FastLSM
http://www.alecrivers.com/projects/
http://graphicsgems.spaces.live.com/
http://physbam.stanford.edu/~aselle/
Leif Kobbelt -RWTH-(建模,变形)
http://www-i8.informatik.rwth-aachen.de/index.php?id=17
mesh,拓扑
Marco Attene(remesh, jmeshlib的作者)blog http://www.ima.ge.cnr.it/ima/personal/attene/PersonalPage/attene.html#Publications
http://www.paulnettle.com/ paulnettle 渲染器,bsp, mmgr
Robert Bridson
http://people.cs.ubc.ca/~rbridson/
http://www.exoticmatter.com/overview/
SPH
http://www.ce.jhu.edu/dalrymple/
LBM
http://graphics.ethz.ch/~thuereyn/ntoken3/Publications.html
http://graphics.ethz.ch/research/physics/
http://www.cs.caltech.edu/~keenan/project_fluid.html
流形曲面
http://people.cs.ubc.ca/~tbrochu/Tyson_Brochu.html
http://www.its.caltech.edu/~matthewf/ 图像合成tile,MC
terrain
http://lugtug.com/dev/
http://www.cs.usask.ca/~tedkim/publications.html
fluid
http://www.math.fsu.edu/~sussman/
http://www.cc.gatech.edu/~turk/
Tien-Tsin Wong (Spherical Maps,Image-based Modeling and Rendering,Sampling)
http://appsrv.cse.cuhk.edu.hk/~ttwong/
http://appsrv.cse.cuhk.edu.hk/~ttwong/software.html (demo, source code)
http://gamedusa.blogspot.com/(SSAO, fast memory alloctor, terrain.....)
http://www.graphics.cornell.edu/~jaroslav/ (radiance, gpu, GI,.... source code)
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DingXun
http://www.cnblogs.com/DingXun/
http://blog.csdn.net/dingxun
Len3d
http://www.cnblogs.com/len3d/
Zhoubo
http://www.cnblogs.com/Jedimaster/
CFD
http://lakeat.jimdo.com/openfoam.php
http://lixudong.blogbus.com/c1491850/
http://hi.baidu.com/necrohan/blog/category/Openfoam
fluid
http://www.cnblogs.com/zxx_1987
http://www.cnblogs.com/Jren2012/articles/1726293.html
http://vis.cs.ucdavis.edu/~zhang/Site/Home.html
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http://www.cs.caltech.edu/~keenan/links.html
Websurfers who enjoyed this site also enjoyed...
- Physics in Graphics - large graphical index of papers on fluid, fracture, fire, ice, smoke, hair, lightning, and cloth.
- Pouet - BASS. (To fully appreciate this place you must download some of the "prods.")
- CG Talk - incredible computer graphics artists (see esp. CG Choice Gallery: 3D ).
Resources
- vim.org - if you write a lot of code, you'll want this -- instantly change the order of many common editing tasks
- GPGPU.org - gathering place for the cult of general purpose programming on the GPU.
- Ray Tracing News - no longer active (they say ray tracing is dead...), but still an indespensible resource for those interested in necromancy.
- AIM@SHAPE Shape Repository - a repository of free, high-quality, high-resolution meshes.
Reading
- Technical
- Monte Carlo Ray Tracing - the indispensable course notes on Monte Carlo ray tracing from SIGGRAPH 2003.
- Fluid Simulation for Computer Animation - the indispensable course notes on fluid simulation from SIGGRAPH 2006.
- Robust Monte Carlo Methods for Light Transport Simulation , Eric Veach --- the one stop shop for light transport.
- Photometry and Radiometry - clearly defines radiometric terminology and addresses confusion about "radiosity."
- Process
- It's Not How Good You Are, It's How Good You Want to Be , Paul Arden
- Good and Bad Procrastination (Paul Graham)
- Structured Procrastination (John Perry)
- A Guide to Increased Creativity in Research - Inspiration or Perspiration? (Craig Loehle)
- Advice to a Young Mathematician from the Princeton Companion to Mathematics (Timothy Gowers)
- How I Work (Paul Krugman)
- You and Your Research (Richard Hamming)
- Other
- The Stories of Vladimir Nabokov , Vladimir Nabokov (cf. "Terror .")
- Gravity's Rainbow (with extensive hyperlinked footnotes), Thomas Pynchon --- very useful if you're reading GR.
- Concerning the Spiritual in Art , Wassily Kandinsky . Made me realize I was missing the point...
- The Scientist as Rebel , Freeman Dyson . I've torn my dress.
Chris Aimone - a whalefish who is definitely in full view.
- August Allen - inventor of the brilliant iPenguin Nano.
- Andrew Badr - lord of Your World of Text
- Matt Cheney - Matt's webpage is spartan, but the full mythos is available in his upcoming biography, "Sketchy at Best."
- Rebecca Crane - My sister is an Antarctic DJ! Check out her awesome journal (with awesome pictures). This means she's one up on me on the continent game...
- Harold Cooper - Bedtime Theorems , Harold's most famous treatise, is where I was first exposed to true mathematical rigor.
- Andrew Colombi - the moment you meet Andrew Colombi you will know the answer to that age-old question: "Why is Italy shaped like a boot?"
- Devin Doyle - puts me to shame. Unwitting co-inventor of the tequila screwdriver.
- Steve Hanna - experimenting with contemporary consumer power to bring down the retail rogue Fuzzy's Skateboards
- John Hart - my advisor at UIUC , editor of ACM Transactions on Graphics , and all around good guy.
- Jared Hoberock - there's only one word I can use to describe Jared: subversive .
- Cam de Leon - an incredibly talented artist I've had the opportunity to work with while doing computer graphics.
- Jerry Talton - and the Heartbreakers.
- Parisa Tabriz - making life hard for the colorblind.
- Ryan White - has gone on to do amazing things with his company Euclid Media .
- Chris Wojtan - "The rookie" has some fantastic stories to tell you...
- Eliot Young - a scientist at SwRI . Eliot was a mentor to me during high school and remains an inspiration.
- Yisong Yue - Yisong and I do a truly heartfelt rendition of the national anthem.
Music
- Surfer Rosa - please have this playing at my funeral, Duke. (21 used & new available from $5.98!!!)
-
http://www.lollipopshaders.com/ , http://lollipopshaders.myshopify.com/collections/shaders, renderman shaders
http://kickstand.tv/tools/, openpipeline, strenchmesh,
http://www.ezequielm.com/, renderman hair/fur shaders