如何用webgl(three.js)搭建一个3D库房,3D密集架,3D档案室(升级版)
很长一段时间没有写3D库房,3D密集架相关的效果文章了,刚好最近有相关项目落地,索性总结一下
与之前我写的3D库房密集架文章《如何用webgl(three.js)搭建一个3D库房,3D密集架,3D档案室,-第二课》相比,本次做了一些效果上的升级,以及更加贴合用户应用实际。
密集架库房再档案管理,土壤监测,标本存储等各个行业应用的比较多,从早期的货架到后来的手摇式密集架再到现在的全自动密集架,硬件上都做了升级改进。
在环境、安防监控这一块,密集架方案提供商也配套的加上了八方感知,视频监控,温湿度一体机,自动书架,智能门禁等各种设备。
这篇文章我们主要记录讲解使用webgl(three.js)实现3D可视化密集架方案以及实现代码。
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闲话少叙,我们进入正题:
一、主库房功能效果,以及其特效实现代码
首先我们先看看库房效果以及当前实现的3d密集架的一些功能
1.1、主界面效果,这个库房分了6个区域,多个房间拐角,后面我们还会展示一些拐角房间的内部效果,那是一个虚拟展厅。效果如下:
1.2、选择点击密集架,可以看到当前密集架的一些统计信息,例如面数,层数,节数(列),还有利用率等。
对于全自动密集架,我们还可以通过协议对接,对密集架进行控制,开架,打开通道,合架等。效果如下:
实现方式:
移动密集架,合并密集架,重点,难点在于计算密集架移动距离,每次移动密集架的个数,以及记录当前密集架的位置
我才用的时分区计算,各个突破,通过配置文件的方式记录固定架,以及每个架子的有效移动方向
具体实现如下:
首先通过配置的方式,记录每个架子的初始态,对于一个库房来说,不用写逻辑代码,直接配置还是比较方便的
var shelfAreas = [[11, 23, 13, 11, 23, 13, 25, 17]]; //固定列编号 var areasFixedCol = [ [[ 1], [12], [13], [1], [12], [13], [13], [9]] ]; //左移方向 var leftMoveDirect = [ [["x", -1], ["x", -1], ["x", -1], ["x", -1], ["x", -1], ["x", -1], ["x", -1], ["x", -1]]];
然后再通过写通用方法,实现每个架子的移动与合并方案
//互斥移动 一次只能移动一个区域单边的架子 ModelBusiness.prototype.moveMjj = function (obj, dir, moveLength) { var _this = this; if (_this.moveState == 1) { layer.msg("有架子移动中,请稍后"); return; } _this.moveState = 1; var movemjjsParam = this.getNeedMoveMjjs(obj, dir); /* needMoveNubs: needMoveNubs, needMoveMjjNames:needMoveMjjNames, directStr: driStr, directValue: directValue, onlyCanMoveValue: onlyCanMoveValue */ if(movemjjsParam.directStr=="x"){ movemjjsParam.directStrLager="X"; } if(movemjjsParam.directStr=="z"){ movemjjsParam.directStrLager="Z"; } console.log(movemjjsParam); var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(movemjjsParam.needMoveMjjNames); var canMoveRealObjs = [];//真正能移动的架子 $.each(moveMjjObjs, function (_index, _obj) { if (!_obj.oldPositionX) { _obj.oldPositionX = _obj.position.x; } if (!_obj.oldPositionZ) { _obj.oldPositionZ = _obj.position.z; } var movevalue=0;//该架子移动前 已经移动了多少 if( Math.abs(_obj.position[movemjjsParam.directStr]-_obj["oldPosition"+movemjjsParam.directStrLager])>10){ movevalue=_obj.position[movemjjsParam.directStr]-_obj["oldPosition"+movemjjsParam.directStrLager]; } if (movevalue == 0) {//如果未移动过 if (movemjjsParam.directValue == movemjjsParam.onlyCanMoveValue) { canMoveRealObjs.push(_obj); } } else { if (movemjjsParam.directValue != movemjjsParam.onlyCanMoveValue) { canMoveRealObjs.push(_obj); } } }); console.log(canMoveRealObjs); var moveL = { length: 0 }; $.each(canMoveRealObjs, function (_index, _obj) { _obj["currentValue" + movemjjsParam.directStr] = _obj.position[movemjjsParam.directStr]; }); new TWEEN.Tween(moveL).to({ length: moveLength }, 200).onUpdate(function (a) { var _this = this; $.each(canMoveRealObjs, function (_index, _obj) { _obj.position[movemjjsParam.directStr] = _obj["currentValue" + movemjjsParam.directStr] + _this.length * movemjjsParam.directValue; }); }).onComplete(function () { _this.moveState = 0; }).start(); } //非互斥移动 ModelBusiness.prototype.moveMjjAll = function (obj, dir, moveLength) { var _this = this; var movemjjsParam = this.getNeedMoveMjjs(obj, dir); /* needMoveNubs: needMoveNubs, needMoveMjjNames:needMoveMjjNames, directStr: driStr, directValue: directValue, onlyCanMoveValue: onlyCanMoveValue */ if (movemjjsParam.directStr == "x") { movemjjsParam.directStrLager = "X"; } if (movemjjsParam.directStr == "z") { movemjjsParam.directStrLager = "Z"; } console.log(movemjjsParam); var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(movemjjsParam.needMoveMjjNames); var canMoveRealObjs = [];//真正能移动的架子 $.each(moveMjjObjs, function (_index, _obj) { if (!_obj.oldPositionX) { _obj.oldPositionX = _obj.position.x; } if (!_obj.oldPositionZ) { _obj.oldPositionZ = _obj.position.z; } var movevalue = 0;//该架子移动前 已经移动了多少 if (Math.abs(_obj.position[movemjjsParam.directStr] - _obj["oldPosition" + movemjjsParam.directStrLager]) > 10) { movevalue = _obj.position[movemjjsParam.directStr] - _obj["oldPosition" + movemjjsParam.directStrLager]; } if (movevalue == 0) {//如果未移动过 if (movemjjsParam.directValue == movemjjsParam.onlyCanMoveValue) { canMoveRealObjs.push(_obj); } } else { if (movemjjsParam.directValue != movemjjsParam.onlyCanMoveValue) { canMoveRealObjs.push(_obj); } } }); console.log(canMoveRealObjs); $.each(canMoveRealObjs, function (_index, _obj) { _obj.position[movemjjsParam.directStr] = _obj.position[movemjjsParam.directStr] + moveLength * movemjjsParam.directValue; }); //new TWEEN.Tween(moveL).to({ // length: moveLength //}, 200).onUpdate(function (a) { // var _this = this; // $.each(canMoveRealObjs, function (_index, _obj) { // _obj.position[movemjjsParam.directStr] = _obj["currentValue" + movemjjsParam.directStr] + _this.length * movemjjsParam.directValue; // }); //}).onComplete(function () { //}).start(); } ModelBusiness.prototype.closeMJJ = function (obj,timelong,callBack) { var info = modelBusiness.getMJJBindRelationByModelId(obj.name); var maxColNub = info.maxColNub; var prefixName = obj.name.split("_")[0] + "_" + obj.name.split("_")[1] + "_";//前缀 var mjjNames = []; for (var i = 1; i <= maxColNub; i++) { mjjNames.push(prefixName+i); } var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(mjjNames); $.each(moveMjjObjs, function (_index,_obj) { new TWEEN.Tween(_obj.position).to({ x: _obj.oldPositionX, z:_obj.oldPositionZ }, timelong ? timelong : 200).onComplete(function () { if (callBack) { callBack(); } }).start(); }); }
1.3、密集架支持通风,锁定、解锁、自检等操作,并配有相关动画。效果如下:
这里我们通过导入通风模型的方式来实现,当通风打开时,我们载入通风动画模型,然后定时销毁即可
实现如下:
//打开 1 关闭 0 通风 ModelBusiness.prototype.windFunc = function (type,position) { var models = [{ "show": true, "uuid": "", "name": "flowtube_7", "objType": "flowTube", "points": [{ "x": -600, "y": 0, "z": 0 }, { "x": -300, "y": -350, "z": 0 }, { "x": 300, "y": -350, "z": null }, { "x": 600, "y": 0, "z": null }], "position": position, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": Math.PI }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 16772846, "imgurl": "../img/3dImg/right1.png", "opacity": 1, "canvasSkin": { "cwidth": 