摘要:houdini, hdk
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文章分类 - Graphics
摘要:blender
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摘要:Maya文档是个学习offline rendering的不错的资料。各种概念都有介绍。3dMax的文档应该也是吧,但没看过。
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摘要:看《Realtime Rendering》的同时应该看一个开源软件光栅化渲染器。(http://www.cnblogs.com/yaoyansi/articles/1894294.html#RealTimeRendering)时至今日我才想到,实在是太失败了。
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摘要:books, links
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摘要:from http://www.nathanm.com/photoshop-blending-math/Been working on programmatically blending bitmaps. Below are the macros that I’ve come up, borrowing the some of the formulas from other websites (see sources at the bottom of this post).Channel blending?#define ChannelBlend_Normal(B,L) ((uint8)(B)
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摘要:http://www.fxguide.com/featured/the-art-of-rendering/ (2012/08/23 )/****************************************************************************************** Offline Rendering******************************************************************************************/from http://joomla.renderwiki.com
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摘要:CGALdownloadhttps://gforge.inria.fr/frs/?group_id=52docmanual file:///E:/dev/Modeling/cgal/3.5.1/doc_html/cgal_manual/contents.htmltutorial http://www.cgal.org/Tutorials/openmeshwww.openmesh.orgbookComputational.Geometry.7z (英文第三版,中文第二版)http://www.geometrictools.com, 一些基础的算法,该网址需fan qiang.Graphiteht
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摘要:Autodesk Maya Developer Area: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=9469002 Maya API Help: http://help.autodesk.com/view/MAYAUL/
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摘要:FAQ Links , Google网上论坛, 流体(fluid, liquid),Cloth ,变形,资料
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摘要:http://www.dctsystems.co.uk/Text/index.htmlPublications and PresentationsDigital Relighting for Stage UseUpdated and expanded versions of this work will be presented at Eurographics UK TPCG09Hardware Accelerated Shaders Using FPGA (Luke Goddard and Ian Stephenson)Updated and expanded versions of thi
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摘要:- Renderman Procedural "DynamicLoad" : {WARNING} Ri*: No active context.在test.rib文件里写:Procedural "DynamicLoad" ["quadricProcedural" "1.0 -1.0 1.0 0.0 360.0 0.0"] [-200 200 -200 200 -200 200]>prman ...
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摘要:FastLSMhttp://www.alecrivers.com/projects/http://www.alecrivers.com/http://graphicsgems.spaces.live.com/http://physbam.stanford.edu/~aselle/Leif Kobbelt -RWTH-(建模,变形)http://www-i8.informatik.rwth-aachen.de/index.php?id=17mesh,拓扑http://cliptic.wordpress.com/Marco Attene(remesh, jmeshlib的作者)blog http:
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摘要:crowd simulation, character animation, ai, ....
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