silverlight做一些复杂动画时,不可能所有的动画都事先用Blend之类的设计工具"画"好(或者在设计期就在vs里编好),很多时候我们希望在运行时能动态控制动画,或者凭空动态创建一段动画.
sl3.0的官方sdk文档里有一节"以编程方式使用动画"讲的就是这个,今天研究了下整理分析于此:
对于事先"画"好(或者称之为在设计期准备好的动画),我们可以在运行时通过名字获取动画引用,进而改变某些属性:
1.示例1(代码来自sdk,以下同),运行时动态改变动画的To属性值,从而实现鼠标点击跟随效果
Xaml部分:
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Change.Xaml
<UserControl x:Class="AnimationControl.Change"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" >
<Canvas MouseLeftButtonDown="Handle_MouseDown" Background="DarkSeaGreen" Width="400" Height="300" Cursor="Hand">
<Canvas.Resources>
<Storyboard x:Name="myStoryboard">
<PointAnimation x:Name="myPointAnimation" Storyboard.TargetProperty="Center" Storyboard.TargetName="MyAnimatedEllipseGeometry" Duration="0:0:0.5"/>
</Storyboard>
</Canvas.Resources>
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<TextBlock Text="请在圆形之外的空白处点击" Foreground="White" FontStretch="Normal" FontWeight="Bold" FontSize="18" TextAlignment="Center" Canvas.Left="100" Canvas.Top="130" Cursor="Hand" Opacity="0.5">
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</TextBlock>
<Path Fill="Blue">
<Path.Data>
<EllipseGeometry x:Name="MyAnimatedEllipseGeometry" Center="200,100" RadiusX="15" RadiusY="15" />
</Path.Data>
</Path>
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</Canvas>
</UserControl>
布局很简单,一个Canvas上放了一个圆,并创建了一个动画myPointAnimation
CS部分:
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Change.Xaml.Cs
1
using System.Windows;
2
using System.Windows.Controls;
3
using System.Windows.Input;
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5
namespace AnimationControl
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{
7
public partial class Change : UserControl
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{
9
public Change()
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{
11
InitializeComponent();
12
}
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14
private void Handle_MouseDown(object sender, MouseButtonEventArgs e)
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{
16
//取得鼠标当前在Canvas中的点击坐标
17
double newX = e.GetPosition(sender as UIElement).X;
18
double newY = e.GetPosition(sender as UIElement).Y;
19
Point myPoint = new Point();
20
myPoint.X = newX;
21
myPoint.Y = newY;
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//动态设置动画的To属性值
24
myPointAnimation.To = myPoint;
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26
//播放
27
myStoryboard.Begin();
28
}
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30
}
31
}
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代码不长,一看就明,获取鼠标的点击坐标后,赋值为动画myPointAnimation的To属性(即移动后的目标坐标值),然后播放
2.示例2,有时候很多对象可能会引用到同一效果的动画,每个对象都去创建一个动画太浪费,这时候我们可以把类似的动画通过改变TartgetName值得以重用
但有一点要注意:因为同一个动画同一时间只能有一个Target,所以如果给这个动画赋值了TartgetName,并且该动画正在播放的过程中,又用代码给动画的TargetName属性赋值另外一个对象,并要求播放,显示是会失效的。(实际测试中发现,虽然这样不会抛出任何异常)
为避免这种错误的发生,sdk中的示例代码提示我们可以这样做:
Xaml部分:
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Code
1
<UserControl x:Class="AnimationControl.Change2"
2
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
3
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
4
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
5
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
6
mc:Ignorable="d"
7
>
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9
<StackPanel Orientation="Horizontal">
10
<StackPanel.Resources>
11
<Storyboard x:Name="myStoryboard1" Completed="Storyboard_Completed">
12
<DoubleAnimation x:Name="myDoubleAnimation1" Storyboard.TargetProperty="Opacity" From="1.0" To="0.0" Duration="0:0:2" AutoReverse="True" />
13
</Storyboard>
14
<Storyboard x:Name="myStoryboard2" Completed="Storyboard_Completed">
15
<DoubleAnimation x:Name="myDoubleAnimation2" Storyboard.TargetProperty="Opacity" From="1.0" To="0.0" Duration="0:0:2" AutoReverse="True" />
16
</Storyboard>
17
<Storyboard x:Name="myStoryboard3" Completed="Storyboard_Completed">
18
<DoubleAnimation x:Name="myDoubleAnimation3" Storyboard.TargetProperty="Opacity" From="1.0" To="0.0" Duration="0:0:2" AutoReverse="True" />