1024, "cheight": 128, "cwNub": 8, "chNub": 12, "cMarginW": 0.2, "cMarginH": 0.2, "speed": 8, "fps": 20, "direction": "w", "forward": "f", "side": 2, "run": true, "bgcolor": "rgba(0, 255, 34, 0.02)" } }, "segments": 3, "radialSegments": 2, "closed": false, "radius": 200, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }]; WT3DObj.commonFunc.loadModelsByJsons(models, { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0 }, true); setTimeout(function () { var flowtube_7 = WT3DObj.commonFunc.findObject("flowtube_7"); if (type == 1) { layer.msg("正在执行打开通风!"); setTimeout(function () { WT3DObj.commonFunc.changeObjsOpacity([flowtube_7], 1, 0.1, 800); setTimeout(function () { flowtube_7.visible = false; WT3DObj.destoryObj(flowtube_7); WT3DObj.destoryObj("flowtube_7"); }, 500); }, 5000); } else { setTimeout(function () { layer.msg("正在执行关闭通风!"); new TWEEN.Tween(flowtube_7.scale).to({ x: 20, y: 20, z: 20, }, 1000).onUpdate(function (a) { }).onComplete(function () { flowtube_7.visible = false; flowtube_7.scale.x = 0.001; flowtube_7.scale.y = 0.001; flowtube_7.scale.z = 0.001; setTimeout(function () { WT3DObj.destoryObj(flowtube_7); WT3DObj.destoryObj("flowtube_7"); }, 200); }).start(); }, 1000); } }, 200); }
与通风动画类似,我们通过载入锁动画模型,实现如下:
//开锁 1 关锁 0特效 ModelBusiness.prototype.lockFunc = function (position,type) { var models = null; if (type == 1) { models = [{ "show": true, "uuid": "", "name": "lock_7", "objType": "GroupObj", "scale": { "x": 4, "y": 4, "z": 4 }, "position": { "x": 0, "y": 0, "z": 0 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "childrens": [{ "show": true, "uuid": "", "name": "lock_7OBJCREN0", "objType": "ExtrudeGeometry", "position": { "x": 0, "y": 0, "z": 0 }, "style": { "skinColor": 5306186, "opacity": 0.8 }, "scale": { "x": 1, "y": 1, "z": 1 }, "shapeParm": { "points": [{ "x": 100, "y": -120, "type": "nomal" }, { "x": 100, "y": 120, "type": "nomal" }, { "x": -100, "y": 120, "type": "nomal" }, { "x": -100, "y": -120, "type": "nomal" }], "holes": [] }, "extrudeSettings": { "amount": 0, "curveSegments": 1, "steps": 1, "bevelEnabled": true, "bevelThickness": 1, "bevelSize": 1, "bevelSegments": 1, "extrudePathPoints": [{ "x": 0, "y": 0, "z": -50 }, { "x": 0, "y": 0, "z": 50 }] }, "showSortNub": 6000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "lock_7OBJCREN1", "objType": "tube", "points": [{ "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 150, "z": 0 }, { "x": -50, "y": 190, "z": 0 }, { "x": -110, "y": 190, "z": 0 }, { "x": -160, "y": 150, "z": 0 }, { "x": -170, "y": 60, "z": 0 }], "position": { "x": 84.692, "y": 33.246, "z": 0 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 5040966, "opacity": 0.9 }, "segments": 24, "radialSegments": 8, "closed": false, "radius": 20, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }], "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }]; } else { models = [{ "show": true, "uuid": "", "name": "lock_7", "objType": "GroupObj", "scale": { "x": 4, "y": 4, "z": 4 }, "position": { "x": 0, "y": 