2016年江西理工大学C语言程序设计竞赛(高级组)
问题 A: jxust
解法:争议的问题(是输入整行还是输入字符串),这里倾向输入字符串,然后判断是否含有jxust就行
#include<bits/stdc++.h> using namespace std; string s; int num; //jxust int t; class P { public: int cmd(string s) { num=0; for(int i=0; i<s.length()-4; i++) { if(s[i]=='j'&&s[i+1]=='x'&&s[i+2]=='u'&&s[i+3]=='s'&&s[i+4]=='t') { num++; } } return num; } }; int main() { P sovle; cin>>t; while(t--) { num=0; cin>>s; cout<<sovle.cmd(s)<<endl; } return 0; }
问题 B: 开房
解法:贪心,不过首先判断是不是可以花完,题目可以知道价格都是100的倍数,那么除以100判断就好
#include<bits/stdc++.h> using namespace std; string s; int num; int t; class P { public: }; int main() { int t; int n; int sum=0; cin>>t; while(t--) { sum=0; cin>>n; if(n%100) { cout<<"-1"<<endl; continue; } sum+=(n/2000); n%=2000; sum+=(n/500); n%=500; sum+=(n/200); n%=200; sum+=(n/100); cout<<sum<<endl; } return 0; }
问题 C: 回文
解法:dp,i表示左边的位置,j表示右边的位置,转移方程s[i] == s[j]?dp[i][j] = dp[i+1][j-1]:dp[i][j] = min({dp[i+1][j-1]+2, dp[i+1][j]+1, dp[i][j-1]+1})
include<bits/stdc++.h> using namespace std; int dp[2000][2000]; int t; string s; class P { public: }; int main() { cin>>t; while(t--) { cin>>s; for(int i=s.length()-1; i>=0; i--) { for(int j=i+1; j<s.length(); j++) { if(s[i] == s[j]) { dp[i][j] = dp[i+1][j-1]; } else { dp[i][j] = min({dp[i+1][j-1]+2, dp[i+1][j]+1, dp[i][j-1]+1}); } } } cout<<dp[0][s.length()-1]<<endl; } return 0; }
问题 D: 豆豆的字符串
解法:KMP
#include<bits/stdc++.h> using namespace std; char a[200000000]; char a1[200000000]; char s[20000]; int Next[20000]; char pos; void cmd(int M) { int i=0,j=-1; Next[i] = -1; while(i<M) { if(j==-1||s[i]==s[j])Next[++i] = ++j; else j=Next[j]; } } int kmp(int pos,int n,int m) { int i = pos, j = 0,ans = 0; while(i<n) { if(a1[i]==s[j]||j==-1)i++,j++; else j=Next[j]; if(j==m) { ans++; j=Next[j-1]; i--; } } return ans; } int main() { int n,m; char x; int c=0; int cot=0; scanf("%s",a); for(int i=0; i<strlen(a); i++) { if(a[i]>='0'&&a[i]<='9') { c=(a[i]-'0')+c*10; continue; } else { for(int j=1; j<=c; j++) { a1[cot++]=a[i]; } c=0; } } // cout<<a1<<endl; scanf("%s",s); cmd(strlen(s)); cout<<kmp(0,strlen(a1),strlen(s))<<endl; return 0; }
问题 F: 兽兽大神
解法:先用几何模版算法符合要求的方框,再用并查集求个数
#include <bits/stdc++.h> using namespace std; struct Point { double x, y; Point(double x = 0, double y = 0) : x(x), y(y) {} }; typedef Point Vector; Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); } Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); } Vector operator * (Vector A, double p) { return Vector(A.x*p, A.x*p); } Vector operator / (Vector A, double p) { return Vector(A.x/p, A.x/p); } bool operator < (const Point& a, const Point b) { return a.x < b.x || (a.x == b.x && a.y < b.y); } const double EPS = 1e-10; int dcmp(double x) { if(fabs(x) < EPS) return 0; else return x < 0 ? -1 : 1; } bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y); } //向量a的极角 double Angle(const Vector& v) { return atan2(v.y, v.x); } //向量点积 double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; } //向量长度\share\CodeBlocks\templates\wizard\console\cpp double Length(Vector A) { return sqrt(Dot(A, A)); } //向量夹角 double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); } //向量叉积 double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; } //三角形有向面积的二倍 double Area2(Point A, Point B, Point C) { return Cross(B-A, C-A); } //向量逆时针旋转rad度(弧度) Vector Rotate(Vector A, double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad)); } //计算向量A的单位法向量。