C#实现异步阻塞TCP(SocketAsyncEventArgs,SendAsync,ReceiveAsync,AcceptAsync,ConnectAsync)

1.类

(1)socket IO操作内存管理类 BufferManager

    // This class creates a single large buffer which can be divided up 
    // and assigned to SocketAsyncEventArgs objects for use with each 
    // socket I/O operation.  
    // This enables bufffers to be easily reused and guards against 
    // fragmenting heap memory.
    // 
    // The operations exposed on the BufferManager class are not thread safe.
    public class BufferManager
    {
        //buffer缓冲区大小
        private int m_numBytes;
        //缓冲区
        private byte[] m_buffer;
        private Stack<int> m_freeIndexPool;
        private int m_currentIndex;
        private int m_bufferSize;

        public BufferManager(int totalBytes, int bufferSize)
        {
            m_numBytes = totalBytes;
            m_currentIndex = 0;
            m_bufferSize = bufferSize;
            m_freeIndexPool = new Stack<int>();
        }

        /// <summary>
        /// 给buffer分配缓冲区
        /// </summary>
        public void InitBuffer()
        {
            m_buffer = new byte[m_numBytes];
        }

        /// <summary>
        ///  将buffer添加到args的IO缓冲区中,并设置offset
        /// </summary>
        /// <param name="args"></param>
        /// <returns></returns>
        public bool SetBuffer(SocketAsyncEventArgs args)
        {
            if (m_freeIndexPool.Count > 0)
            {
                args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
            }
            else
            {
                if ((m_numBytes - m_bufferSize) < m_currentIndex)
                {
                    return false;
                }
                args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
                m_currentIndex += m_bufferSize;
            }
            return true;
        }

        /// <summary>
        /// 将buffer从args的IO缓冲区中释放
        /// </summary>
        /// <param name="args"></param>
        public void FreeBuffer(SocketAsyncEventArgs args)
        {
            m_freeIndexPool.Push(args.Offset);
            args.SetBuffer(null, 0, 0);
        }

        /// <summary>
        /// 释放全部buffer缓存
        /// </summary>
        public void FreeAllBuffer()
        {
            m_freeIndexPool.Clear();
            m_currentIndex = 0;
            m_buffer = null;
        }
    }

  

(2)SocketAsyncEventArgsPool

    // Represents a collection of reusable SocketAsyncEventArgs objects.  
    public class SocketAsyncEventArgsPool
    {
        private Stack<SocketAsyncEventArgs> m_pool;

        // Initializes the object pool to the specified size
        //
        // The "capacity" parameter is the maximum number of 
        // SocketAsyncEventArgs objects the pool can hold
        public SocketAsyncEventArgsPool(int capacity)
        {
            m_pool = new Stack<SocketAsyncEventArgs>(capacity);
        }

        // Add a SocketAsyncEventArg instance to the pool
        //
        //The "item" parameter is the SocketAsyncEventArgs instance 
        // to add to the pool
        public void Push(SocketAsyncEventArgs item)
        {
            if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
            lock (m_pool)
            {
                m_pool.Push(item);
            }
        }

        // Removes a SocketAsyncEventArgs instance from the pool
        // and returns the object removed from the pool
        public SocketAsyncEventArgs Pop()
        {
            lock (m_pool)
            {
                return m_pool.Pop();
            }
        }

        /// <summary>
        /// 清空栈中元素
        /// </summary>
        public void Clear()
        {
            lock (m_pool)
            {
                m_pool.Clear();
            }
        }

        // The number of SocketAsyncEventArgs instances in the pool
        public int Count
        {
            get { return m_pool.Count; }
        }

    }

  

(3)AsyncUserToken

    public class AsyncUserToken
    {
        private Socket socket = null;
        public Socket Socket { get => socket; set => socket = value; }
    }

  

(4)服务器端操作类TcpServiceSocketAsync

    public class TcpServiceSocketAsync
    {
        //接收数据事件
        public Action<string> recvMessageEvent = null;
        //发送结果事件
        public Action<int> sendResultEvent = null;

