cocos2d创建菜单的几种方式

CGSize size = [[CCDirector sharedDirector] winSize];

// set CCMenuItemFont default properties
[CCMenuItemFont setFontName:@"Helvetica-BoldOblique"];
[CCMenuItemFont setFontSize:
26];

// 直接用文本当菜单项,CCMenuItemFont简单地创建了一个CCLabel,如果你已经有一个CCLabel,可以使用CCMenuItemLabel类
CCMenuItemFont* item1 = [CCMenuItemFont itemFromString:@"Go Back!" target:self
selector:@selector(menuItem1Touched:)];

// 用图像创建,可以用CCMenuItemImage或者CCSprite(如下),后者的优点在于你可以用同一幅图,仅靠着不同色来达到高亮效果
CCSprite* normal = [CCSprite spriteWithFile:@"Icon.png"];
normal.color
= ccRED;
CCSprite
* selected = [CCSprite spriteWithFile:@"Icon.png"];
selected.color
= ccGREEN;
CCMenuItemSprite
* item2 = [CCMenuItemSprite itemFromNormalSprite:normal selectedSprite:selected 
target:self selector:@selector(menuItem2Touched:)];

// 用开关(CCMenuItemToggle)创建菜单项,可以用文本标签或者图像都可
[CCMenuItemFont setFontName:@"STHeitiJ-Light"];
[CCMenuItemFont setFontSize:
18];
CCMenuItemFont
* toggleOn = [CCMenuItemFont itemFromString:@"I'm ON!"];
CCMenuItemFont
* toggleOff = [CCMenuItemFont itemFromString:@"I'm OFF!"];
CCMenuItemToggle
* item3 = [CCMenuItemToggle itemWithTarget:self selector:@selector(menuItem3Touched:) items:toggleOn, toggleOff, nil];

// 创建菜单
CCMenu* menu = [CCMenu menuWithItems:item1, item2, item3, nil];
menu.position
= CGPointMake(size.width / 2, size.height / 2);
[self addChild:menu];

// 把菜单项排列起来
[menu alignItemsVerticallyWithPadding:40];
posted @ 2011-03-04 17:18  Fannic  阅读(1479)  评论(1编辑  收藏  举报