摘要:
QuadTile的CreateElevatedMesh()方法中:1 //获取地形瓦片2 TerrainTile tile = QuadTileSet.World.TerrainAccessor.GetElevationArray(North + degreePerSample, South - degreePerSample, West - degreePerSample, East + degreePerSample, vertexCountElevated + 3);3 float[,] heightData = tile.ElevationData;调用了World的TerrainA. 阅读全文