OGRE demo loadingBar

做法:
(1)先在你的demo主类头文件里加入
   #include "ExampleLoadingBar.h"
(2)再在主类的protected域内加入data member:
   ExampleLoadingBar mLoadingBar;
(3)再在主类的protected域内加入member function:
           void loadResources(void)
        {

                mLoadingBar.start(mWindow, 1, 1, 0.75);

                // Turn off rendering of everything except overlays
                mSceneMgr->clearSpecialCaseRenderQueues();
                mSceneMgr->addSpecialCaseRenderQueue(RENDER_QUEUE_OVERLAY);
                mSceneMgr->setSpecialCaseRenderQueueMode(SceneManager::SCRQM_INCLUDE);
                
                // Initialise the rest of the resource groups, parse scripts etc
                ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
                ResourceGroupManager::getSingleton().loadResourceGroup(
                        ResourceGroupManager::getSingleton().getWorldResourceGroupName(),
                        false, true);

                // Back to full rendering
                mSceneMgr->clearSpecialCaseRenderQueues();
                mSceneMgr->setSpecialCaseRenderQueueMode(SceneManager::SCRQM_EXCLUDE);

                mLoadingBar.finish();


        }
释疑:
在Demo的父类ExampleApplication中 loadResources如下实现:
        virtual void loadResources(void)
        {
                // Initialise, parse scripts etc
                ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

        }
这个被override后,里面的操作被包含了,如红色的所示。咱不会少做事,所以放心用吧

 

转载地址:http://www.cnblogs.com/lancidie/archive/2011/06/18/2084428.html

posted on 2012-07-28 11:55  jackdesk  阅读(179)  评论(0编辑  收藏  举报