19
</Storyboard>
20
</StackPanel.Resources>
21
<Rectangle x:Name="MyAnimatedRectangle1" Margin="3" Width="90" Height="100" Fill="Blue" MouseLeftButtonDown="Start_Animation" Cursor="Hand" />
22
<Rectangle x:Name="MyAnimatedRectangle2" Margin="3" Width="90" Height="100" Fill="Blue" MouseLeftButtonDown="Start_Animation" Cursor="Hand" />
23
<Rectangle x:Name="MyAnimatedRectangle3" Margin="3" Width="90" Height="100" Fill="Blue" MouseLeftButtonDown="Start_Animation" Cursor="Hand" />
24
<Rectangle x:Name="MyAnimatedRectangle4" Margin="3" Width="90" Height="100" Fill="Blue" MouseLeftButtonDown="Start_Animation" Cursor="Hand" />
25
</StackPanel>
26
27
</UserControl>
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StackPanel中横向放了4个矩形,同时放置了三个完全相同的double型动画(用来让对象的透明度从1变到0,即渐渐淡去),实现目的:4个矩形,3个动画,显示按照一一对应的默认原则,总会有一个矩形无法分配到动画,如何实现重用呢?看下面的
cs部分:
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Code
1
using System;
2
using System.Windows.Controls;
3
using System.Windows.Input;
4
using System.Windows.Media.Animation;
5
using System.Windows.Shapes;
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7
namespace AnimationControl
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{
9
public partial class Change2 : UserControl
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{
11
public Change2()
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{
13
InitializeComponent();
14
}
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16
bool storyboard1Active = false;
17
bool storyboard2Active = false;
18
bool storyboard3Active = false;
19
20
private void Start_Animation(object sender, MouseEventArgs e)
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{
22
//得到被点击的矩形对象引用
23
Rectangle myRect = (Rectangle)sender;
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25
if (!storyboard1Active)
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{
27
myStoryboard1.Stop();
28
myDoubleAnimation1.SetValue(Storyboard.TargetNameProperty, myRect.Name);
29
myStoryboard1.Begin();
30
storyboard1Active = true;
31
}
32
else if (!storyboard2Active)
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{
34
myStoryboard2.Stop();
35
myDoubleAnimation2.SetValue(Storyboard.TargetNameProperty, myRect.Name);
36
myStoryboard2.Begin();
37
storyboard2Active = true;
38
}
39
else if (!storyboard3Active)
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{
41
myStoryboard3.Stop();
42
myDoubleAnimation3.SetValue(Storyboard.TargetNameProperty, myRect.Name);
43
myStoryboard3.Begin();
44
storyboard3Active = true;
45
}
46
}
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48
private void Storyboard_Completed(object sender, EventArgs e)
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{
50
Storyboard myStoryboard = sender as Storyboard;
51
switch (myStoryboard.GetValue(NameProperty).ToString())
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{
53
case "myStoryboard1": storyboard1Active = false; break;
54
case "myStoryboard2": storyboard2Active = false; break;
55
case "myStoryboard3": storyboard3Active = false; break;
56
}
57
}
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59
}
60
}
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这里注意:定义了三个标识变量,用于标识每个动画是否正在播放中,如果播放完成后该变量为false,否则为true(即正在播放),这个每个矩形上点击请求播放动画时,总是优先找到空闲(即处于播放状态)的动画,然后为该动画赋值TargetName属性并播放,同时播放途中把对应的标识变量改成true,以防止播放过程中被人修改TargetName值
也许有人会问了:如果没找到空闲的动画,不是没效果了?Yes,你猜对了,如果快速依次点击4个矩形,会发现最后一次点击没什么变化。这种情况就要用到下面提到的代码动态创建动画了
3。示例3 代码动态创建动画
理解起来很简单,代码创建动画对象,并让其播放。
xaml部分:
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Code
1
<UserControl x:Class="AnimationControl.Create"
2
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
3
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
4
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
5
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
6
mc:Ignorable="d"
7
>
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9
<Canvas Name="LayoutRoot" Background="DarkOliveGreen" Width="400" Height="300">
10
