#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/TexGen>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgUtil/Optimizer>
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer=new osgViewer::Viewer;
osg::ref_ptr<osg::Group> root=new osg::Group;
osg::ref_ptr<osg::Node> node=osgDB::readNodeFile("D:\\my work\\aerolite\\aerolite-0.10\\bin\\cow.osg");
osg::ref_ptr<osg::Image> image=osgDB::readImageFile("D:\\");
if (image.get())
{
//创建二维纹理
osg::ref_ptr<osg::Texture2D> texture=new osg::Texture2D;
texture->setImage(image.get());
//设置自动生成坐标
osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen;
texgen->setMode(osg::TexGen::SPHERE_MAP);
//设置纹理环境
osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv;
texenv->setMode(osg::TexEnv::REPLACE);//替换物体贴图
//设置blend操作颜色
texenv->setColor(osg::Vec4(0.6,0.6,0.6,0.0));
//启用单元一自动生成纹理坐标,并使用纹理
osg::ref_ptr<osg::StateSet> stateset=new osg::StateSet;
stateset->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON);
//设置纹理环境
stateset->setTextureAttribute(1,texenv.get());
//设置物体状态
node->setStateSet(stateset.get());
}
root->addChild(node.get());
viewer->setSceneData(root.get());
viewer->realize();
viewer->run();
return 0;
}
#include <osg/Node>
#include <osg/Geometry>
#include <osg/Geode>
#include <osg/Group>
#include <osg/Texture2D>
#include <osg/TexEnv>
#include <osg/TexGen>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgUtil/Optimizer>
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer=new osgViewer::Viewer;
osg::ref_ptr<osg::Group> root=new osg::Group;
osg::ref_ptr<osg::Node> node=osgDB::readNodeFile("D:\\my work\\aerolite\\aerolite-0.10\\bin\\cow.osg");
osg::ref_ptr<osg::Image> image=osgDB::readImageFile("D:\\");
if (image.get())
{
//创建二维纹理
osg::ref_ptr<osg::Texture2D> texture=new osg::Texture2D;
texture->setImage(image.get());
//设置自动生成坐标
osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen;
texgen->setMode(osg::TexGen::SPHERE_MAP);
//设置纹理环境
osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv;
texenv->setMode(osg::TexEnv::REPLACE);//替换物体贴图
//设置blend操作颜色
texenv->setColor(osg::Vec4(0.6,0.6,0.6,0.0));
//启用单元一自动生成纹理坐标,并使用纹理
osg::ref_ptr<osg::StateSet> stateset=new osg::StateSet;
stateset->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON);
//设置纹理环境
stateset->setTextureAttribute(1,texenv.get());
//设置物体状态
node->setStateSet(stateset.get());
}
root->addChild(node.get());
viewer->setSceneData(root.get());
viewer->realize();
viewer->run();
return 0;
}