#include<osgDB/ReadFile>
#include
<osgViewer/Viewer>
#include
<osg/Node>
#include
<osg/Geode>
#include
<osg/Geometry>
#include 
<osg/StateSet>
#include 
<osgUtil/SmoothingVisitor>
#include 
<osg/CullFace>
#include 
<osg/Material>
osg::ref_ptr
<osg::Node> createQuad();
void main()
{
    osgViewer::Viewer viewer;
    osg::Group 
*root=new osg::Group();
    osg::ref_ptr
<osg::Node> node=createQuad();
    
//获得属性
    osg::ref_ptr<osg::StateSet> state=new osg::StateSet();
    state
=node->getOrCreateStateSet();
    
//创建材质对象
    osg::ref_ptr<osg::Material> mat=new osg::Material;
    
//设置正面散射颜色
    mat->setDiffuse(osg::Material::FRONT,osg::Vec4(1.0,0.0,0.0,1.0));
    
//设置正面镜面颜色
    mat->setSpecular(osg::Material::FRONT,osg::Vec4(1.0,0.0,0.0,1.0));
    
//设置正面指数
    mat->setShininess(osg::Material::FRONT,90.0);
    state
->setAttribute(mat.get());

    
//设置背部剔除看不见背面东西
    osg::ref_ptr<osg::CullFace> cullface=new osg::CullFace(osg::CullFace::BACK);
    state
->setAttribute(cullface.get());
    state
->setMode(GL_CULL_FACE,osg::StateAttribute::ON);

    root
->addChild(node.get());
    viewer.setSceneData(root);
    viewer.realize();
    viewer.run();
}
osg::ref_ptr
<osg::Node> createQuad()
{
    osg::ref_ptr
<osg::Geometry> geom=new osg::Geometry;

    
//首先定义四个点
    osg::ref_ptr<osg::Vec3Array> v=new osg::Vec3Array;
    geom
->setVertexArray(v.get());
    v
->push_back(osg::Vec3(-1.f,0.f,-1.f));
    v
->push_back(osg::Vec3(1.f,0.f,-1.f));
    v
->push_back(osg::Vec3(1.f,0.f,1.f));
    v
->push_back(osg::Vec3(-1.f,0.f,1.f));

    
//定义颜色数组
    osg::ref_ptr<osg::Vec4Array> c=new osg::Vec4Array;
    geom
->setColorArray(c.get());
    geom
->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
    c
->push_back(osg::Vec4(1.f,0.f,0.f,1.f));
    c
->push_back(osg::Vec4(0.f,1.f,0.f,1.f));
    c
->push_back(osg::Vec4(0.f,0.f,1.f,1.f));
    c
->push_back(osg::Vec4(1.f,1.f,1.f,1.f));

    
    
    
//设置定点关联方式
    geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));

    
//方法一
    
//手动定义法线
    osg::ref_ptr<osg::Vec3Array> n=new osg::Vec3Array;
    geom
->setNormalArray(n.get());
    geom
->setNormalBinding(osg::Geometry::BIND_OVERALL);
    n
->push_back(osg::Vec3(-2.f,-1.f,10.f));

    
//方法二
    
//自动生成法线
    osgUtil::SmoothingVisitor::smooth(*(geom.get()));//自动生成法线
    osg::ref_ptr<osg::Geode> geode=new osg::Geode;
    geode
->addDrawable(geom.get());
    
return geode.get();
}
posted on 2011-03-08 10:28  jackdesk  阅读(4726)  评论(0编辑  收藏  举报