左转90°,把长度归一。调用前确保A不是零向量。 Vector Normal(Vector A) { double L = Length(A); return Vector(-A.y/L, A.x/L); } /************************************************************************ 使用复数类实现点及向量的简单操作 #include <complex> typedef complex<double> Point; typedef Point Vector; double Dot(Vector A, Vector B) { return real(conj(A)*B)} double Cross(Vector A, Vector B) { return imag(conj(A)*B);} Vector Rotate(Vector A, double rad) { return A*exp(Point(0, rad)); } *************************************************************************/ /**************************************************************************** * 用直线上的一点p0和方向向量v表示一条指向。直线上的所有点P满足P = P0+t*v; * 如果知道直线上的两个点则方向向量为B-A, 所以参数方程为A+(B-A)*t; * 当t 无限制时, 该参数方程表示直线。 * 当t > 0时, 该参数方程表示射线。 * 当 0 < t < 1时, 该参数方程表示线段。 *****************************************************************************/ //直线交点,须确保两直线有唯一交点。 Point GetLineIntersection(Point P, Vector v, Point Q, Vector w) { Vector u = P - Q; double t = Cross(w, u)/Cross(v, w); return P+v*t; } //点到直线距离 double DistanceToLine(Point P, Point A, Point B) { Vector v1 = B - A, v2 = P - A; return fabs(Cross(v1, v2) / Length(v1)); //不取绝对值,得到的是有向距离 } //点到线段的距离 double DistanceToSegmentS(Point P, Point A, Point B) { if(A == B) return Length(P-A); Vector v1 = B-A, v2 = P-A, v3 = P-B; if(dcmp(Dot(v1, v2)) < 0) return Length(v2); else if(dcmp(Dot(v1, v3)) > 0) return Length(v3); else return fabs(Cross(v1, v2)) / Length(v1); } //点在直线上的投影 Point GetLineProjection(Point P, Point A, Point B) { Vector v = B - A; return A+v*(Dot(v, P-A)/Dot(v, v)); } //线段相交判定,交点不在一条线段的端点 bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2) { double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1); double c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1); return dcmp(c1)*dcmp(c2) < 0 && dcmp(c3)*dcmp(c4) < 0; } //判断点是否在点段上,不包含端点 bool OnSegment(Point P, Point a1, Point a2) { return dcmp(Cross(a1-P, a2-P) == 0 && dcmp((Dot(a1-P, a2-P)) < 0)); } //计算凸多边形面积 double ConvexPolygonArea(Point *p, int n) { double area = 0; for(int i = 1; i < n-1; i++) area += Cross(p[i] - p[0], p[i+1] - p[0]); return area/2; } //计算多边形的有向面积 double PolygonArea(Point *p, int n) { double area = 0; for(int i = 1; i < n-1; i++) area += Cross(p[i] - p[0], p[i+1] - p[0]); return area/2; } /*********************************************************************** * Morley定理:三角形每个内角的三等分线,相交成的三角形是等边三角形。 * 欧拉定理:设平面图的定点数,边数和面数分别为V,E,F。则V+F-E = 2; ************************************************************************/ struct Circle { Point c; double r; Circle(Point c, double r) : c(c), r(r) {} //通过圆心角确定圆上坐标 Point point(double a) { return Point(c.x + cos(a)*r, c.y + sin(a)*r); } }; struct Line { Point p; Vector v; double ang; Line() {} Line(Point p, Vector v) : p(p), v(v) {} bool operator < (const Line& L) const { return ang < L.ang; } }; //直线和圆的交点,返回交点个数,结果存在sol中。 //该代码没有清空sol。 