0, "z": 0 }, "rotation": [{ "direction": "x", "degree": 0 }], "childrens": [{ "show": true, "uuid": "", "name": "lock_7OBJCREN0", "objType": "ExtrudeGeometry", "position": { "x": 0, "y": 0, "z": 0 }, "style": { "skinColor": 5306186, "opacity": 0.8 }, "scale": { "x": 1, "y": 1, "z": 1 }, "shapeParm": { "points": [{ "x": 100, "y": -120, "type": "nomal" }, { "x": 100, "y": 120, "type": "nomal" }, { "x": -100, "y": 120, "type": "nomal" }, { "x": -100, "y": -120, "type": "nomal" }], "holes": [] }, "extrudeSettings": { "amount": 0, "curveSegments": 1, "steps": 1, "bevelEnabled": true, "bevelThickness": 1, "bevelSize": 1, "bevelSegments": 1, "extrudePathPoints": [{ "x": 0, "y": 0, "z": -50 }, { "x": 0, "y": 0, "z": 50 }] }, "showSortNub": 6000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "lock_7OBJCREN1", "objType": "tube", "points": [{ "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 150, "z": 0 }, { "x": -50, "y": 190, "z": 0 }, { "x": -110, "y": 190, "z": 0 }, { "x": -160, "y": 150, "z": 0 }, { "x": -170, "y": 60, "z": 0 }], "position": { "x": 84.692, "y": 75.037, "z": 0 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": -3.141592653589793 }, { "direction": "y", "degree": 1.2246468525851679e-16 }, { "direction": "z", "degree": -3.141592653589793 }], "style": { "skinColor": 5040966, "opacity": 0.9 }, "segments": 24, "radialSegments": 8, "closed": false, "radius": 20, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }], "showSortNub": 7000 }]; } WT3DObj.commonFunc.loadModelsByJsons(models, position, { x: 0, y: 0, z: 0 }, true); setTimeout(function () { var lock7 = WT3DObj.commonFunc.findObject("lock_7"); if (type == 1) { var top1 = lock7.children[1]; top1.oldpositiony = top1.position.y; var moveobj = { x: 0 }; new TWEEN.Tween(moveobj).to({ x: 25 }, 500).onUpdate(function (a) { var _this = this; top1.position.y = top1.oldpositiony + _this.x; top1.matrixAutoUpdate = true; }).onComplete(function () { new TWEEN.Tween(top1.rotation).to({ y: Math.PI, }, 1000).onUpdate(function (a) { top1.matrixAutoUpdate = true; }).onComplete(function () { setTimeout(function () { WT3DObj.commonFunc.changeObjsOpacity([lock7], 1, 0.1, 800); new TWEEN.Tween(lock7.scale).to({ x: 10, y: 10, z: 10, }, 1000).onUpdate(function (a) { }).onComplete(function () { lock7.visible = false; lock7.scale.x = 0.001; lock7.scale.y = 0.001; lock7.scale.z = 0.001; setTimeout(function () { WT3DObj.destoryObj(lock7); WT3DObj.destoryObj("lock_7"); }, 200); }).start(); }, 1000); }).start(); }).start(); } else { var top1 = lock7.children[1]; top1.oldpositiony = top1.position.y; new TWEEN.Tween(top1.rotation).to({ y: Math.PI, }, 1000).onUpdate(function (a) { top1.matrixAutoUpdate = true; }).onComplete(function () { var moveobj = { x: 0 }; new TWEEN.Tween(moveobj).to({ x: -25 }, 500).onUpdate(function (a) { var _this = this; top1.position.y = top1.oldpositiony + _this.x; top1.matrixAutoUpdate = true; }).onComplete(function () { setTimeout(function () { WT3DObj.commonFunc.changeObjsOpacity([lock7], 1, 0.1, 800); new TWEEN.Tween(lock7.scale).to({ x: 10, y: 10, z: 10, }, 1000).onUpdate(function (a) { }).onComplete(function () { lock7.visible = false; lock7.scale.x = 0.001; lock7.scale.y = 0.001; lock7.scale.z = 0.001; setTimeout(function () { WT3DObj.destoryObj(lock7); WT3DObj.destoryObj("lock_7"); }, 200); }).start(); }, 1000); }).start(); }).start(); } }, 200); }
