设计模式 -简单工厂模式
Simple Factory Pattern
简单工厂模式又叫静态工厂模式,顾名思义,它是用来实例化目标类的静态类。
学习示例:
/// <summary>
/// 运算类
/// </summary>
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
/// <summary>
/// 数字A
/// </summary>
public double NumberA
{
get
{
return _numberA;
}
set
{
_numberA = value;
}
}
/// <summary>
/// 数字B
/// </summary>
public double NumberB
{
get
{
return _numberB;
}
set
{
_numberB = value;
}
}
/// <summary>
/// 得到运算结果
/// </summary>
/// <returns></returns>
public virtual double GetResult()
{
double result = 0;
return result;
}
/// <summary>
/// 检查输入的字符串是否准确
/// </summary>
/// <param name="currentNumber"></param>
/// <param name="inputString"></param>
/// <returns></returns>
public static string checkNumberInput(string currentNumber, string inputString)
{
string result = "";
if (inputString == ".")
{
if (currentNumber.IndexOf(".") < 0)
{
if (currentNumber.Length == 0)
result = "0" + inputString;
else
result = currentNumber + inputString;
}
}
else if (currentNumber == "0")
{
result = inputString;
}
else
{
result = currentNumber + inputString;
}
return result;
}
}
/// 运算类
/// </summary>
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
/// <summary>
/// 数字A
/// </summary>
public double NumberA
{
get
{
return _numberA;
}
set
{
_numberA = value;
}
}
/// <summary>
/// 数字B
/// </summary>
public double NumberB
{
get
{
return _numberB;
}
set
{
_numberB = value;
}
}
/// <summary>
/// 得到运算结果
/// </summary>
/// <returns></returns>
public virtual double GetResult()
{
double result = 0;
return result;
}
/// <summary>
/// 检查输入的字符串是否准确
/// </summary>
/// <param name="currentNumber"></param>
/// <param name="inputString"></param>
/// <returns></returns>
public static string checkNumberInput(string currentNumber, string inputString)
{
string result = "";
if (inputString == ".")
{
if (currentNumber.IndexOf(".") < 0)
{
if (currentNumber.Length == 0)
result = "0" + inputString;
else
result = currentNumber + inputString;
}
}
else if (currentNumber == "0")
{
result = inputString;
}
else
{
result = currentNumber + inputString;
}
return result;
}
}
/// <summary>
/// 加法类
/// </summary>
class OperationAdd : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
/// <summary>
/// 减法类
/// </summary>
class OperationSub : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}
/// <summary>
/// 乘法类
/// </summary>
class OperationMul : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}
/// <summary>
/// 除法类
/// </summary>
class OperationDiv : Operation
{
public override double GetResult()
{
double result = 0;
if (NumberB == 0)
throw new Exception("除数不能为0。");
result = NumberA / NumberB;
return result;
}
}
/// <summary>
/// 平方类
/// </summary>
class OperationSqr : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberB * NumberB;
return result;
}
}
/// <summary>
/// 平方根类
/// </summary>
class OperationSqrt : Operation
{
public override double GetResult()
{
double result = 0;
if (NumberB < 0)
throw new Exception("负数不能开平方根。");
result = Math.Sqrt(NumberB);
return result;
}
}
/// <summary>
/// 相反数类
/// </summary>
class OperationReverse : Operation
{
public override double GetResult()
{
double result = 0;
result = -NumberB;
return result;
}
}
/// 加法类
/// </summary>
class OperationAdd : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
/// <summary>
/// 减法类
/// </summary>
class OperationSub : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}
/// <summary>
/// 乘法类
/// </summary>
class OperationMul : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}
/// <summary>
/// 除法类
/// </summary>
class OperationDiv : Operation
{
public override double GetResult()
{
double result = 0;
if (NumberB == 0)
throw new Exception("除数不能为0。");
result = NumberA / NumberB;
return result;
}
}
/// <summary>
/// 平方类
/// </summary>
class OperationSqr : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberB * NumberB;
return result;
}
}
/// <summary>
/// 平方根类
/// </summary>
class OperationSqrt : Operation
{
public override double GetResult()
{
double result = 0;
if (NumberB < 0)
throw new Exception("负数不能开平方根。");
result = Math.Sqrt(NumberB);
return result;
}
}
/// <summary>
/// 相反数类
/// </summary>
class OperationReverse : Operation
{
public override double GetResult()
{
double result = 0;
result = -NumberB;
return result;
}
}
/// <summary>
/// 运算类工厂
/// </summary>
public class OperationFactory
{
public static Operation CreateOperate(string operate)
{
Operation oper = null;
switch (operate)
{
case "+":
{
oper = new OperationAdd();
break;
}
case "-":
{
oper = new OperationSub();
break;
}
case "*":
{
oper = new OperationMul();
break;
}
case "/":
{
oper = new OperationDiv();
break;
}
case "sqr":
{
oper = new OperationSqr();
break;
}
case "sqrt":
{
oper = new OperationSqrt();
break;
}
case "+/-":
{
oper = new OperationReverse();
break;
}
}
return oper;
}
}
/// 运算类工厂
/// </summary>
public class OperationFactory
{
public static Operation CreateOperate(string operate)
{
Operation oper = null;
switch (operate)
{
case "+":
{
oper = new OperationAdd();
break;
}
case "-":
{
oper = new OperationSub();
break;
}
case "*":
{
oper = new OperationMul();
break;
}
case "/":
{
oper = new OperationDiv();
break;
}
case "sqr":
{
oper = new OperationSqr();
break;
}
case "sqrt":
{
oper = new OperationSqrt();
break;
}
case "+/-":
{
oper = new OperationReverse();
break;
}
}
return oper;
}
}
http://www.cnblogs.com/hegezhou_hot/archive/2010/11/30/1892227.html
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