DSFLIP_WAITFORSYNC); /* Release the window's surface. */ if(winres->surface) winres->surface->Release(winres->surface); /* Release the window. */ if (winres->window) winres->window->Release(winres->window); return ; } static void initWinResPercent(struct WinResDsc *winres, int window_offset_x, int window_offset_y, int window_len_x, int window_len_y ) { DFBResult ret; IDirectFBWindow *window = NULL; IDirectFBSurface *surface = NULL; DFBWindowDescription desc; DFBDisplayLayerConfig config; /* 获取display layer的配置,. */ badsc.layer->GetConfiguration(badsc.layer, &config); /* 设置window参数,并创建Window */ desc.flags = (DFBWindowDescriptionFlags)(DWDESC_POSX | DWDESC_POSY | DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_CAPS | DWDESC_OPTIONS); DFB_NOTICE("Layer Screen width %d, height %d !\n", config.width, config.height); /* 固定window在layer的中位置 */ if (-1 == window_offset_x) { desc.posx = (config.width - window_len_x) / 2; } else { desc.posx = window_offset_x; } if (-1 == window_offset_y) { desc.posy = (config.height - window_len_y) / 2; } else { desc.posy = window_offset_y; } desc.width = window_len_x; desc.height = window_len_y; desc.caps = (DFBWindowCapabilities)(DWCAPS_NODECORATION); desc.options = (DFBWindowOptions) (DWOP_GHOST); ret = badsc.layer->CreateWindow(badsc.layer, &desc, &window); if(ret != (DFBResult)DFB_OK) { DFB_ERROR("Create window failed!\n"); return ; } /* 设置透明度 */ ret = window->SetOpacity(window, 0xFF); if(ret != (DFBResult)DFB_OK) { DFB_ERROR("SetOpacity failed!\n"); window->Release(window); return ; } /* 获取window的surface. */ ret = window->GetSurface(window, &surface); if(ret != (DFBResult)DFB_OK) { DFB_ERROR("GetSurface failed!\n"); return ; } /*若不执行clear,则可能出现花屏*/ surface->SetColor(surface, 0, 0, 0, 0); surface->Clear(surface, 0, 0, 0, 0); surface->Flip(surface, NULL, DSFLIP_WAITFORSYNC); winres->window = window; winres->surface = surface; return ; } /* 初始化/释放资源WinResDsc [End] */ /* 绘制字符串 */ static void flipText(char* str) { int width = 0, height = 0; IDirectFBFont* font = NULL; DFBFontDescription font_desc; IDirectFBSurface *surface = winText.surface; surface->GetSize(surface, &width, &height); /* font init */ font_desc.flags = DFDESC_HEIGHT; font_desc.height = height / 2; badsc.dfb->CreateFont(badsc.dfb, DFB_FONT_TYPE_1, &font_desc, &font); surface->Clear(surface, 0x0, 0x0, 0x0, 0xff); surface->SetFont(surface, font); /* 设置前景颜色 */ surface->SetColor(surface, 0x00, 0xFF, 0x00, 0xFF); surface->DrawString(surface, str, strlen(str), width / 2, height / 2, DSTF_CENTER); /* 变换、更新surface buffer */ surface->Flip(surface, NULL, DSFLIP_WAITFORSYNC); return ; } /* 绘制动画 [Begin] */ static inline int checkFileExist(const char *filename) { if((access(filename, R_OK)) != -1) return 1; return 0; } static int doLoadImg(const char *filename, IDirectFBSurface **surface, unsigned int *width, unsigned int *height) { int ret; IDirectFB *dfb = badsc.dfb; DFBSurfaceDescription img_dsc; IDirectFBImageProvider *provider = NULL; if(NULL == surface || NULL == filename) { DFB_ERROR("doLoadImg() failed for %d.\n", -EINVAL); return -EINVAL; } DFB_DEBUG("doLoadImg() entry:%s .\n", filename); /* 检查图片是否存在 */ if(!checkFileExist(filename)) { DFB_ERROR("file %s does not exist.\n", filename); return -EINVAL; } /* 将要显示的图片及其相关信息保存在一个image provider中 */ ret = dfb->CreateImageProvider(dfb, filename, &provider); if(ret) { DFB_ERROR("CreateImageProvider() for %s failed %d.\n", filename, ret); return ret; } /* 将保存在provider中的图片信息提取出来,存于surface description中 */ ret = provider->GetSurfaceDescription(provider, &img_dsc); if(ret) { DFB_ERROR("GetSurfaceDescription() for %s failed %d.\n", filename, ret); provider->Release(provider); return ret; } /* 根据surface description创建surface,尺寸与图片大小完全一致 */ ret = dfb->CreateSurface(dfb, &img_dsc, surface); if(ret) { DFB_ERROR("CreateSurface() for %s failed %d.