int getLineCircleIntersecion(Line L, Circle C, double& t1, double& t2, vector<Point>& sol) { double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y - C.c.y; double e = a*a + c*c, f = 2*(a*b + c*d), g = b*b + d*d - C.r*C.r; double delta = f*f - 4*e*g; if(dcmp(delta) < 0) return 0; //相离 if(dcmp(delta) == 0) //相切 { t1 = t2 = -f / (2*e); sol.push_back(C.point(t1)); return 1; } //相交 t1 = (-f - sqrt(delta)) / (2*e); sol.push_back(C.point(t1)); t2 = (-f + sqrt(delta)) / (2*e); sol.push_back(C.point(t2)); return 2; } //两圆相交 int getCircleCircleIntersection(Circle C1, Circle C2, vector<Point>& sol) { double d = Length(C1.c - C2.c); if(dcmp(d) == 0) { if(dcmp(C1.r - C2.r == 0)) return -1; //两圆完全重合 return 0; //同心圆,半径不一样 } if(dcmp(C1.r + C2.r - d) < 0) return 0; if(dcmp(fabs(C1.r - C2.r) == 0)) return -1; double a = Angle(C2.c - C1.c); //向量C1C2的极角 double da = acos((C1.r*C1.r + d*d - C2.r*C2.r) / (2*C1.r*d)); //C1C2到C1P1的角 Point p1 = C1.point(a-da), p2 = C1.point(a+da); sol.push_back(p1); if(p1 == p2) return 1; sol.push_back(p2); return 2; } const double PI = acos(-1); //过定点做圆的切线 //过点p做圆C的切线,返回切线个数。v[i]表示第i条切线 int getTangents(Point p, Circle C, Vector* v) { Vector u = C.c - p; double dist = Length(u); if(dist < C.r) return 0; else if(dcmp(dist - C.r) == 0) { v[0] = Rotate(u, PI/2); return 1; } else { double ang = asin(C.r / dist); v[0] = Rotate(u, -ang); v[1] = Rotate(u, +ang); return 2; } } //两圆的公切线 //返回切线的个数,-1表示有无数条公切线。 //a[i], b[i] 表示第i条切线在圆A,圆B上的切点 int getTangents(Circle A, Circle B, Point *a, Point *b) { int cnt = 0; if(A.r < B.r) { swap(A, B); swap(a, b); } int d2 = (A.c.x - B.c.x)*(A.c.x - B.c.x) + (A.c.y - B.c.y)*(A.c.y - B.c.y); int rdiff = A.r - B.r; int rsum = A.r + B.r; if(d2 < rdiff*rdiff) return 0; //内含 double base = atan2(B.c.y - A.c.y, B.c.x - A.c.x); if(d2 == 0 && A.r == B.r) return -1; //无限多条切线 if(d2 == rdiff*rdiff) //内切一条切线 { a[cnt] = A.point(base); b[cnt] = B.point(base); cnt++; return 1; } //有外共切线 double ang = acos((A.r-B.r) / sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); cnt++; a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); cnt++; if(d2 == rsum*rsum) //一条公切线 { a[cnt] = A.point(base); b[cnt] = B.point(PI+base); cnt++; } else if(d2 > rsum*rsum) //两条公切线 { double ang = acos((A.r + B.r) / sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); cnt++; a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); cnt++; } return cnt; } typedef vector<Point> Polygon; //点在多边形内的判定 int isPointInPolygon(Point p, Polygon poly) { int wn = 0; int n = poly.size(); for(int i = 0; i < n; i++) { if(OnSegment(p, poly[i], poly[(i+1)%n])) return -1; //在边界上 int k = dcmp(Cross(poly[(i+1)%n]-poly[i], p-poly[i])); int d1 = dcmp(poly[i].y - p.y); int d2 = dcmp(poly[(i+1)%n].y - p.y); if(k > 0 && d1 <= 0 && d2 > 0) wn++; if(k < 0 && d2 <= 0 && d1 > 0) wn++; } if(wn != 0) return 1; //内部 return 0; //外部 } //凸包 /*************************************************************** * 输入点数组p, 个数为p, 输出点数组ch。 返回凸包顶点数 * 不希望凸包的边上有输入点,把两个<= 改成 < * 高精度要求时建议用dcmp比较 * 输入点不能有重复点。函数执行完以后输入点的顺序被破坏 ****************************************************************/ int ConvexHull(Point *p, int n, Point* ch) { sort(p, p+n); //先比较x坐标,再比较y坐标 int m = 0; for(int i = 0; i < n; i++) { while(m > 1 && Cross(ch[m-1] - ch[m-2], p[i]-ch[m-2]) <= 0) m--; ch[m++] = p[i]; } int k = m; for(int i = n-2; i >= 0; i++) { while(m > k && Cross(ch[m-1] - ch[m-2], p[i]-ch[m-2]) <= 0) m--; ch[m++] = p[i]; } if(n > 1) m--; return m; } //用有向直线A->B切割多边形poly, 返回“左侧”。 如果退化,可能会返回一个单点或者线段 //复杂度O(n2); Polygon CutPolygon(Polygon poly, Point A, Point B) { Polygon newpoly; int n = poly.size(); for(int i = 0; i < n; i++) { Point C = poly[i]; Point D = poly[(i+1)%n]; if(dcmp(Cross(B-A, C-A)) >= 0) newpoly.push_back(C); if(dcmp(Cross(B-A, C-D)) != 0) { Point ip = GetLineIntersection(A, B-A, C, D-C); if(OnSegment(ip, C, D)) newpoly.push_back(ip); } } return newpoly; } //半平面交 //点p再有向直线L的左边。