动画开发之PIXI开发
简单的移动小游戏只要引入pixi.min.js就可以,
如果要用spine动画(龙骨也支持导出spine格式的)就要引入pixi-spine.js
如果还有声音的支持引入pixi-sound.js
学习网址:
- 官网http://www.pixijs.com
- 入门资料https://github.com/kittykatattack/learningPixi
- pixi中文翻译教程https://www.bookstack.cn/read/LearningPixi/loading/
- spine动画https://github.com/pixijs/pixi-spine
- 声音https://github.com/pixijs/pixi-sound
下面是一个demo:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 | <!DOCTYPE html> <html lang= "en" > <head> <meta charset= "UTF-8" > <meta name= "viewport" content= "width=device-width, initial-scale=1.0" > <meta http-equiv= "X-UA-Compatible" content= "ie=edge" > <title>Document</title> <style> * {padding: 0; margin: 0} body{ font-size: 12px; } #app{ width: 19.2rem; height: 10.8rem; position: absolute; left: 50%; top: 50%; margin-left: -9.6rem; margin-top: -5.4rem; } </style> </head> <body style= "background:black;" > <div id= "app" ></div> </body> <script> function setHtmlFontSize() { var w = document.body.getBoundingClientRect().width||document.documentElement.getBoundingClientRect().width; var fontSize = '' fontSize = w/1920*100 document.getElementsByTagName( 'html' )[0].style.fontSize = fontSize+ 'px' ; } setHtmlFontSize() window.onresize=function(){ setHtmlFontSize() } // document.getElementById('app').style.cursor="url('static/assets/images/default.png'),auto"; </script> <script src= "../pixi/pixi.min.js" ></script> <script src= "../pixi/pixi-spine.js" ></script> <script src= "../pixi/pixi-sound.js" ></script> <script> //设置别名 var Application = PIXI.Application; var loader = PIXI.loader; var Sprite = PIXI.Sprite; var resources = PIXI.loader.resources; var Container = PIXI.Container; var Graphics = PIXI.Graphics; //实例化PIXI,并设置画布 var app = new Application({ width:1920, height:1080, antialias: true , transparent: false , resolution:1, autoResize: true }) //设置画布的rem,自适应画布 app.view.style.width = '19.2rem' ; app.view.style.height = '10.8rem' ; window.stage = app.stage; // 设置画布全屏展示 // app.renderer.view.style.position = "absolute"; // app.renderer.view.style.display = "block"; // app.renderer.autoResize = true; // app.renderer.resize(window.innerWidth,window.innerWidth/1920*1080) // app.renderer.resize.width=window.innerWidth; document.getElementById( 'app' ).appendChild(app.view); //添加纹理,promise保证json文件load结束,然后执行下面的其他渲染及动画逻辑 new Promise((resolve, reject) => { loader.add( 'question' , 'static/content.json' ); loader.add( 'resources' , 'static/resource.json' ); loader.load(() => { let content = resources[ "resources" ].data; // console.log(content) // console.log(content) content.forEach(value => { // console.log(value.key, value.path) //添加其他资源 loader.add(value.key, value.path); // //监听image/audio if (value.key.indexOf( 'image' )>-1){ var newImg = new Image(); newImg.src = value.path; newImg.onerror = function(e){ console.log(e); } } else if (value.key.indexOf( 'audio' )>-1){ var newAudio = new Audio(); newAudio.src = value.path; newAudio.onerror = function(e){ console.log(e) } } }); loader.load((l,r) =>{ // // window.res = r; // console.log(l,r) resolve(r) }); loader.onError.add((e) => { console.log( "loader加载错误" ); }); loader.onProgress.add((e) => { // console.log("loader加载进程中"); // document.getElementsByClassName('runner')[0].style.width = e.progress*6.8/100+'rem' }); loader.onComplete.add((e) => { // console.log("loader加载完成"); }); }) }) .then(()=>{ // console.log(res) setup(resources) }) //加载的资源 function setup(res) { var gameScene; window.res=res window.question = res.question.data; /** * 添加声音 */ var bgSound = res.audio_Bg.sound var rightSound = res.audio_right.sound var wrongSound = res.audio_wrong.sound var finishSound = res.audio_finish.sound // bgSound.play() // 全部页面容器 var allPage = new Container(); app.stage.addChild(allPage) //开始 var startPage = new Container(); allPage.addChild(startPage) //背景 var startBg = new Sprite.fromImage(res.image_startBg.url); startPage.addChild(startBg); // btn按钮 var startBtnAnimationUI = new PIXI.spine.Spine(res.animation_btn.spineData) var startBtnAnimation = startBtnAnimationUI.state.setAnimation(0, 'animation' , true ) startBtnAnimationUI.x=960; startBtnAnimationUI.y=843; startBtnAnimationUI.cursor = 'pointer' startBtnAnimationUI.interactive = true ; startBtnAnimationUI. on ( 'pointerdown' ,function(){ // console.log(1) startPage.visible = false ; gameScene.visible = true ; bgSound.play() bgSound.loop = true ; }) startPage.addChild(startBtnAnimationUI) //游戏页面 gameScene = new Container(); gameScene.visible = false ; allPage.addChild(gameScene); //背景 var bgImage = new Container(); var gameBg = res.question.data.sources[0].bgImage var gameBgRes = res[gameBg.image.name].url; var gameBg = new Sprite.fromImage(gameBgRes); bgImage.addChild(gameBg); gameScene.addChild(gameBg); //母鸡 var hen = new Container() var exNoAnimationCon = new PIXI.spine.Spine(res.animation_animates.spineData); let exNoAnimation = exNoAnimationCon.state.setAnimation(0, 'wait' , true ); exNoAnimationCon.x = 960; exNoAnimationCon.y = 543; hen.addChild(exNoAnimationCon); gameScene.addChild(hen); //鸡蛋 var eggs = new Container(); gameScene.addChild(eggs); //结果页 var result = new Container(); gameScene.addChild(result); var resultBg = new Sprite.fromImage(res.image_resultAn.url); //设置背景色 let rectangle = new Graphics(); rectangle.alpha = 0.5 rectangle.beginFill(0x1b1919); rectangle.drawRect(0, 0, 1920, 1080); rectangle.endFill(); rectangle.x = 0; rectangle.y = 0; let style = new PIXI.TextStyle({ fontFamily: "Arial" , fontSize: 80, fill: "white" , stroke: 'yellow' , strokeThickness: 4, dropShadow: true , dropShadowColor: "#000000" , dropShadowBlur: 4, dropShadowAngle: Math.PI / 6, dropShadowDistance: 6, }); //设置文字 var resultText = new PIXI.Text( '2' ,style) resultText.position. set (1000,620) var resultTextOver = new PIXI.Text( 'Game over!' ,style) resultTextOver.position. set (750,900) result.addChild(rectangle); result.addChild(resultBg); result.addChild(resultText); result.addChild(resultTextOver); result.visible = false ; // 引入的数据 var eggEvent = [] var answers=[ 'A' , 'B' , 'C' , 'D' ] for ( let j=0;j<question.sources[0].answer.flags.length;j++){ let egg = new Sprite.fromImage(res[question.sources[0].answer.flags[j].image_name].url); //坐标位置 egg.x = question.sources[0].answer.flags[j].x; egg.y = question.sources[0].answer.flags[j].y; egg.startX = question.sources[0].answer.flags[j].x; egg.startY = question.sources[0].answer.flags[j].y; egg.answer = answers[j] // console.log(question.sources[0].answer.flags[j].x) //设置锚点位置为中心 