1.4、库房内安装有区域控制器,八防感知系统等设备。点击设备可以看到其实时监控数据,效果如下:
这就比较简单了,我们只需要获取到模型的位置,再转换成屏幕的二维位置,然后再对应的位置上加上tips即可,这里我用的时layer.tips
实现如下:
ModelBusiness.prototype.showMsg = function (_obj, position, html, closeFunc) { //获取位置 var screenPostion = WT3DObj.commonFunc.transToScreenCoord({ x: _obj.position.x + position.x, y: _obj.position.y + position.y, z: _obj.position.z + position.z }); $("#MarkMessageHelper").remove(); $("body").append("<div id='MarkMessageHelper' style='position:absolute;left:" + (screenPostion.x - 30) + "px;top:" + screenPostion.y + "px;height:2px;width:2px;z-index:1000;'></div>"); var urandom = (Math.random() * 100).toFixed(0); layer.closeAll(); layer.tips(html, '#MarkMessageHelper', { closeBtn: 1, shade: false, shadeClose: true, area: ["300px", "200px"], maxWidth: 1000, maxHeight: 350, time: 0,//是否定时关闭,0表示不关闭 cancel: function (index, layero) { if (closeFunc) { closeFunc(); } }, tips: [1, "rgba(0,0,0,0.8)"] //还可配置颜色 }); }
二、虚拟小库房的效果与实现方式
项目中除了大库房的实际应用,还涉及到一个小库房展厅的各种设备接入与实现。
2.1、库房中,接入了轨道摄像机,普通摄像机,温湿度一体机,声光报警灯,灯控开关,门禁,rfid门卡,八防感知,区域控制器等等。小库房主界面效果如下:
2.2、由于小库房展厅的密集架没那么多,这里的打开密集架通道,我们可以动过强耦合的方式,将移动位置直接写死再代码里
代码如下:
//密集架控制 ModelBusiness.prototype.mjjCtrlSystem = function () { showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_o1"> <img style="width:48px;height:48px;" src="../img/pageimg2/l1.png" title="打开1通道" /><br/>打开1通道</div>\ <div class="ctrbtn" id="btn_o2"><img style="width:48px;height:48px;" src="../img/pageimg2/l2.png" title="打开2通道" /><br/>打开2通道</div>\ <div class="ctrbtn" id="btn_o3"><img style="width:48px;height:48px;" src="../img/pageimg2/together.png" title="关闭" /><br/>关闭</div>\ '; //获取位置 this.showMsg2(null, null,300, html, function () { $(".ctrbtn").click(function () { { var id = $(this).attr("id"); var state = -1; switch (id) { case "btn_o1": { state = "1"; WT3DObj.commonFunc.findObject("mjj_1_2").position.x = 2300; WT3DObj.commonFunc.findObject("mjj_1_3").position.x = 1900; } break; case "btn_o2": { state = "2"; WT3DObj.commonFunc.findObject("mjj_1_2").position.x = 2879; WT3DObj.commonFunc.findObject("mjj_1_3").position.x = 1500; } break; case "btn_o3": { WT3DObj.commonFunc.findObject("mjj_1_2").position.x = 2879; WT3DObj.commonFunc.findObject("mjj_1_3").position.x = 2428; } break; } layer.msg("控制命令已发送!"); webapi.controlDev("Sandtable/shelf", state, function (response) { if (response) { if (response.code == "1") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失败!"); console.log(error); }); } }); }); return; }
2.3、所有密集架都可以打开,查看内部详情,双击密集架,镜头定位推进,然后打开密集架的内部结构,效果如下:
2.4、当密集架中有档案数据时,3d架子内会自动在对应的位置显示档案盒,双击档案盒对应的格子,为了便于操控,我通过div弹窗的方式,将档案盒详细脊背展现出来,
点击脊背,还详细展示出档案盒内的文件链接列表,这就看具体数据了,可能时pdf world excel 亦或者时拍照存留的图片
