摘要: QuadTile的CreateElevatedMesh()方法中:1 //获取地形瓦片2 TerrainTile tile = QuadTileSet.World.TerrainAccessor.GetElevationArray(North + degreePerSample, South - degreePerSample, West - degreePerSample, East + degreePerSample, vertexCountElevated + 3);3 float[,] heightData = tile.ElevationData;调用了World的TerrainA. 阅读全文
posted @ 2014-02-20 13:05 太一吾鱼水 阅读(351) 评论(0) 推荐(0) 编辑