<TextBlock Text="点击我将动态创建一段动画" MouseLeftButtonDown="TextBlock_MouseLeftButtonDown" Foreground="White" FontStretch="Normal" FontWeight="Bold" FontSize="18" TextAlignment="Center" Canvas.Left="100" Canvas.Top="130" Cursor="Hand" Opacity="0.5">
11
12
</TextBlock>
13
</Canvas>
14
</UserControl>
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一个几乎是空的Canvas,没啥特别的
再来看cs部分:
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Code
1
using System;
2
using System.Windows;
3
using System.Windows.Controls;
4
using System.Windows.Media;
5
using System.Windows.Media.Animation;
6
using System.Windows.Shapes;
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8
namespace AnimationControl
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{
10
public partial class Create : UserControl
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{
12
public Create()
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{
14
15
InitializeComponent();
16
17
}
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19
public void CreateAnimation()
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{
21
//创建一个矩形
22
Rectangle myRectangle = new Rectangle();
23
myRectangle.Width = 50;
24
myRectangle.Height = 50;
25
myRectangle.Fill = new SolidColorBrush(Color.FromArgb(255, 255, 0, 0));
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27
//把矩形加入到Canvas中
28
LayoutRoot.Children.Add(myRectangle);
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30
//创建二个double型的动画,并设定播放时间为2秒
31
Duration duration = new Duration(TimeSpan.FromSeconds(2));
32
DoubleAnimation myDoubleAnimation1 = new DoubleAnimation();
33
DoubleAnimation myDoubleAnimation2 = new DoubleAnimation();
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35
myDoubleAnimation1.Duration = duration;
36
myDoubleAnimation2.Duration = duration;
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//创建故事版,并加入上面的二个double型动画
39
Storyboard sb = new Storyboard();
40
sb.Duration = duration;
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42
sb.Children.Add(myDoubleAnimation1);
43
sb.Children.Add(myDoubleAnimation2);
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45
//设置动画的Target目标值
46
Storyboard.SetTarget(myDoubleAnimation1, myRectangle);
47
Storyboard.SetTarget(myDoubleAnimation2, myRectangle);
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49
//设置动画的变化属性
50
Storyboard.SetTargetProperty(myDoubleAnimation1, new PropertyPath("(Canvas.Left)"));
51
Storyboard.SetTargetProperty(myDoubleAnimation2, new PropertyPath("(Canvas.Top)"));
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53
myDoubleAnimation1.To = 200;
54
myDoubleAnimation2.To = 200;
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56
if (!LayoutRoot.Resources.Contains("unique_id"))
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{
58
//将动画版加入Canvas资源,注意:这里的unique_id必须是资源中没有的唯一键
59
LayoutRoot.Resources.Add("unique_id", sb);
60
sb.Completed += new EventHandler(sb_Completed);
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62
//播放
63
sb.Begin();
64
}
65
else
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{
67
sb = null;
68
LayoutRoot.Children.Remove(myRectangle);
69
}
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73
}
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75
void sb_Completed(object sender, EventArgs e)
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{
77
LayoutRoot.Resources.Remove("unique_id");//播放完成后,移除资源,否则再次点击时将报错
78
}
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private void TextBlock_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
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{
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CreateAnimation();
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}
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}
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}
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几乎所有关键的地方,都加了注释了应该能容易看明白
这里有一点要注意:创建动画的代码,必须放在构造函数中的InitializeComponent()之后调用,原因很简单,如果组件尚未初始化完毕,这时向根容器加入一些动态创建的元件当然会报错。