具体实现如下:
function openW(a) { window.parent.$(".layui-layer-setwin").hide(); $("#fzbtn").hide(); window.parent.$("iframe").height($(window.parent).height() - 50); console.log(a); var title = ""; var face = 0; var quno = getQueryString("quno"); var colnub = getQueryString("colnub"); var row = a.name.split("_")[1]; var jie = a.name.split("_")[2]; if (a.name.indexOf("lattice1") >= 0) { title = "左面,第" + row + "行,第" + jie+ "节"; } else { title = "右面,第" + row + "行,第" + jie + "列"; face =1; } var detail = LatCache["r" + (face) + "_" + row + "_c_" + jie]; if (detail && detail.desc) { title +="<font style='font-size:16px;margin-left:20px;'>("+ replaceNull(detail.desc)+")</font>"; } layer.open({ type: 1, title: title, skin: "layui-layer-rim", shade: 0.8, shadeClose: false, area: [($(window).width() - 10) + "px", ($(window).height() -10) + "px"], content: '<div style="width:100%;background-color:#d7d3d2 !important;overflow: auto;height: 100%;" id="boxsDivFather"><div id="boxsDiv" style="width:100%;overflow-x: auto;display:flex;overflow-y: hidden;transform-origin:0 0"></div></div>', cancel: function () { $("#fzbtn").show(); window.parent.$(".layui-layer-setwin").show(); window.parent.$("iframe").height($(window.parent).height() - 100); if (boxLayerIndex) { layer.close(boxLayerIndex); } }, success: function () { scale15 = false; $(".layui-layer-content").after("<button id='fdbtn' style=' text-align:center;position:absolute; top: 8px;font-size: 16px;left: 500px;width: 80px;height: 28px; background: #288fd8;color: white;border: 0px;margin-left:20px;cursor:pointer;' onclick='fdFunc()'><i class='ace-icon fa fa-search-plus' style='font-size:18px;'></i> 放大</button>"); setTimeout(function () { webapi.deviceInfo(room, dataId, face, row, jie, function (books) { var allhtml = ""; books=books.sort(function(a,b){return a.sortNub-b.sortNub}); $.each(books,function(_bindex,_bobj){ boxcacheData["b_"+_bobj.id]=_bobj; var ftype = 0; if (mjjparam.fileType && mjjparam.fileType != 0) { ftype = mjjparam.fileType; } else if (_bobj.boxType) { ftype = _bobj.boxType; } allhtml += getBoxFaceByType(ftype, _bindex, _bobj) }); $("#boxsDiv").html(allhtml); console.log(a.name); $(".boxSelectCSS").click(function () { var id = $(this).attr("data-id"); webapi.boxDetailInfo(id, function (files) { var showhtml = ' <div class="row" style="width:320px; margin-left:7px; margin-top:10px;">' + '<div class="col-sm-12" style="margin-top: 10px">'; showhtml += '<div class="input-group">' + '<span class="input-group-addon" style="font-size: 16px;">文件列表:</span>' + '</div>' $.each(files, function (_findex,_fobj) { showhtml += '<div class="input-group">' + '<font style="color:#16ff59;cursor:pointer;" onclick="window.open(\'' + _fobj.fileSrc + '\');">' + _fobj.name + '</font>' + '</div>'; }); showhtml += '</div></div>'; boxLayerIndex = layer.tips(showhtml, "#b_archiveno_" + id, { closeBtn: 1, tips:2, shade: false, shadeClose: true, area: ["280px", "auto"], maxWidth: 1000, maxHeight: 750, time: 0,//是否定时关闭,0表示不关闭 