JavaScript--DOM事件(笔记)

第1章 事件流
1-1.事件冒泡:事件最开始由最具体的元素(文档中嵌套层次最深的那个节点)接收;
然后逐级向上传播至最不具体的那个节点(文档);
1-2.事件捕获:不太具体的节点应该更早接收到事件,而最具体的节点最后接收到事件;

 

第2章 事件处理程序

2-1 HTML事件处理程序

//缺点:HTML和JS代码紧密的耦合在一起;

1 1 <input type="button" value="按钮" onclick="showMessage()">

2-2 DOM0级事件处理程序

//较传统的方式:把一个函数赋值给一个事件的处理程序属性,用的比较多;
//优点:简单/跨浏览器;

1 <input type="button" value="按钮" id="btn2">
2 <script>
3     var btn2 = document.getElementById('btn2'); //取得btn2按钮对象;
4     btn2.onclick = function () {                //给btn2添加onclick属性;
5         alert('这是通过DOM0级添加的事件!');
6     }
7     btn2.onclick=null;                          //删除onclick属性;
8 </script>

2-3 DOM2级事件处理程序

//DOM2级事件定义了两个方法:用于处理指定和删除事件处理程序的操作;
//addEventListener()和removeEventListner();
//接收三个参数:要处理的事件名/事件处理函数和布尔值;
//在IE8一下,不起作用;

1 <input type="button" value="按钮" id="btn3">
2 <script>
3     var btn3 = document.getElementById('btn3');
4     btn3.addEventListener('click',showMessage,false);        //添加事件程序;
5     btn3.addEventListener('click',function(){                //添加多个事件程序;
6         alert(this.value);
7     },false);
8     btn3.removeEventListener('click',showMessage,false);    //删除事件程序;
9 </script>

2-4 IE事件处理程序及跨浏览器

//接收两个参数:事件处理函数名称和事件处理函数

1 <script>
2     var btn3 = document.getElementById('btn3');
3     btn3.attachEvent('onclick',showMessage);            //添加事件;
4     btn3.detachEvent('onclick',showMessage);            //删除事件;
5 </script>

>2.浏览器兼容

 1 //将添加和删除事件处理程序封装到对象中并赋值给变量'eventUtil';
 2 var eventUtil = {
 3     //添加句柄
 4     addHandler:function(element,type,handler){
 5         //判断DOM2级事件处理程序;
 6         if(element.addEventListener){    
 7             element.addEventListener(type,handler,false);
 8         //判断IE浏览器;
 9         }else if(element.attachEvent){
10             element.attachEvent("on"+type,handler);
11         //使用DOM0级事件处理程序;
12         }else{
13             element['on'+type] = handler;
14         }
15     };
16     //删除句柄
17     removeHandler:function(element,type,handler){
18         //判断DOM2级事件处理程序;
19         if(element.removeEventListener){    
20             element.removeEventListener(type,handler,false);
21         //判断IE浏览器;
22         }else if(element.detachEvent){
23             element.detachEvent("on"+type,handler);
24         //使用DOM0级事件处理程序;
25         }else{
26             element['on'+type] = null;
27         };
28     };
29 };
30 //跨浏览器添加事件处理程序;
31 eventUtil.addHandler(btn3,'click',showMessage);

 

第3章 事件对象

3-1 DOM中的事件对象

//在触发DOM上的事件时都会产生一个对象==event;

>1.type == 获取事件类型;
>2.target == 获取事件目标;
>3.stopPropagation() == 停止事件冒泡;
>4.preventDefault() == 阻止事件的默认行为;

1 function showMes(event){
2     alert(event.type);                   //onclick;点击事件;
3     alert(event.target.nodeName);      //INPUT;input按钮被触发;
4     event.stopPropagation();            //停止事件冒泡;
5 }
6 <a href="event.html" onclick="stopGoto();">跳转</a>
7 function stopGoto(event){
8     event.preventDefault();       //阻止默认行为;
9 }

3-2 IE中的事件对象

>1.type == 同上;
>2.srcElement属性 == 获取事件目标;
>3.cancleBubble属性 == 阻止冒泡;设置true表示阻止冒泡,false为不组织冒泡;
>4.returnValue属性 == 用于阻止事件的默认行为;

 1 function showMes(event){
 2     //非IE用event,IE8以下用window.event;
 3     event = event || window.event;    
 4     //事件目标兼容;
 5     var ele = event.target || event.srcElement;
 6     //兼容阻止事件冒泡;
 7     if(event.stopPropagation){
 8         event.stopPropagation();
 9     }else{
10         event.cancleBubble();
11     };
12     //兼容取消事件默认行为;
13     if(event.preventDefault){
14         event.preventDefault();
15     }else{
16         event.returnValue = false;
17     }
18 }

 

第4章 QQ面板拖拽效果

>1.封装获取Class方法

 1 function getClass(clsName,parent){
 2     var oParent = parent?document.getElementById(parent):document,
 3             eles = [],
 4             elements = oParent.getElementsByTagName('*');
 5 
 6     for (var i=0,l=elements.length; i<l; i++){
 7         if(elements[i].className == clsName){
 8             eles.push(elements[i]);
 9         }
10     }
11     return eles;
12 }

