template <typename T>
struct Node {
T date;
Node<T> * next;
};
template<typename T>
class SeqStack {
public:
SeqStack();
~SeqStack();
void Push(T x);
T Pop();
T GetPop();
int Empty();
private:
Node<T> * top;
};
template <typename T>
SeqStack<typename T>::SeqStack()
{
top = new Node<T>;
top->next = nullptr;
}
template <typename T>
SeqStack<typename T>::~SeqStack()
{
Node <T>* q = nullptr;
while (top != nullptr)
{
q = top;
top = top->next;
delete q;
}
}
template <typename T>
void SeqStack<typename T>::Push(T x)
{
Node <T> *s = nullptr;
s = new Node<T>;
s->date = x;
s->next = top;
top = s;
}
template <typename T>
T SeqStack<typename T>::Pop()
{
Node<T> *p = nullptr;
T x;
if (top == nullptr)
throw"下溢";
x = top->date;
p = top;
top = top->next;
delete p;
return x;
}
template <typename T>
int SeqStack<typename T>::Empty()
{
if (top == nullptr)
throw"下溢异常";
else
return 0;
}
template <typename T>
T SeqStack<typename T>::GetPop()
{
if (top == nullptr)
throw"下溢异常";
else
return top->date;
}
#include <iostream>
using namespace std;
int main() {
int x;
SeqStack<int> S;
S.Push(15); S.Push(10); S.Push(20); S.Push(25);
cout << "栈顶元素为:" << S.GetPop() << endl;
x = S.Pop();
cout << "执行一次出栈操作,删除元素:" << x << endl;
cout << "请输入待插入元素:";
cin >> x;
S.Push(x);
if (S.Empty() == 1)
cout << "栈为空" << endl;
else
{
cout << "栈非空" << endl;
cout << "栈顶元素为:" << S.GetPop() << endl;
}
return 0;
}