策略模式
#include <iostream>
using namespace std; class StrategyInterface { public: virtual void execute() = 0; }; class ConcreteStrategyA: public StrategyInterface { public: virtual void execute() { cout << "Called ConcreteStrategyA execute method" << endl; } }; class ConcreteStrategyB: public StrategyInterface { public: virtual void execute() { cout << "Called ConcreteStrategyB execute method" << endl; } }; class ConcreteStrategyC: public StrategyInterface { public: virtual void execute() { cout << "Called ConcreteStrategyC execute method" << endl; } }; class Context { private: StrategyInterface *_strategy; public: Context(StrategyInterface *strategy):_strategy(strategy) { } void set_strategy(StrategyInterface *strategy) { _strategy = strategy; } void execute() { _strategy->execute(); } }; int main(int argc, char *argv[]) { ConcreteStrategyA concreteStrategyA; ConcreteStrategyB concreteStrategyB; ConcreteStrategyC concreteStrategyC; Context contextA(&concreteStrategyA); Context contextB(&concreteStrategyB); Context contextC(&concreteStrategyC); contextA.execute(); contextB.execute(); contextC.execute(); contextA.set_strategy(&concreteStrategyB); contextA.execute(); contextA.set_strategy(&concreteStrategyC); contextA.execute(); return 0; }