>2.封装拖拽函数

 1 window.onload = drag;
 2 function drag(){
 3     var oTitle = getClass('login_logo_webqq','loginPanel')[0];    
 4     //拖拽
 5     oTitle.onmousedown = fnDown;
 6     //关闭弹窗
 7     var oClose = document.getElementById('ui_boxyClose');
 8     oClose.onclick = function(){
 9         document.getElementById('loginPanel').style.display = 'none';
10     }
11     //切换状态
12     var loginState = document.getElementById('loginstate'),
13         stateList = document.getElementById('loginStatePanel'),
14         lis = stateList.getElementsByTagName('li'),
15         stateTxt = document.getElementById('login2qq_state_txt'),
16         loginStateShow = document.getElementById('login-state_show');
17     loginState.onclick = function(e){
18         //阻止冒泡到document使ul隐藏;
19         e = e || window.event;
20         if(e.stopPropagation){
21             e.stopPropagation();
22         }esle{
23             e.cancleBubble = true;
24         }
25         stateList.style.display = "block";
26     }
27     //鼠标滑过/离开和点击状态列表时
28     for(var i=0,i<lis.length,i++){
29         lis[i].onmouseover = function(){
30             this.style.background = "#567";
31         }
32         lis[i].onmouseout = function(){
33             this.style.background = "#fff";
34         }
35         lis[i].onclick = function(e){
36             //阻止冒泡到loginState使stateList显示;
37             e = e || window.event;
38             if(e.stopPropagation){
39                 e.stopPropagation();
40             }esle{
41                 e.cancleBubble = true;
42             }
43             var id = this.id;
44             stateList.style.display = "none";
45             stateTxt.innerHTML =  getClass('stateSelect_text',id)[0].innerHTML;
46             loginStateShow.className = '';
47             loginStateShow.className = 'login-state-show '+id;
48         }
49     }
50     document.onclick = function(){
51         stateList.style.display = "none";
52     }
53 }
54 //鼠标按下事件;
55 function fnDown(event){
56     event = event || window.event;
57     var oDrag = document.getElementById('loginPanel'),
58             //鼠标按下时,鼠标和面板之间的距离;
59             disX = event.clientX - oDrag.offsetLeft,
60             disY = event.clientY - oDrag.offsetTop;
61     //移动
62     document.onmouseover = function(event){
63         event = event || window.event;
64         fnMove(event,disX,disY);
65     }
66     //释放鼠标
67   document.onmouseup = function(){
68     document.onmouseover = null;
69     document.onmouseup = null;
70     }
71 }
72 //鼠标移动事件;
73 function fnMove (e,posX,posY){
74     var oDrag = document.getElementById('loginPanel'),
75             l = e.clientX-posX,
76             t = e.clientY-posY,
77             winW = document.documentElement.clientWidth || document.body.clientWidth,
78       winH = document.documentElement.clientHeight || document.body.clientHeight;
79       maxW = winW-oDrag.offsetWidth,
80       maxH = winH-oDrag.offsetHeight;
81   if(l<0){
82       l = 0;
83   }else if(l>maxW){
84       l = maxW;
85   }
86   if(t<0){
87       t = 0;
88   }else if(t>maxH){
89       t=maxH;
90   }
91     oDrag.style.left = l+'px';
92     oDrag.style.top = t+'px';
93 }

 

第4章 抽奖系统

>1.键盘事件

>>1.keyDown:当用户按下键盘上的任意键时触发,而且如果按住不放的话,会重复触发此事件;
>>2.keyPress:当用户按下键盘上的字符键时触发,而且如果按住不放的话,会重复触发此事件;
>>3.keyUp:当用户释放键盘上的键时触发;

>2.抽奖程序

 1 var data = ['iPhone5','iPad','三星电脑','谢谢参与'],
 2         timer = null,
 3         flag = 0;
 4 window.onload = function(){
 5     var play = document.getElementById('play'),
 6         stop = document.getElementById('stop');
 7     //(鼠标)开始抽奖
 8     play.onclick = palyFun;
 9     stop.onclick = stopFun;
10     //(键盘Enter)开始抽奖
11     document.onkeyup = function(event){
12         event = event || window.event; 
13         if(event.keyCode == 13){
14             if(flag == 0){
15                 palyFun();
16                 flag = 1;
17             }else{
18                 stopFun();
19                 flag = 0;
20             }
21         }
22     }
23 }
24 function palyFun(){
25     var title = document.getElementById('title'),
26         play = document.getElementById('play');
27     //清除之前的定时器,放置定时器重复;
28     clearInterval(timer);
    //设置定时器;
29 timer = setInterval(function(){ 30 //随机数*数组元素个数=数组随机索引; 31 var random = Math.floor(Math.random()*data.length); 32 title.innerHTML = data[random]; 33 },50); 34 play.style.background = "#999"; 35 } 36 function stopFun(){ 37 clearInterval(timer); 38 var paly = document.getElementById('play'); 39 paly.style.background = '#036'; 40 }

 

posted @ 2015-03-06 14:26  翌子涵  阅读(999)  评论(0编辑  收藏  举报