链栈

//节点结构定义
template <typename T>
struct Node {
	T date;
	Node<T> * next;
};
template<typename T>
class SeqStack {
public:
	SeqStack();
	~SeqStack();
	void Push(T x);
	T Pop();
	T GetPop();
	int Empty();
private:
	Node<T> * top;
};
template <typename T>
SeqStack<typename T>::SeqStack()
{
	top = new Node<T>;
	top->next = nullptr;
}
//析构
template <typename T>
SeqStack<typename T>::~SeqStack()
{
	Node <T>* q = nullptr;
	while (top != nullptr)
	{
		q = top;
		top = top->next;
		delete q;
	}
}
//入栈
template <typename T>
void SeqStack<typename T>::Push(T x)
{
	Node <T> *s = nullptr;
	s = new Node<T>;
	s->date = x;
	s->next = top;
	top = s;//将节点s插入栈顶
}
//出栈
template <typename T>
T SeqStack<typename T>::Pop()
{
	Node<T> *p = nullptr;
	T x;
	if (top == nullptr)
		throw"下溢";
	x = top->date;
	p = top;
	top = top->next;
	delete p;
	return x;
}
//判空操作
template <typename T>
int SeqStack<typename T>::Empty()
{
	if (top == nullptr)
		throw"下溢异常";
	else
		return 0;
}
template <typename T>
T SeqStack<typename T>::GetPop()
{
	if (top == nullptr)
		throw"下溢异常";
	else
		return top->date;
}
#include <iostream>
using namespace std;
int main() {
	int x;
	SeqStack<int> S;
	S.Push(15); S.Push(10); S.Push(20); S.Push(25);
	cout << "栈顶元素为:" << S.GetPop() << endl;
	x = S.Pop();
	cout << "执行一次出栈操作,删除元素:" << x << endl;
	cout << "请输入待插入元素:";
	cin >> x;
	S.Push(x);
	if (S.Empty() == 1)
		cout << "栈为空" << endl;
	else
	{
		cout << "栈非空" << endl;
		cout << "栈顶元素为:" << S.GetPop() << endl;
	}
	return 0;
}
posted @ 2019-10-16 17:43  如梦山河乀  阅读(110)  评论(0编辑  收藏  举报