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Maya插件开发,(多多练习英文吧~)

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  • Crowd Simulation

 

Seminar Crowd Simulation 2011 (http://www.cs.uu.nl/docs/vakken/mcrs/)

 

 

 

http://www.isislab.it/projects/behavert/

 

crown simulation framework (java)

XNA Massive Crowd Simulation (C#)

 react3d - Robust Extensible Animation Control Toolkit  , a discuss on gamedev

http://code.google.com/p/character-system/  (Maya character animation exporter and OpenGL loader)

http://pedsim.silmaril.org/download/ A Modular, Distributed Pedestrian Crowd Simulation System

http://www.cours.polymtl.ca/roboop/ (this is actually LGPL'ed and possibly useful, although obviously targeted at robotics rather than games)
http://sourceforge.net/projects/dynamechs/

corgai , ~ is an experiment to introduce some artificial intelligence in crowdbehavior scenarios. This is an experimental project, a framework forresearch in this domain.

maya crowd simulation plugin

Realbeing - crowd simulation and artifacial simulation(Maya Plugin)

 Crowd Simulation

 crowd simulation AI library,     (python)

 imcrowd - A crowd simulation system that can simulate the social behaviors of heterogeneous agents under different communication settings.

http://code.google.com/p/skeleton-animation/
http://code.google.com/p/bones-animation/
http://code.google.com/p/stage-animation-physique/
http://code.google.com/p/bonelib/
http://code.google.com/p/2d-tryout/
http://code.google.com/p/md5importer/

http://code.google.com/p/skel3d/

http://code.google.com/p/openik/


Skeletion Animation

 skeletonization(Various algorithms for extracting (curve) skeleton from mesh, point cloud, etc)   

http://code.google.com/p/skeletonization/

 

 

 

 

 skeletonbycontraction (Find skeleton curve by mesh contraction ) 

http://code.google.com/p/skeletonbycontraction/ 

extend-mesh   http://code.google.com/p/extend-mesh/

 

  • papers

aCartwheel 3D - A 3D physics-based character animation framework

Pinocchio library - auto rigging
Simple Biped Locomotion Control, paper1, paper2, code

Continuation Methods for Adapting Simulated Skills

Synthesis of Constrained Walking Skills

Robust Task-based Control Policies for Physics-based Characters, code

IKAN - Inverse Kinematics using ANalytical Methods, paper, code  , project page, (other IK solvers)

http://www.kuffner.org/james/papers/ (nice IK papers and some alternative methods)

IK.Animation.Toolkit     http://www.assembla.com/spaces/ikanimationtoolkit/trac_subversion_tool

more

 

DANCE (Dynamic Animation and Control Environment) opensource, noncomercial use

BlenderPeople, free software for crowd simulation usable with the Blender animation suite

Euphoria, comercial
CrowdIT, Crowd tool for 3d studio Max
CSG, Crowd simulation research.
DI-Guy AI, Crowd simulation application and SDK
Legion, Pedestrian simulation software
UNC GAMMA Group, Crowd Simulation Research at University of North Carolina
MASSIVE, the software used in The Lord of the Rings films.
Micro-PedSim, microscopic (multi-agents) pedestrian traffic simulation.
NetLogo, a free software for multi-agent modeling, simulation, and the like.
SpirOps Crowd, Crowd tool and AI middleware used in Splinter Cell - Double Agent game.
VISSIM Traffic (incl. pedestrian) simulation software.
Golaem, software for realtime simulation of individual and collective human behaviors.

  • math/algorithm

Spherical neighborhood queries, paper, code

 

 

http://www.evl.uic.edu/sjames/mocap/motionviewer.html

http://www.mysticgd.com/website/products/products.php?product=5&component=22

 

 

 

 

http://www.golaem.com/

www.basefount.com/miarmy

 

posted on 2010-06-16 12:01  yys  阅读(923)  评论(0编辑  收藏  举报