Physics middleware
Ageia us | pc xbox360 ps3 wii
Blade - HydroEngine uk | pc
DTECTA nl | pc
Havok - Physics and FX ie | pc xbox360 ps3 psp wii
Pixelux ch | pc ps3
Phyar Lab cn | pc
Shark 3D de | pc xbox xbox360 ps2 linux
Bullet (opensource)
Newton (opensource)
OpenTissue http://www.opentissue.org/OpenTissue/media.php
SOFA http://www.sofa-framework.org/overviews
Kratos http://kratos.cimne.upc.es/kratoswiki/index.php/Main_Page
碰撞检测库:
a GPU based collision detection src, paper
Chipmunk Physics, (http://wiki.slembcke.net/main/published/Chipmunk), 2D的物理引擎
FastLSM,柔体物理引擎 (首页 )
Phya , Physical Audio for Virtual Worlds, and its java port -- JPhya
Game Physics resources:
- Books:
- GamePhysics (2003) by DavidH. Eberly see tableof contents and source code
- PhysicsforGame Developers (2001) by David M. Bourg (overviewand reviews)
- Papers:
- Practical Physics for Articulated Characters [PDF](2004) by Vangelis Kokkevis
- Using Verlet Integration and Constraints in a Six Degree ofFreedom Rigid Body Physics Simulation [PDF](2004) by Rick Baltman
- AdvancedCharacter Physics (2001) by ThomasJakobsen
- Software:
- Open source:
- Open Dynamics Engine (ODE)and odejava
- OPCODEOptimized Collision Detection
- Commercial:
- RenderWarePhysics
- MeqonGame Dynamics SDK
- 3Impactdynamics-capable game engine
- CMLabs (realtime,but oriented toward engineering and academic use)
- NovodeXRocket (free for non-commercial use)
- Open source:
- Other:
- RigidBody Dynamics by Chris Hecker
- InteractivePhysics Simulation Resources by ThomasJakobsen
- PhysicsResource Guide (Gamasutra, requires free registration)
- Researchon game physics (Pseudo Interactive)
- SmashHits (2001, Wired) by Mark Frauenfelder