cancel: function (index, layero) { boxLayerIndex = null; }, tips: [1, "rgba(0,0,0,0.8)"] //还可配置颜色 }); }, function (err) { }, false); }); $(".boxSelectCSS").dblclick(function () { var id = $(this).attr("data-id"); webapi.boxDetailInfo(id, function (files) { if (files.length > 0) { window.open( files[0].fileSrc); } }, function (err) { }, false); }); var scaleheigt = ($(window).height() - 70) / $("#boxsDiv").height(); if (scaleheigt < 1) { ScaleSize = scaleheigt; $("#boxsDiv").width(1 / scaleheigt * 100 + "%"); $("#boxsDiv").css("transform", "scale(" + scaleheigt + ")"); } else { ScaleSize = 1; } }, function () { }); }, 200); } }); }
2.5、控制轨道相机的位置,通过选择通道,改变轨道相机的位置
这个实现比较简单,我们只需要修改它的position属性即可,
//轨道摄像机 ModelBusiness.prototype.gdsxjCtrlSystem = function () { showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_o1"> <img style="width:48px;height:48px;" src="../img/pageimg2/l1.png" title="1通道" /><br/>1通道</div>\ <div class="ctrbtn" id="btn_o2"><img style="width:48px;height:48px;" src="../img/pageimg2/l2.png" title="2通道" /><br/>2通道</div>\ <div class="ctrbtn" id="btn_o3"><img style="width:48px;height:48px;" src="../img/pageimg2/l3.png" title="原点" /><br/>原点</div>\ '; //获取位置 this.showMsg2(null, null, 300, html, function () { $(".ctrbtn").click(function () { { var id = $(this).attr("id"); var state = -1; switch (id) { case "btn_o1": { state = "1"; WT3DObj.commonFunc.findObject("xxj_2_263").position.x = 3200; } break; case "btn_o2": { state = "2"; WT3DObj.commonFunc.findObject("xxj_2_263").position.x = 2300; } break; case "btn_o3": { WT3DObj.commonFunc.findObject("xxj_2_263").position.x = 1400; } break; } layer.msg("控制命令已发送!"); webapi.controlDev("Sandtable/cam", state, function (response) { if (response) { if (response.code == "1") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失败!"); console.log(error); }); } }); }); return; }
2.6、控制门禁,实现远程开门,在三维里面反馈展示
具体实现:
//门禁 ModelBusiness.prototype.doorCtrlSystem = function () { showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_closedoor"> <img style="width:48px;height:48px;" src="../img/pageimg2/lock.png" title="关灯" /><br/>关门</div>\ <div class="ctrbtn" id="btn_opendoor"><img style="width:48px;height:48px;" src="../img/pageimg2/unlock.png" title="开门" /><br/>开门</div>\ '; //获取位置 this.showMsg2(null, null, 200, html, function () { $(".ctrbtn").click(function () { { var id = $(this).attr("id"); var state = -1; switch (id) { case "btn_closedoor": { state = "2"; WT3DObj.commonFunc.findObject("door_1").position.x = -163.322 WT3DObj.commonFunc.findObject("door_1").position.z = 2680.743 WT3DObj.commonFunc.findObject("door_1").rotation.y = 0; WT3DObj.commonFunc.findObject("door_2").position.x = -163.322 WT3DObj.commonFunc.findObject("door_2").position.z = 3081.653 WT3DObj.commonFunc.findObject("door_2").rotation.y = 0 } break; case "btn_opendoor": { state = "1"; WT3DObj.commonFunc.findObject("door_1").position.x = 74 WT3DObj.commonFunc.findObject("door_1").position.z = 2500 WT3DObj.commonFunc.findObject("door_1").rotation.y = Math.PI / 2; WT3DObj.commonFunc.findObject("door_2").position.x = 74 WT3DObj.commonFunc.findObject("door_2").position.z = 3250 WT3DObj.commonFunc.findObject("door_2").rotation.y = -Math.PI / 2 state = "1"; } break; } layer.msg("控制命令已发送!"); webapi.controlDev("Sadntable/door", state, function (response) { if (response) { if (response.code == "1") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失败!"); console.log(error); }); } }); }); return; }