        //监听socket
        private Socket listenSocket = null;
        //允许连接到tcp服务器的tcp客户端数量
        private int numConnections = 0;
        //用于socket发送和接受的缓存区大小
        private int bufferSize = 0;
        //socket缓冲区管理对象
        private BufferManager bufferManager = null;
        //SocketAsyncEventArgs池
        private SocketAsyncEventArgsPool socketAsyncEventArgsPool = null;
        //当前连接的tcp客户端数量
        private int numberAcceptedClients = 0;
        //控制tcp客户端连接数量的信号量
        private Semaphore maxNumberAcceptedClients = null;
        //用于socket发送数据的SocketAsyncEventArgs集合
        private List<SocketAsyncEventArgs> sendAsyncEventArgs = null;
        //tcp服务器ip
        private string ip = "";
        //tcp服务器端口
        private int port = 0;

        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="numConnections">允许连接到tcp服务器的tcp客户端数量</param>
        /// <param name="bufferSize">用于socket发送和接受的缓存区大小</param>
        public TcpServiceSocketAsync(int numConnections, int bufferSize)
        {
            if (numConnections <= 0 || numConnections > int.MaxValue)
                throw new ArgumentOutOfRangeException("_numConnections is out of range");
            if (bufferSize <= 0 || bufferSize > int.MaxValue)
                throw new ArgumentOutOfRangeException("_receiveBufferSize is out of range");

            this.numConnections = numConnections;
            this.bufferSize = bufferSize;
            bufferManager = new BufferManager(numConnections * bufferSize * 2, bufferSize);
            socketAsyncEventArgsPool = new SocketAsyncEventArgsPool(numConnections);
            maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
            sendAsyncEventArgs = new List<SocketAsyncEventArgs>();
        }

        /// <summary>
        /// 初始化数据(bufferManager,socketAsyncEventArgsPool)
        /// </summary>
        public void Init()
        {
            numberAcceptedClients = 0;
            bufferManager.InitBuffer();
            SocketAsyncEventArgs readWriteEventArg;
            for (int i = 0; i < numConnections * 2; i++)
            {
                readWriteEventArg = new SocketAsyncEventArgs();
                readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
                readWriteEventArg.UserToken = new AsyncUserToken();

                bufferManager.SetBuffer(readWriteEventArg);
                socketAsyncEventArgsPool.Push(readWriteEventArg);
            }
        }

        /// <summary>
        ///  开启tcp服务器,等待tcp客户端连接
        /// </summary>
        /// <param name="ip"></param>
        /// <param name="port"></param>
        public void Start(string ip, int port)
        {
            if (string.IsNullOrEmpty(ip))
                throw new ArgumentNullException("ip cannot be null");
            if (port < 1 || port > 65535)
                throw new ArgumentOutOfRangeException("port is out of range");

            this.ip = ip;
            this.port = port;

            try
            {
                listenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPAddress address = IPAddress.Parse(ip);
                IPEndPoint endpoint = new IPEndPoint(address, port);
                listenSocket.Bind(endpoint);//绑定地址
                listenSocket.Listen(int.MaxValue);//开始监听

                StartAccept(null);
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }

        /// <summary>
        /// 关闭tcp服务器
        /// </summary>
        public void CloseSocket()
        {
            if (listenSocket == null)
                return;

            try
            {
                foreach (var e in sendAsyncEventArgs)
                {
                    ((AsyncUserToken)e.UserToken).Socket.Shutdown(SocketShutdown.Both);
                }
                listenSocket.Shutdown(SocketShutdown.Both);
            }
            catch { }

            try
            {
                foreach (var e in sendAsyncEventArgs)
                {
                    ((AsyncUserToken)e.UserToken).Socket.Close();
                }
                listenSocket.Close();
            }
            catch { }

            try
            {
                foreach (var e in sendAsyncEventArgs)
                {

                    e.Dispose();
                }
            }
            catch { }

            sendAsyncEventArgs.Clear();
            socketAsyncEventArgsPool.Clear();
            bufferManager.FreeAllBuffer();
            maxNumberAcceptedClients.Release(numberAcceptedClients);
        }