\n", filename, ret); provider->Release(provider); return ret; } /* 将图片呈递给刚才建立的logo平面,如果大小不一致,则进行缩放 */ ret = provider->RenderTo(provider, *surface, NULL); if(ret) { DFB_ERROR("RenderTo() for %s failed %d.\n", filename, ret); (*surface)->Release(*surface); provider->Release(provider); return ret; } /* Return width / height? */ if(width) { *width = img_dsc.width; } if(height){ *height = img_dsc.height; } /* release provider */ provider->Release(provider); DFB_DEBUG("doLoadImg() exit.\n"); return ret; } /* 释放图片资源 */ static void deinitImages() { int i = 0; for (i = 0; i < ANIM_IMAGES_COUNT; i++) { if (imgSfc[i]) { imgSfc[i]->Release(imgSfc[i]); } else { break; } } return ; } /* 初始化图片资源 */ static int initImages() { int ret = 0, i = 0; char filename[ANIM_FILE_NAME_MAX_SIZE]; IDirectFBSurface *tmp_sfc = NULL; for (i = 0; i < ANIM_IMAGES_COUNT; i++) { imgSfc[i] = NULL; } for (i = 0; i < ANIM_IMAGES_COUNT; i++) { tmp_sfc = NULL; memset(filename, 0x0, sizeof(filename)); snprintf(filename, ANIM_FILE_NAME_MAX_SIZE, "%s/%02d.%s", ANIM_DEFAULT_LOGO_PATH, i, ANIM_IMAGE_FORMAT); ret = doLoadImg(filename, &tmp_sfc, NULL, NULL); if (ret != 0) { goto bail; } imgSfc[i] = tmp_sfc; } return 0; bail: deinitImages(); return -1; } static void fillDFBSurface( IDirectFBSurface *primary_sfc, IDirectFBSurface *img_sfc, int x, int y) { primary_sfc->Clear(primary_sfc, 0, 0, 0, 255); /* * blit即将两张位图(即thiz和source)按拉操作的方法组合成一张图片。 * 在DirectFB中,其定义的动作也是合理的:将img_sfc blit到primary_sfc上去, * 两个平面上的内容会产生叠加 */ primary_sfc->Blit(primary_sfc, img_sfc, NULL, x, y); /* 变换、更新surface buffer */ primary_sfc->Flip(primary_sfc, NULL, DSFLIP_WAITFORSYNC); return ; } /* 获取b与a的时间差,单位:毫秒 */ static unsigned long deltaMsecs(struct timespec *a, struct timespec *b) { long delta_secs = 0, delta_msecs = 0; if(a->tv_sec < b->tv_sec || (a->tv_sec == b->tv_sec && a->tv_nsec < b->tv_nsec)) { return 0; } delta_secs = a->tv_sec - b->tv_sec; delta_msecs = (a->tv_nsec - b->tv_nsec) / 1000000; while(delta_msecs < 0) { delta_secs--; delta_msecs += 1000; } return delta_secs * 1000 + delta_msecs; } static void doAnimation() { int ret, i; struct timespec before_draw, after_draw; unsigned long elapsed_msec, total_msec; IDirectFBSurface *primary = winAnim.surface; unsigned long interval = (1000 / ANIM_IMG_DEFAULT_FPS); if (initImages()) { DFB_ERROR("Init images failed!\n"); return ; } DFB_NOTICE("Animation start ...\n"); total_msec = 0; i = 0; do { if(i >= ANIM_IMAGES_COUNT) { i = 0; } clock_gettime(CLOCK_MONOTONIC, &before_draw); fillDFBSurface(primary, imgSfc[i], 0,0); clock_gettime(CLOCK_MONOTONIC, &after_draw); /* * 获取画图前后两次的时间差elapsed_msec * 如果elapsed_msec>interval,则不再休眠 * 否则休眠interval-elapsed_msec */ elapsed_msec = deltaMsecs(&after_draw, &before_draw); if(elapsed_msec < interval) { usleep((interval - elapsed_msec) * 1000); total_msec += interval; } else { total_msec += elapsed_msec; } DFB_DEBUG("elapsed %lu ms \n", elapsed_msec < interval ? interval : elapsed_msec); if(total_msec >= ANIM_MAX_RUNNING_MTIME) { DFB_NOTICE("Stopped by Timeout(%lu).\n", total_msec); break; } i++; } while(1); out: DFB_NOTICE("Animation exit with black screen...\n"); deinitImages(); return ; } /* 绘制动画 [End] */ static void doShow() { DFB_NOTICE("Text start ...\n"); flipText(testString); doAnimation(); return ; } int main(int argc, char **argv) { DFB_NOTICE("Animation entry.\n"); initResources(argc, argv); initWinResPercent(&winText, WINDOW_TEXT_OFFSET_X, WINDOW_TEXT_OFFSET_Y, WINDOW_TEXT_LEN_X, WINDOW_TEXT_LEN_Y); initWinResPercent(&winAnim, WINDOW_ANIM_OFFSET_X, WINDOW_ANIM_OFFSET_Y, WINDOW_ANIM_LEN_X, WINDOW_ANIM_LEN_Y); doShow(); deinitWinRes(&winText); deinitWinRes(&winAnim); freeResources(); DFB_NOTICE("Animation exit.\n"); return 0; }
posted on 2016-05-26 23:08 YoungerChina 阅读(675) 评论(0) 编辑 收藏 举报