所谓的法线是指 物品在光的照射下肉眼能看到的物体的面 而物体里面是看不到的。也就说,计算光照是运算需要法线。未设置法线那么一般情况是看不到物体的,处于一片漆黑状态。
#include<osgDB/ReadFile>
#include
<osgViewer/Viewer>
#include
<osg/Node>
#include
<osg/Geode>
#include
<osg/Geometry>
#include 
<osgUtil/SmoothingVisitor>
osg::ref_ptr
<osg::Node> createQuad();
void main()
{
    osgViewer::Viewer viewer;
    osg::Group 
*root=new osg::Group();
    root
->addChild(createQuad().get());
    viewer.setSceneData(root);
    viewer.realize();
    viewer.run();
}
osg::ref_ptr
<osg::Node> createQuad()
{
    osg::ref_ptr
<osg::Geometry> geom=new osg::Geometry;

    
//首先定义四个点
    osg::ref_ptr<osg::Vec3Array> v=new osg::Vec3Array;
    geom
->setVertexArray(v.get());
    v
->push_back(osg::Vec3(-1.f,0.f,-1.f));
    v
->push_back(osg::Vec3(1.f,0.f,-1.f));
    v
->push_back(osg::Vec3(1.f,0.f,1.f));
    v
->push_back(osg::Vec3(-1.f,0.f,1.f));

    
//定义颜色数组
    osg::ref_ptr<osg::Vec4Array> c=new osg::Vec4Array;
    geom
->setColorArray(c.get());
    geom
->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
    c
->push_back(osg::Vec4(1.f,0.f,0.f,1.f));
    c
->push_back(osg::Vec4(0.f,1.f,0.f,1.f));
    c
->push_back(osg::Vec4(0.f,0.f,1.f,1.f));
    c
->push_back(osg::Vec4(1.f,1.f,1.f,1.f));
    
//设置定点关联方式
    geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4));
    
//方法一
    
//手动定义法线
    osg::ref_ptr<osg::Vec3Array> n=new osg::Vec3Array;
    geom
->setNormalArray(n.get());
    geom
->setNormalBinding(osg::Geometry::BIND_OVERALL);
    n
->push_back(osg::Vec3(-2.f,-1.f,10.f));
    
//方法二
    
//自动生成法线
    
//osgUtil::SmoothingVisitor::smooth(*(geom.get()));//自动生成法线
    osg::ref_ptr<osg::Geode> geode=new osg::Geode;
    geode
->addDrawable(geom.get());
    
return geode.get();
}
posted on 2011-03-07 14:58  jackdesk  阅读(5596)  评论(0编辑  收藏  举报