        /// <summary>
        /// 重新启动tcp服务器
        /// </summary>
        public void Restart()
        {
            CloseSocket();
            Init();
            Start(ip, port);
        }

        /// <summary>
        /// 开始等待tcp客户端连接
        /// </summary>
        /// <param name="acceptEventArg"></param>
        private void StartAccept(SocketAsyncEventArgs acceptEventArg)
        {
            if (acceptEventArg == null)
            {
                acceptEventArg = new SocketAsyncEventArgs();
                acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed);
            }
            else
            {
                // socket must be cleared since the context object is being reused
                acceptEventArg.AcceptSocket = null;
            }

            maxNumberAcceptedClients.WaitOne();
            bool willRaiseEvent = listenSocket.AcceptAsync(acceptEventArg);
            if (!willRaiseEvent)
            {
                ProcessAccept(acceptEventArg);
            }
        }

        /// <summary>
        /// Socket.AcceptAsync完成回调函数
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
        {
            ProcessAccept(e);
        }

        /// <summary>
        /// 接受到tcp客户端连接,进行处理
        /// </summary>
        /// <param name="e"></param>
        private void ProcessAccept(SocketAsyncEventArgs e)
        {
            Interlocked.Increment(ref numberAcceptedClients);
            //设置用于接收的SocketAsyncEventArgs的socket,可以接受数据
            SocketAsyncEventArgs recvEventArgs = socketAsyncEventArgsPool.Pop();
            ((AsyncUserToken)recvEventArgs.UserToken).Socket = e.AcceptSocket;
            //设置用于发送的SocketAsyncEventArgs的socket,可以发送数据
            SocketAsyncEventArgs sendEventArgs = socketAsyncEventArgsPool.Pop();
            ((AsyncUserToken)sendEventArgs.UserToken).Socket = e.AcceptSocket;
            sendAsyncEventArgs.Add(sendEventArgs);

            StartRecv(recvEventArgs);
            StartAccept(e);
        }

        /// <summary>
        /// tcp服务器开始接受tcp客户端发送的数据
        /// </summary>
        private void StartRecv(SocketAsyncEventArgs e)
        {
            bool willRaiseEvent = ((AsyncUserToken)e.UserToken).Socket.ReceiveAsync(e);
            if (!willRaiseEvent)
            {
                ProcessReceive(e);
            }
        }

        /// <summary>
        /// socket.sendAsync和socket.recvAsync的完成回调函数
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void IO_Completed(object sender, SocketAsyncEventArgs e)
        {
            switch (e.LastOperation)
            {
                case SocketAsyncOperation.Receive:
                    ProcessReceive(e);
                    break;
                case SocketAsyncOperation.Send:
                    ProcessSend(e);
                    break;
                default:
                    throw new ArgumentException("The last operation completed on the socket was not a receive or send");
            }
        }

        /// <summary>
        /// 处理接受到的tcp客户端数据
        /// </summary>
        /// <param name="e"></param>
        private void ProcessReceive(SocketAsyncEventArgs e)
        {
            AsyncUserToken token = (AsyncUserToken)e.UserToken;
            if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
            {
                if (recvMessageEvent != null)
                    //一定要指定GetString的长度
                    recvMessageEvent(Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred));

                StartRecv(e);
            }
            else
            {
                CloseClientSocket(e);
            }
        }

        /// <summary>
        /// 处理tcp服务器发送的结果
        /// </summary>
        /// <param name="e"></param>
        private void ProcessSend(SocketAsyncEventArgs e)
        {
            AsyncUserToken token = (AsyncUserToken)e.UserToken;
            if (e.SocketError == SocketError.Success)
            {
                if (sendResultEvent != null)
                    sendResultEvent(e.BytesTransferred);
            }
            else
            {
                if (sendResultEvent != null)
                    sendResultEvent(e.BytesTransferred);
                CloseClientSocket(e);
            }
        }