(线上不算) bool Onleft(Line L, Point p) { return Cross(L.v, p-L.p) > 0; } //两直线交点,假定交点唯一存在 Point GetIntersection(Line a, Line b) { Vector u = a.p - b.p; double t = Cross(b.v, u) / Cross(a.v, b.v); return a.p+a.v*t; } int HalfplaneIntersection(Line* L, int n, Point* poly) { sort(L, L+n); //按极角排序 int first, last; //双端队列的第一个元素和最后一个元素 Point *p = new Point[n]; //p[i]为q[i]和q[i+1]的交点 Line *q = new Line[n]; //双端队列 q[first = last = 0] = L[0]; //队列初始化为只有一个半平面L[0] for(int i = 0; i < n; i++) { while(first < last && !Onleft(L[i], p[last-1])) last--; while(first < last && !Onleft(L[i], p[first])) first++; q[++last] = L[i]; if(fabs(Cross(q[last].v, q[last-1].v)) < EPS) { last--; if(Onleft(q[last], L[i].p)) q[last] = L[i]; } if(first < last) p[last-1] = GetIntersection(q[last-1], q[last]); } while(first < last && !Onleft(q[first], p[last-1])) last--; //删除无用平面 if(last-first <= 1) return 0; //空集 p[last] = GetIntersection(q[last], q[first]); //从deque复制到输出中 int m = 0; for(int i = first; i <= last; i++) poly[m++] = p[i]; return m; } int fa[1010]; int Find(int x) { if(x!=fa[x]) fa[x]=Find(fa[x]); return fa[x]; } double ShortgetLen(Point a,Point b,Point c,Point d) { double len = DistanceToSegmentS(a,c,d); len = min(len,DistanceToSegmentS(b,c,d)); return len; } int n; double m; int x,y,w,h; struct P { Point A,B,C,D; }He[20000]; bool cmd(int i,int j){ double shortlen=1000000000.0; shortlen = min({shortlen,ShortgetLen(He[i].D,He[i].A,He[j].A,He[j].B),ShortgetLen(He[i].C,He[i].D,He[j].C,He[j].D),ShortgetLen(He[i].C,He[i].D,He[j].A,He[j].B),ShortgetLen(He[i].B,He[i].C,He[j].C,He[j].D),ShortgetLen(He[i].A,He[i].B,He[j].D,He[j].A),ShortgetLen(He[i].B,He[i].C,He[j].A,He[j].B),ShortgetLen(He[i].B,He[i].C,He[j].B,He[j].C)}); shortlen = min({shortlen,ShortgetLen(He[i].C,He[i].D,He[j].D,He[j].A),ShortgetLen(He[i].C,He[i].D,He[j].B,He[j].C),ShortgetLen(He[i].B,He[i].C,He[j].D,He[j].A),ShortgetLen(He[i].A,He[i].B,He[j].A,He[j].B),ShortgetLen(He[i].A,He[i].B,He[j].B,He[j].C),ShortgetLen(He[i].A,He[i].B,He[j].C,He[j].D)}); shortlen = min({shortlen,ShortgetLen(He[i].D,He[i].A,He[j].D,He[j].A),ShortgetLen(He[i].D,He[i].A,He[j].B,He[j].C),ShortgetLen(He[i].D,He[i].A,He[j].C,He[j].D)}); if(m-shortlen>=0.00) return true; else return false; } void init() { for(int i=1; i<=n; i++) fa[i]=i; } map<int,int>p; map<int,int>::iterator it; int ans; int main() { p.clear(); cin>>n>>m; init(); for(int i=1; i<=n; i++) { scanf("%d%d%d%d",&x,&y,&w,&h); He[i].A.x = x; He[i].A.y = y; He[i].B.x = x+w; He[i].B.y = y; He[i].C.x = x+w; He[i].C.y = y+h; He[i].D.x = x; He[i].D.y = y+h; } for(int i=1; i<=n; i++) { for(int j=i+1; j<=n; j++) { if(cmd(i,j)) { int a=Find(i); int b=Find(j); if(a!=b) fa[a]=b; } } } for(int i=1; i<=n; i++) { fa[i]=Find(fa[i]); } for(int i=1; i<=n; i++) { p[fa[i]]++; } for(it=p.begin();it!=p.end();it++) { ans++; } cout<<ans<<endl; return 0; }
分类:
某些比赛
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· 从 HTTP 原因短语缺失研究 HTTP/2 和 HTTP/3 的设计差异
· AI与.NET技术实操系列:向量存储与相似性搜索在 .NET 中的实现
· 基于Microsoft.Extensions.AI核心库实现RAG应用
· Linux系列:如何用heaptrack跟踪.NET程序的非托管内存泄露
· 开发者必知的日志记录最佳实践
· TypeScript + Deepseek 打造卜卦网站:技术与玄学的结合
· Manus的开源复刻OpenManus初探
· AI 智能体引爆开源社区「GitHub 热点速览」
· 从HTTP原因短语缺失研究HTTP/2和HTTP/3的设计差异
· 三行代码完成国际化适配,妙~啊~