设计模式 -简单工厂模式

Simple Factory Pattern 

简单工厂模式又叫静态工厂模式,顾名思义,它是用来实例化目标类的静态类。

学习示例: 

复制代码
 /// <summary>
    
/// 运算类
    
/// </summary>
    public class Operation
    {
        private double _numberA = 0;
        private double _numberB = 0;

        /// <summary>
        
/// 数字A
        
/// </summary>
        public double NumberA
        {
            get
            {
                return _numberA;
            }
            set
            {
                _numberA = value;
            }
        }

        /// <summary>
        
/// 数字B
        
/// </summary>
        public double NumberB
        {
            get
            {
                return _numberB;
            }
            set
            {
                _numberB = value;
            }
        }

        /// <summary>
        
/// 得到运算结果
        
/// </summary>
        
/// <returns></returns>
        public virtual double GetResult()
        {
            double result = 0;
            return result;
        }

        /// <summary>
        
/// 检查输入的字符串是否准确
        
/// </summary>
        
/// <param name="currentNumber"></param>
        
/// <param name="inputString"></param>
        
/// <returns></returns>
        public static string checkNumberInput(string currentNumber, string inputString)
        {
            string result = "";
            if (inputString == ".")
            {
                if (currentNumber.IndexOf(".") < 0)
                {
                    if (currentNumber.Length == 0)
                        result = "0" + inputString;
                    else
                        result = currentNumber + inputString;
                }
            }
            else if (currentNumber == "0")
            {
                result = inputString;
            }
            else
            {
                result = currentNumber + inputString;
            }

            return result;
        }


    }
复制代码

  

复制代码
 /// <summary>
    
/// 加法类
    
/// </summary>
    class OperationAdd : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumberA + NumberB;
            return result;
        }
    }

    /// <summary>
    
/// 减法类
    
/// </summary>
    class OperationSub : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumberA - NumberB;
            return result;
        }
    }

    /// <summary>
    
/// 乘法类
    
/// </summary>
    class OperationMul : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumberA * NumberB;
            return result;
        }
    }

    /// <summary>
    
/// 除法类
    
/// </summary>
    class OperationDiv : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            if (NumberB == 0)
                throw new Exception("除数不能为0。");
            result = NumberA / NumberB;
            return result;
        }
    }

    /// <summary>
    
/// 平方类
    
/// </summary>
    class OperationSqr : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumberB * NumberB;
            return result;
        }
    }

    /// <summary>
    
/// 平方根类
    
/// </summary>
    class OperationSqrt : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            if (NumberB < 0)
                throw new Exception("负数不能开平方根。");
            result = Math.Sqrt(NumberB);
            return result;
        }
    }

    /// <summary>
    
/// 相反数类
    
/// </summary>
    class OperationReverse : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = -NumberB;
            return result;
        }
    }
复制代码

  

复制代码
   /// <summary>
    
/// 运算类工厂
    
/// </summary>
public class OperationFactory
{
    public static Operation CreateOperate(string operate)
    {
        Operation oper = null;
        switch (operate)
        {
            case "+":
                {
                    oper = new OperationAdd();
                    break;
                }
            case "-":
                {
                    oper = new OperationSub();
                    break;
                }
            case "*":
                {
                    oper = new OperationMul();
                    break;
                }
            case "/":
                {
                    oper = new OperationDiv();
                    break;
                }
            case "sqr":
                {
                    oper = new OperationSqr();
                    break;
                }
            case "sqrt":
                {
                    oper = new OperationSqrt();
                    break;
                }
            case "+/-":
                {
                    oper = new OperationReverse();
                    break;
                }
        }

        return oper;
    }
}
复制代码

 

大话设计模式 -程杰

http://www.cnblogs.com/hegezhou_hot/archive/2010/11/30/1892227.html 

posted on   youhui  阅读(243)  评论(0编辑  收藏  举报

编辑推荐:
· Linux系列:如何用heaptrack跟踪.NET程序的非托管内存泄露
· 开发者必知的日志记录最佳实践
· SQL Server 2025 AI相关能力初探
· Linux系列:如何用 C#调用 C方法造成内存泄露
· AI与.NET技术实操系列(二):开始使用ML.NET
阅读排行:
· 无需6万激活码!GitHub神秘组织3小时极速复刻Manus,手把手教你使用OpenManus搭建本
· C#/.NET/.NET Core优秀项目和框架2025年2月简报
· Manus爆火,是硬核还是营销?
· 一文读懂知识蒸馏
· 终于写完轮子一部分:tcp代理 了,记录一下
< 2025年3月 >
23 24 25 26 27 28 1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31 1 2 3 4 5

统计

点击右上角即可分享
微信分享提示