WPF线段式布局的一种实现
线段式布局
有时候需要实现下面类型的布局方案,不知道有没有约定俗成的称呼,我个人强名为线段式布局。因为元素恰好放置在线段的端点上。
实现
WPF所有布局控件都直接或间接的继承自System.Windows.Controls. Panel,常用的布局控件有Canvas、DockPanel、Grid、StackPanel、WrapPanel,都不能直接满足这种使用场景。因此,我们不妨自己实现一个布局控件。
不难看出,该布局的特点是:最左侧朝右布局,最右侧朝左布局,中间点居中布局。因此,我们要做的就是在MeasureOverride和ArrangeOverride做好这件事。另外,为了功能丰富,添加了一个朝向属性。代码如下:
using System; using System.Linq; using System.Windows; using System.Windows.Controls; namespace SegmentDemo { /// <summary> /// 类似线段的布局面板,即在最左侧朝右布局,最右侧朝左布局,中间点居中布局 /// </summary> public class SegmentsPanel : Panel { /// <summary> /// 可见子元素个数 /// </summary> private int _visibleChildCount; /// <summary> /// 朝向的依赖属性 /// </summary> public static readonly DependencyProperty OrientationProperty = DependencyProperty.Register( "Orientation", typeof(Orientation), typeof(SegmentsPanel), new FrameworkPropertyMetadata(Orientation.Horizontal, FrameworkPropertyMetadataOptions.AffectsMeasure)); /// <summary> /// 朝向 /// </summary> public Orientation Orientation { get { return (Orientation)GetValue(OrientationProperty); } set { SetValue(OrientationProperty, value); } } protected override Size MeasureOverride(Size constraint) { _visibleChildCount = this.CountVisibleChild(); if (_visibleChildCount == 0) { return new Size(0, 0); } double width = 0; double height = 0; Size availableSize = new Size(constraint.Width / _visibleChildCount, constraint.Height); if (Orientation == Orientation.Vertical) { availableSize = new Size(constraint.Width, constraint.Height / _visibleChildCount); } foreach (UIElement child in Children) { child.Measure(availableSize); Size desiredSize = child.DesiredSize; if (Orientation == Orientation.Horizontal) { width += desiredSize.Width; height = Math.Max(height, desiredSize.Height); } else { width = Math.Max(width, desiredSize.Width); height += desiredSize.Height; } } return new Size(width, height); } protected override Size ArrangeOverride(Size arrangeSize) { if (_visibleChildCount == 0) { return arrangeSize; } int firstVisible = 0; while (InternalChildren[firstVisible].Visibility == Visibility.Collapsed) { firstVisible++; } UIElement firstChild = this.InternalChildren[firstVisible]; if (Orientation == Orientation.Horizontal) { this.ArrangeChildHorizontal(firstChild, arrangeSize.Height, 0); } else { this.ArrangeChildVertical(firstChild, arrangeSize.Width, 0); } int lastVisible = _visibleChildCount - 1; while (InternalChildren[lastVisible].Visibility == Visibility.Collapsed) { lastVisible--; } if (lastVisible <= firstVisible) { return arrangeSize; } UIElement lastChild = this.InternalChildren[lastVisible]; if (Orientation == Orientation.Horizontal) { this.ArrangeChildHorizontal(lastChild, arrangeSize.Height, arrangeSize.Width - lastChild.DesiredSize.Width); } else { this.ArrangeChildVertical(lastChild, arrangeSize.Width, arrangeSize.Height - lastChild.DesiredSize.Height); } int ordinaryChildCount = _visibleChildCount - 2; if (ordinaryChildCount > 0) { double uniformWidth = (arrangeSize.Width - firstChild.DesiredSize.Width / 2.0 - lastChild.DesiredSize.Width / 2.0) / (ordinaryChildCount + 1); double uniformHeight = (arrangeSize.Height - firstChild.DesiredSize.Height / 2.0 - lastChild.DesiredSize.Height / 2.0) / (ordinaryChildCount + 1); int visible = 0; for (int i = firstVisible + 1; i < lastVisible; i++) { UIElement child = this.InternalChildren[i]; if (child.Visibility == Visibility.Collapsed) { continue; } visible++; if (Orientation == Orientation.Horizontal) { double x = firstChild.DesiredSize.Width / 2.0 + uniformWidth * visible - child.DesiredSize.Width / 2.0; this.ArrangeChildHorizontal(child, arrangeSize.Height, x); } else { double y = firstChild.DesiredSize.Height / 2.0 + uniformHeight * visible - child.DesiredSize.Height / 2.0; this.ArrangeChildVertical(child, arrangeSize.Width, y); } } } return arrangeSize; } /// <summary> /// 统计可见的子元素数 /// </summary> /// <returns>可见子元素数</returns> private int CountVisibleChild() { return this.InternalChildren.Cast<UIElement>().Count(element => element.Visibility != Visibility.Collapsed); } /// <summary> /// 在水平方向安排子元素 /// </summary> /// <param name="child">子元素</param> /// <param name="height">可用的高度</param> /// <param name="x">水平方向起始坐标</param> private void ArrangeChildHorizontal(UIElement child, double height, double x) { child.Arrange(new Rect(new Point(x, 0), new Size(child.DesiredSize.Width, height))); } /// <summary> /// 在竖直方向安排子元素 /// </summary> /// <param name="child">子元素</param> /// <param name="width">可用的宽度</param> /// <param name="y">竖直方向起始坐标</param> private void ArrangeChildVertical(UIElement child, double width, double y) { child.Arrange(new Rect(new Point(0, y), new Size(width, child.DesiredSize.Height))); } } }
连线功能
端点有了,有时为了美观,需要在端点之间添加连线功能,如下:
该连线功能是集成在布局控件里面还是单独,我个人倾向于单独使用。因为本质上这是一种装饰功能,而非布局核心功能。
装饰功能需要添加很多属性来控制连线,比如控制连线位置的属性。但是因为我懒,所以我破坏了继承自Decorator的原则。又正因为如此,我也否决了继承自Border的想法,因为我想使用Padding属性来控制连线位置,但是除非显式改写,否则Border会保留Padding的空间。最后,我选择了ContentControl作为基类,只添加了连线大小一个属性。连线位置是通过VerticalContentAlignment(HorizontalContentAlignment)和Padding来控制,连线颜色和粗细参考Border,但是没有圆角功能(又是因为我懒,你来打我啊)。
连线是通过在OnRender中画线来实现的。考虑到布局控件可能用于ItemsControl,并不是要求独子是布局控件,只要N代码单传是布局控件就行。代码就不贴了,放在代码部分:
代码
博客园:SegmentDemo