egg.anchor. set (0.5); eggEvent.push(egg); //这个循环不行 // egg.interactive = true; // 设置鸡蛋的抓取 // egg.on('pointerdown',eggPointerDown) // egg.on('pointermove',eggPointerMove) // egg.on('pointerup',eggPointerUp) // egg.on('pointerupoutsize',pointerUpOutsize) eggs.addChild(egg); } /** * 测试得出map forEach 可以添加方法 for循环不可以 */ eggEvent.map(function(value,index){ value.interactive= true ; value. on ( 'pointerdown' ,eggPointerDown) value. on ( 'pointermove' ,eggPointerMove) value. on ( 'pointerup' ,eggPointerUp) value. on ( 'pointerupoutsize' ,pointerUpOutsize) /** * */ var appDomStyle = document.getElementById( 'app' ).style var flag= false ; function eggPointerDown(ev){ flag = true ; var pointerPosition = ev.data.getLocalPosition( this .parent) //鼠标位置与egg锚点的距离 this .posX = pointerPosition.x- this .x this .posY = pointerPosition.y- this .y // console.log(this.posX,this.posY) appDomStyle.cursor = "url('static/assets/images/drag.png'),auto" ; } function eggPointerUp(ev){ flag = false ; appDomStyle.cursor = "url('static/assets/images/default.png'),auto" ; // console.log(exNoAnimationCon.x) // console.log(this.x) // console.log(exNoAnimationCon.width/2) console.log( this .answer) if (Math.abs(exNoAnimationCon.x- this .x ) <= exNoAnimationCon.width/2 && Math.abs(exNoAnimationCon.y- this .y )<= exNoAnimationCon.height/2){ // alert(1) if ( this .answer=== "A" ) { rightSound.play() exNoAnimationCon.state.setAnimation(0, 'right' , true ); //禁止交互行为 eggs.children.forEach((item,index)=>{ item.buttonMode = false ; item.interactive = false ; }); this .visible= false ; finishSound.play() // bgSound.paused = true exNoAnimationCon.state.addAnimation(0, 'finish' , false ); setTimeout(()=>{ bgSound.stop() result.visible = true ; },6500) } else { wrongSound.play() exNoAnimationCon.state.setAnimation(0, 'wrong' , false ); exNoAnimationCon.state.addAnimation(0, 'wait' , true ); this .position.x = this .startX this .position.y = this .startY } } else { exNoAnimationCon.state.setAnimation(0, 'wait' , true ); this .position.x = this .startX this .position.y = this .startY } } function pointerUpOutsize(ev){ flag = false ; appDomStyle.cursor = "url('static/assets/images/default.png'),auto" ; } function eggPointerMove(ev){ var pointerPosition = ev.data.getLocalPosition( this .parent) // console.log(pointerPosition) // console.log(flag) if (flag) { appDomStyle.cursor= "url('static/assets/images/drag.png'),auto" ; this .position.x = pointerPosition.x - this .posX; this .position.y = pointerPosition.y - this .posY; if (Math.abs(exNoAnimationCon.x- this .x ) <= exNoAnimationCon.width/2 && Math.abs(exNoAnimationCon.y- this .y )<= exNoAnimationCon.height/2){ // alert(1) exNoAnimationCon.state.setAnimation(0, 'drag' , true ); } else { exNoAnimationCon.state.setAnimation(0, 'wait' , true ); } } } }) } </script> </html> |
如果觉得文章不错,可以给小编发个红包给予鼓励.
你要觉得这篇文章比较好,记得点推荐!
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· 记一次.NET内存居高不下排查解决与启示
· 探究高空视频全景AR技术的实现原理
· 理解Rust引用及其生命周期标识(上)
· 浏览器原生「磁吸」效果!Anchor Positioning 锚点定位神器解析
· 没有源码,如何修改代码逻辑?
· 全程不用写代码,我用AI程序员写了一个飞机大战
· MongoDB 8.0这个新功能碉堡了,比商业数据库还牛
· 记一次.NET内存居高不下排查解决与启示
· 白话解读 Dapr 1.15:你的「微服务管家」又秀新绝活了
· DeepSeek 开源周回顾「GitHub 热点速览」