2.7、控制温湿度一体机
这里实现,也是通过载入开关动画的方式
具体实现:
//一体机 16 ModelBusiness.prototype.ctrlYITIJI = function (model, action) { { var cresultState = true; switch (action) { case "1": cresultState = modelBusiness.ctrlJSAnimation(model); break; case "2": cresultState = modelBusiness.closeDev(model); break; } //发送控制命令 if (cresultState) { webapi.controlDev("Sandtable/aiodevice", action, function (response) { if (response) { if (response.msg == "") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失败!"); console.log(error); }); } } }
2.8、控制灯控系统
这里我们通过加上光照效果,实现方式是修改环境光显示隐藏的属性,即可达到灯光效果,由于全程可见,我们通过地面的阴影来体现灯光的开关。
具体实现:
//灯控 ModelBusiness.prototype.lightCtrlSystem = function () { showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_closelight"> <img style="width:48px;height:48px;" src="../img/pageimg2/closeLight.png" title="关灯" /><br/>关灯</div>\ <div class="ctrbtn" id="btn_l3"><img style="width:48px;height:48px;" src="../img/pageimg2/l3.png" title="开灯" /><br/>开灯</div>\ '; //获取位置 this.showMsg2(null, null, 200, html, function () { $(".ctrbtn").click(function () { { var id = $(this).attr("id"); var state = -1; switch (id) { case "btn_closelight": { state = "2"; WT3DObj.commonFunc.findObject("DirectionalLight_429").visible=false; } break; case "btn_l1": { state = 1; } break; case "btn_l2": { state = 2; } break; case "btn_l3": { WT3DObj.commonFunc.findObject("DirectionalLight_429").visible = true; state = "1"; } break; } layer.msg("控制命令已发送!"); webapi.controlDev("Sandtable/light", state, function (response) { if (response) { if (response.code == "1") response.msg = "控制成功"; layer.msg(response.msg); } }, function (error) { layer.msg("控制失败!"); console.log(error); }); } }); }); return; }
2.9、声光报警器触发。
通过修改声光效果的属性来实现。
实现代码如下:
//报警器 ModelBusiness.prototype.alarmCtrlSystem = function () { return; showposition = { x: 200, y: 700, z: 0 }; showhtml = ""; var html = ' <div class="ctrbtn" id="btn_openlight"> <img style="width:48px;height:48px;" src="../img/pageimg2/bf.png" title="布防" /><br/>布防</div>\ <div class="ctrbtn" id="btn_l1"> <img style="width:48px;height:48px;" src="../img/pageimg2/cf.png" title="撤防" /><br/>撤防</div>\ '; //获取位置 this.showMsg2(null, null, 200, html, function () { $(".ctrbtn").click(function () { var _id = $(this).attr("id"); switch (_id) { case "btn_openlight": { } break; case "btn_l1": { } break; case "btn_l2": { } break; case "btn_l3": { } break; case "ptdBtn": { } break; } }); }); }
2.10、库房内搜索功能,可以通过关键之搜索,快速定位档案位置。
三、该篇总结
本篇文章主要介绍了3D密集架的功能与效果。并且对主要实现逻辑代码进行了讲解
后面的文章会对具体模型的实现方式进行讲解,由于篇幅原因,先讲到这里,后面持续更新。
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