- Crowd Simulation
http://www.isislab.it/projects/behavert/
crown simulation framework (java)
XNA Massive Crowd Simulation (C#)
react3d - Robust Extensible Animation Control Toolkit , a discuss on gamedev
http://code.google.com/p/character-system/ (Maya character animation exporter and OpenGL loader)
http://pedsim.silmaril.org/download/ A Modular, Distributed Pedestrian Crowd Simulation System
http://www.cours.polymtl.ca/roboop/ (this is actually LGPL'ed and possibly useful, although obviously targeted at robotics rather than games)
http://sourceforge.net/projects/dynamechs/
corgai , ~ is an experiment to introduce some artificial intelligence in crowdbehavior scenarios. This is an experimental project, a framework forresearch in this domain.
Realbeing - crowd simulation and artifacial simulation(Maya Plugin)
crowd simulation AI library, (python)
imcrowd - A crowd simulation system that can simulate the social behaviors of heterogeneous agents under different communication settings.
http://code.google.com/p/skeleton-animation/
http://code.google.com/p/bones-animation/
http://code.google.com/p/stage-animation-physique/
http://code.google.com/p/bonelib/
http://code.google.com/p/2d-tryout/
http://code.google.com/p/md5importer/
http://code.google.com/p/skel3d/
http://code.google.com/p/openik/
Skeletion Animation
skeletonization(Various algorithms for extracting (curve) skeleton from mesh, point cloud, etc)
http://code.google.com/p/skeletonization/
skeletonbycontraction (Find skeleton curve by mesh contraction )
extend-mesh http://code.google.com/p/extend-mesh/
- papers
Cartwheel 3D - A 3D physics-based character animation framework
Pinocchio library - auto rigging
Simple Biped Locomotion Control, paper1, paper2, code
Continuation Methods for Adapting Simulated Skills
Synthesis of Constrained Walking Skills
Robust Task-based Control Policies for Physics-based Characters, code
IKAN - Inverse Kinematics using ANalytical Methods, paper, code , project page, (other IK solvers)
http://www.kuffner.org/james/papers/ (nice IK papers and some alternative methods)
IK.Animation.Toolkit http://www.assembla.com/spaces/ikanimationtoolkit/trac_subversion_tool
DANCE (Dynamic Animation and Control Environment) opensource, noncomercial use
BlenderPeople, free software for crowd simulation usable with the Blender animation suite
Euphoria, comercial
CrowdIT, Crowd tool for 3d studio Max
CSG, Crowd simulation research.
DI-Guy AI, Crowd simulation application and SDK
Legion, Pedestrian simulation software
UNC GAMMA Group, Crowd Simulation Research at University of North Carolina
MASSIVE, the software used in The Lord of the Rings films.
Micro-PedSim, microscopic (multi-agents) pedestrian traffic simulation.
NetLogo, a free software for multi-agent modeling, simulation, and the like.
SpirOps Crowd, Crowd tool and AI middleware used in Splinter Cell - Double Agent game.
VISSIM Traffic (incl. pedestrian) simulation software.
Golaem, software for realtime simulation of individual and collective human behaviors.
- math/algorithm
Spherical neighborhood queries, paper, code
http://www.evl.uic.edu/sjames/mocap/motionviewer.html
http://www.mysticgd.com/website/products/products.php?product=5&component=22
http://www.golaem.com/
www.basefount.com/miarmy