cocos2dwindowsphone--引擎修正注意

第一个:查询Cocos2dWindowsPhone.vcxproj,里面是否已经包含编译的头文件名。例如:


383 383
     <ClInclude Include=".\support\zip_support\unzip.h" />
384 384
     <ClInclude Include=".\support\zip_support\ZipUtils.h" />
385 385
     <ClInclude Include=".\targetver.h" />
  386
+    <ClInclude Include="include\CCFileUtils.h" />
386 387
     <ClInclude Include="include\ccTypeInfo.h" />
387 388
   </ItemGroup>
   
   <ItemGroup>

第二个:查询Cocos2dWindowsPhone/Cocos2dWindowsPhone.vcxproj.filters

... ...
@@ -743,6 +743,9 @@
743 743
     <ClInclude Include="include\ccTypeInfo.h">
744 744
       <Filter>include</Filter>
745 745
     </ClInclude>
  746
+    <ClInclude Include="include\CCFileUtils.h">
  747
+      <Filter>include</Filter>
  748
+    </ClInclude>
746 749
   </ItemGroup>
747 750
   <ItemGroup>
748 751
     <FxCompile Include=".\shaders\CCDrawingPixelShader.hlsl">

第三个:细心一点儿

 

posted @ 2013-03-12 10:47  PenrodNie  阅读(190)  评论(0编辑  收藏  举报