杀死一个线程
ticketsThreadone = [[NSThread alloc] initWithTarget:self selector:@selector(run1) object:nil]; [ticketsThreadone setName:@"Thread-1"]; [ticketsThreadone start]; ticketsThreadtwo = [[NSThread alloc] initWithTarget:self selector:@selector(run2) object:nil]; [ticketsThreadtwo setName:@"Thread-2"]; [ticketsThreadtwo start]; - (void)run1{ while (YES) { [NSThread sleepForTimeInterval:1]; NSLog(@"当前数是:%d,线程名:%@",count,[[NSThread currentThread] name]); count++; if (count == 10) { [ticketsThreadtwo cancel]; } } } - (void)run2{ while (YES) { if ([[NSThread currentThread] isCancelled]) { [NSThread exit]; } [NSThread sleepForTimeInterval:1]; NSLog(@"当前数是:%d,线程名:%@",count,[[NSThread currentThread] name]); count++; } } 如果有什么不明白再交流
感想: while(true) + if...else 组合 其实就相当于 for 循环。 所以说,for 循环可以被拆分成while if 用于 多线程。
- (void)run{ while (TRUE) { // 上锁 [ticketsCondition lock]; [ticketsCondition wait]; [theLock lock]; if(tickets >= 0){ [NSThread sleepForTimeInterval:0.09]; count = 100 - tickets; NSLog(@"当前票数是:%d,售出:%d,线程名:%@",tickets,count,[[NSThread currentThread] name]); tickets--; }else{ break; } [theLock unlock]; [ticketsCondition unlock]; }