Blender之Property

目标

总结

bpy.props

bpy.props模块用来扩展Blender内置数据的属性. 这些函数的结果用于为用Blender注册的类分配属性,不能直接使用。

  • bpy.props.BoolProperty()
  • bpy.props.BoolVectorProperty
  • bpy.props.FloatProperty
  • bpy.props.FloatVectorProperty
  • bpy.props.IntProperty
  • bpy.props.IntVectorProperty
  • bpy.props.StringProperty
  • bpy.props.CollectionProperty
  • bpy.props.EnumProperty
  • bpy.props.PointerProperty
  • bpy.props.RemoveProperty

分配给现有类

自定义属性可以被添加到ID、Bone和PoseBone的任何子类中。

import bpy

# Assign a custom property to an existing type.
bpy.types.Material.custom_float = bpy.props.FloatProperty(name="Test Prob")

# Test the property is there.
bpy.data.materials[0].custom_float = 5.0

操作器示例

import bpy


class DialogOperator(bpy.types.Operator):
    bl_idname = "object.dialog_operator"
    bl_label = "Property Example"

    my_float = bpy.props.FloatProperty(name="Some Floating Point")
    my_bool = bpy.props.BoolProperty(name="Toggle Option")
    my_string = bpy.props.StringProperty(name="String Value")

    def execute(self, context):
        print("Dialog Runs")
        return {'FINISHED'}

    def invoke(self, context, event):
        wm = context.window_manager
        return wm.invoke_props_dialog(self)


bpy.utils.register_class(DialogOperator)

# test call
bpy.ops.object.dialog_operator('INVOKE_DEFAULT')

PropertyGroup示例

import bpy


class MaterialSettings(bpy.types.PropertyGroup):
    my_int = bpy.props.IntProperty()
    my_float = bpy.props.FloatProperty()
    my_string = bpy.props.StringProperty()

bpy.utils.register_class(MaterialSettings)

bpy.types.Material.my_settings = \
    bpy.props.PointerProperty(type=MaterialSettings)

# test the new settings work
material = bpy.data.materials[0]

material.my_settings.my_int = 5
material.my_settings.my_float = 3.0
material.my_settings.my_string = "Foo"

Collection示例

import bpy


# Assign a collection
class SceneSettingItem(bpy.types.PropertyGroup):
    name = bpy.props.StringProperty(name="Test Prop", default="Unknown")
    value = bpy.props.IntProperty(name="Test Prop", default=22)

bpy.utils.register_class(SceneSettingItem)

bpy.types.Scene.my_settings = \
    bpy.props.CollectionProperty(type=SceneSettingItem)

# Assume an armature object selected
print("Adding 2 values!")

my_item = bpy.context.scene.my_settings.add()
my_item.name = "Spam"
my_item.value = 1000

my_item = bpy.context.scene.my_settings.add()
my_item.name = "Eggs"
my_item.value = 30

for my_item in bpy.context.scene.my_settings:
    print(my_item.name, my_item.value)
posted @ 2018-07-16 19:04  一花一世界,一叶一乾坤  阅读(1188)  评论(0编辑  收藏  举报