ShowHand

 

 

实验目的:

  1. Github基本源代码控制方法
  2. 利用Junit4进行程序模块的测试,回归测试
  3. 编码规范的考量
  4. C/Java等基本程序设计语言的运用。

实验过程:

import java.util.ArrayList; import java.util.Comparator; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import java.util.Scanner; import java.util.TreeSet;

public class ShowHand {    private List<String> pukeList = new ArrayList<String>();  private Map<String,TreeSet<String>> map = new HashMap<String,TreeSet<String>>();  private Map<String,Double> sorceMap = new HashMap<String,Double>();  private boolean flag = true;  //1、创建扑克牌  private void createPuke(){   String[] point = {"7","8","9","10","J","Q","K"};   String[] type = {"黑桃","红桃","梅花","方块"};   for(int i=0;i<type.length;i++){    for(int j=0;j<point.length;j++){     this.pukeList.add(type[i]+point[j]);    }   }  }  //2、对扑克牌进行洗牌  private void sortedPuke(){   Random rand = new Random();   for(int i=0;i<100;i++){    int index1 = rand.nextInt(this.pukeList.size());    int index2 = rand.nextInt(this.pukeList.size());    String temp = this.pukeList.get(index1);    this.pukeList.set(index1, this.pukeList.get(index2));    this.pukeList.set(index2, temp);   }   System.out.println(this.pukeList);  }  //3、创建参加游戏的人  private void createPlayer(){   System.out.println("请输入参与游戏的玩家的名称,中间使用空格隔开:");   Scanner scan = new Scanner(System.in);   String players = scan.nextLine();   String[] data = players.split(" ");   if(data.length<2 || data.length>5){    System.out.println("参与游戏的玩家人数不符合要求,程序终止执行!");    flag = false;    return;   }   Comparator<String> comp = new Comparator<String>() {    @Override    public int compare(String str1, String str2) {     int point1 = getPoint(str1.substring(2));     int point2 = getPoint(str2.substring(2));     if(point1>point2){      return 1;     }else if(point1<point2){      return -1;     }else{      int type1 = getType(str1.substring(0, 2));      int type2 = getType(str2.substring(0, 2));      if(type1>type2){       return 1;      }else{       return -1;      }     }    }   };   for(int i=0;i<data.length;i++){    map.put(data[i], new TreeSet<String>(comp));   }  }    private int getPoint(String point){   if("J".equals(point)){    return 11;   }else if("Q".equals(point)){    return 12;   }else if("K".equals(point)){    return 13;   }else{    return Integer.parseInt(point);   }  }    private int getType(String type){   if("黑桃".equals(type)){    return 1;   }else if("红桃".equals(type)){    return 2;   }else if("梅花".equals(type)){    return 3;   }else{    return 4;   }  }  //4、给玩家发牌  private void showPuke(){   for(int i=0;i<5;i++){    for(String key : map.keySet()){     String puke = this.pukeList.remove(0);     map.get(key).add(puke);    }   }     }  //5、计算玩家的分数  private void getSorce(){   String winner = null;   double winnerSorce = 0;   for(String key : map.keySet()){    TreeSet<String> set = map.get(key);    String[] pukes = set.toArray(new String[set.size()]);    double sorce = this.sorce(set);    this.sorceMap.put(key, sorce);    System.out.println("玩家"+key+"的牌为:"+this.map.get(key)+"分值为:"+sorce);    for(String key1:sorceMap.keySet()){     if(sorceMap.get(key1)>winnerSorce){      winnerSorce=sorceMap.get(key1);      winner=key1;     }    }   }   System.out.println("获胜者是: "+winner+"    分数是:"+winnerSorce);  }    private double sorce(TreeSet<String> set){   double sorce = 0;   boolean flag = true;   String[] pukes =  set.toArray(new String[set.size()]);   for(int i=0;i<pukes.length-1;i++){    int point1 = this.getPoint(pukes[i].substring(2));    int point2 = this.getPoint(pukes[i+1].substring(2));    if(point1-point2!=-1){     flag = false;     break;    }   }   if(flag){    sorce = 5.0 + this.getPoint(pukes[4].substring(2)) * 0.01;    return sorce;   }   int point1 = this.getPoint(pukes[0].substring(2));   int point2 = this.getPoint(pukes[1].substring(2));   int point3 = this.getPoint(pukes[2].substring(2));   int point4 = this.getPoint(pukes[3].substring(2));   int point5 = this.getPoint(pukes[4].substring(2));   if (point1==point4||point2==point5) {    sorce=4.0+point4*0.01;    return sorce;   }   if (point1==point3||point2==point4||point3==point5) {    sorce=3.0+point3*0.01;    return sorce;   }   if (point1==point2&&point3==point4) {    sorce=2.0+point3*0.01+point1*0.0001+point5*0.000001;    return sorce;   }   if (point2==point3&&point4==point5) {    sorce=2.0+point5*0.01+point2*0.0001+point1*0.000001;    return sorce;   }   if (point1==point2&&point4==point5) {    sorce=2.0+point5*0.01+point1*0.0001+point3*0.000001;    return sorce;   }   if (point1==point2) {    sorce=1.0+point1*0.01+point5*0.0001+point4*0.000001+point3*0.00000001;    return sorce;   }   if (point2==point3) {    sorce=1.0+point2*0.01+point5*0.0001+point4*0.000001+point1*0.00000001;    return sorce;   }   if (point3==point4) {    sorce=1.0+point3*0.01+point5*0.0001+point2*0.000001+point1*0.00000001;    return sorce;   }   if (point4==point5) {    sorce=1.0+point4*0.01+point3*0.0001+point2*0.000001+point1*0.00000001;    return sorce;   }   return sorce=point5*0.01+point4*0.0001+point3*0.000001+point2*0.000001+point1*0.00000001;  }       public void init(){   this.createPuke();   this.sortedPuke();   this.createPlayer();   if(flag){    this.showPuke();    this.getSorce();   }  }    public static void main(String[] args) {   new ShowHand().init();  } }

GitHub地址:https://github.com/y415562509/Text/blob/master/ShowHand

实验结果:

心得体会:

我感觉我收获颇丰23333333

posted @ 2015-04-29 22:00  dgafdg  阅读(250)  评论(5编辑  收藏  举报