设计模式之九外观模式
基本介绍
1) 外观模式(Facade),也叫“过程模式:外观模式为子系统中的一组接口提供 一个一致的界面,此模式定义了一个高层接口,这个接口使得这一子系统更加 容易使用
2) 外观模式通过定义一个一致的接口,用以屏蔽内部子系统的细节,使得调用端 只需跟这个接口发生调用,而无需关心这个子系统的内部细节
uml类图
案例介绍
组建一个家庭影院: DVD播放器、投影仪、自动屏幕、环绕立体声、爆米花机,要求完成使用家庭影院的 功能,其过程为: • 直接用遥控器:统筹各设备开关 • 开爆米花机 • 放下屏幕 • 开投影仪 • 开音响 • 开DVD,选dvd • 去拿爆米花 • 调暗灯光 • 播放 • 观影结束后,关闭各种设备
外观模式实现类图
代码实现
package com.hy.facade; public class DVDPlayer { private static DVDPlayer instance = new DVDPlayer(); public static DVDPlayer getInstanc() { return instance; } public void on() { System.out.println(" dvd on "); } public void off() { System.out.println(" dvd off "); } public void play() { System.out.println(" dvd is playing "); } //.... public void pause() { System.out.println(" dvd pause .."); } } package com.hy.facade; public class Popcorn { private static Popcorn instance = new Popcorn(); public static Popcorn getInstance() { return instance; } public void on() { System.out.println(" popcorn on "); } public void off() { System.out.println(" popcorn ff "); } public void pop() { System.out.println(" popcorn is poping "); } } package com.hy.facade; public class Projector { private static Projector instance = new Projector(); public static Projector getInstance() { return instance; } public void on() { System.out.println(" Projector on "); } public void off() { System.out.println(" Projector ff "); } public void focus() { System.out.println(" Projector is Projector "); } //... } package com.hy.facade; public class Screen { private static Screen instance = new Screen(); public static Screen getInstance() { return instance; } public void up() { System.out.println(" Screen up "); } public void down() { System.out.println(" Screen down "); } } package com.hy.facade; public class Stereo { private static Stereo instance = new Stereo(); public static Stereo getInstance() { return instance; } public void on() { System.out.println(" Stereo on "); } public void off() { System.out.println(" Screen off "); } public void up() { System.out.println(" Screen up.. "); } //... } package com.hy.facade; public class TheaterLight { private static TheaterLight instance = new TheaterLight(); public static TheaterLight getInstance() { return instance; } public void on() { System.out.println(" TheaterLight on "); } public void off() { System.out.println(" TheaterLight off "); } public void dim() { System.out.println(" TheaterLight dim.. "); } public void bright() { System.out.println(" TheaterLight bright.. "); } } package com.hy.facade; public class HomeTheaterFacade { //定义各个子系统对象 private TheaterLight theaterLight; private Popcorn popcorn; private Stereo stereo; private Projector projector; private Screen screen; private DVDPlayer dVDPlayer; //构造器 public HomeTheaterFacade() { super(); this.theaterLight = TheaterLight.getInstance(); this.popcorn = Popcorn.getInstance(); this.stereo = Stereo.getInstance(); this.projector = Projector.getInstance(); this.screen = Screen.getInstance(); this.dVDPlayer = DVDPlayer.getInstanc(); } //操作分成 4 步 public void ready() { popcorn.on(); popcorn.pop(); screen.down(); projector.on(); stereo.on(); dVDPlayer.on(); theaterLight.dim(); } public void play() { dVDPlayer.play(); } public void pause() { dVDPlayer.pause(); } public void end() { popcorn.off(); theaterLight.bright(); screen.up(); projector.off(); stereo.off(); dVDPlayer.off(); } } package com.hy.facade; public class Client { public static void main(String[] args) { // TODO Auto-generated method stub //这里直接调用。。 很麻烦 HomeTheaterFacade homeTheaterFacade = new HomeTheaterFacade(); homeTheaterFacade.ready(); homeTheaterFacade.play(); homeTheaterFacade.end(); } }