Unity3d:加载Gif格式图片

unity里不支持Gif格式的图片,网上搜索也没有相关资料,殊不知我们已经太相信度娘了,而没有了自己的分析,我们知道Gif图是由多个静态图做成的,那我们就回归本土,第一步:把gif拆成n个静态图放在集合里

/// <summary>
        /// 拆分GIF(使用.Net框架的Image对象)
        /// </summary>
        /// <returns>The GIF.</returns>
        /// <param name="path">Path.</param>
        public static System.Collections.Generic.List<Texture> SeparateGif(string path)
        {
                System.Collections.Generic.List<Texture> list=new List<Texture>();
                try
                {
                        // 获取图片对象
                        System.Drawing.Image imgGif = System.Drawing.Image.FromFile(path); 
                        // 先判断图片是否是动画图片(gif)
                        if (System.Drawing.ImageAnimator.CanAnimate(imgGif))
                        {
                                System.Drawing.Imaging.FrameDimension imgFrmDim = new System.Drawing.Imaging.FrameDimension(imgGif.FrameDimensionsList[0]);
                                // 获取帧数
                                int nFdCount = imgGif.GetFrameCount(imgFrmDim); 
                                for (int i = 0; i < nFdCount; i++)
                                {
                                        // 把每一帧保存为jpg图片
                                        imgGif.SelectActiveFrame(imgFrmDim, i);
                                        Texture2D t2 = new Texture2D(imgGif.Width, imgGif.Height);
                                        t2.LoadImage(ImageToByteArray(imgGif));
                                        list.Add((Texture)t2);
                                }
                        }
        }
        catch (Exception ex)
        {

        }
                return list;
    }

第二步:把集合中的图绘制出来

        private System.Collections.Generic.List<Texture> anim;
        private int nowFram;
        private int mFrameCount;
        private float fps = 1.2f;
        private float time = 0;
void OnGUI()
        {
                DrawAnimation(anim, new Rect(float.Parse((Screen.width/2-(int)EleWidth/2+czdaGo.transform.localPosition.x).ToString()),float.Parse((Screen.height/2-(int)EleHeight/2-czdaGo.transform.localPosition.y-40).ToString()), (int)EleWidth, (int)EleHeight));
        }
        /// <summary>
        /// Draws the animation.
        /// </summary>
        /// <param name="tex">Tex.</param>
        /// <param name="rect">Rect.</param>
        void DrawAnimation(System.Collections.Generic.List<Texture> tex, Rect rect)
        {
                try {
                        GUI.DrawTexture(rect, tex[nowFram], ScaleMode.StretchToFill, true, 0);
                        time += Time.deltaTime;
                        if (time >= 1.0 / fps)
                        {
                                nowFram++;
                                time = 0;
                                if (nowFram >= mFrameCount)
                                {
                                        nowFram = 0;
                                }
                        }
                                } catch (System.Exception ex) {
                        Debug.Log("CZDAElementGifInfo_DrawAnimation():"+ex.Message);
                                }
        }

 

posted @ 2014-06-09 16:02  红鲤鱼与驴与绿鲤鱼  阅读(12524)  评论(1编辑  收藏  举报