FFmpeg(12)-使用NDK通过GLSurfaceView完成视频的播放
一.包含头文件和库文件
这里采用的是NDK中的ANativeWindow来完成视频的播放,因为需要添加相关的库和头文件。
CMakeLists
target_link_libraries( # Specifies the target library. native-lib avcodec avformat avutil swscale swresample android # Links the target library to the log library # included in the NDK. ${log-lib} )
添加头文件
#include <android/native_window.h>
#include <android/native_window_jni.h>
二.示例代码
// 显示窗口初始化 ANativeWindow *window = ANativeWindow_fromSurface(env, surface); if (!window) { LOGE("ANativeWindow_fromSurface create failed"); return; } ANativeWindow_setBuffersGeometry(window, outWidth, outHeight, WINDOW_FORMAT_RGBA_8888); ANativeWindow_Buffer wbuf;
if (h > 0) { ANativeWindow_lock(window, &wbuf, 0); uint8_t *dst = (uint8_t *)wbuf.bits; // 这个dst是用来交换的内存 memcpy(dst, rgb, outWidth*outHeight*4); ANativeWindow_unlockAndPost(window); }