        /// <summary>
        /// 关闭一个与tcp客户端连接的socket
        /// </summary>
        /// <param name="e"></param>
        private void CloseClientSocket(SocketAsyncEventArgs e)
        {
            AsyncUserToken token = e.UserToken as AsyncUserToken;

            try
            {
                //关闭socket时,单独使用socket.close()通常会造成资源提前被释放,应该在关闭socket之前,先使用shutdown进行接受或者发送的禁用,再使用socket进行释放
                token.Socket.Shutdown(SocketShutdown.Both);
            }
            catch { }
            token.Socket.Close();

            Interlocked.Decrement(ref numberAcceptedClients);
            socketAsyncEventArgsPool.Push(e);
            maxNumberAcceptedClients.Release();

            if (e.LastOperation == SocketAsyncOperation.Send)
                sendAsyncEventArgs.Remove(e);
        }

        /// <summary>
        /// 给全部tcp客户端发送数据
        /// </summary>
        /// <param name="message"></param>
        public void SendMessageToAllClients(string message)
        {
            if (string.IsNullOrEmpty(message))
                throw new ArgumentNullException("message cannot be null");

            foreach (var e in sendAsyncEventArgs)
            {
                byte[] buff = Encoding.UTF8.GetBytes(message);
                if (buff.Length > bufferSize)
                    throw new ArgumentOutOfRangeException("message is out off range");

                buff.CopyTo(e.Buffer, e.Offset);
                e.SetBuffer(e.Offset, buff.Length);
                bool willRaiseEvent = ((AsyncUserToken)e.UserToken).Socket.SendAsync(e);
                if (!willRaiseEvent)
                {
                    ProcessSend(e);
                }
            }
        }
    }

    

(5)客户端操作类TcpClientSocketAsync

    public class TcpClientSocketAsync
    {
        //接收数据事件
        public Action<string> recvMessageEvent = null;
        //发送结果事件
        public Action<int> sendResultEvent = null;

        //接受缓存数组
        private byte[] recvBuff = null;
        //发送缓存数组
        private byte[] sendBuff = null;
        //连接socket
        private Socket connectSocket = null;
        //用于发送数据的SocketAsyncEventArgs
        private SocketAsyncEventArgs sendEventArg = null;
        //用于接收数据的SocketAsyncEventArgs
        private SocketAsyncEventArgs recvEventArg = null;
        //tcp服务器ip
        private string ip = "";
        //tcp服务器端口
        private int port = 0;

        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="bufferSize">用于socket发送和接受的缓存区大小</param>
        public TcpClientSocketAsync(int bufferSize)
        {
            //设置用于发送数据的SocketAsyncEventArgs
            sendBuff = new byte[bufferSize];
            sendEventArg = new SocketAsyncEventArgs();
            sendEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
            sendEventArg.SetBuffer(sendBuff, 0, bufferSize);
            //设置用于接受数据的SocketAsyncEventArgs
            recvBuff = new byte[bufferSize];
            recvEventArg = new SocketAsyncEventArgs();
            recvEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(IO_Completed);
            recvEventArg.SetBuffer(recvBuff, 0, bufferSize);
        }

        /// <summary>
        /// 开启tcp客户端,连接tcp服务器
        /// </summary>
        /// <param name="ip"></param>
        /// <param name="port"></param>
        public void Start(string ip, int port)
        {
            if (string.IsNullOrEmpty(ip))
                throw new ArgumentNullException("ip cannot be null");
            if (port < 1 || port > 65535)
                throw new ArgumentOutOfRangeException("port is out of range");

            this.ip = ip;
            this.port = port;

            try
            {
                connectSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPAddress address = IPAddress.Parse(ip);
                IPEndPoint endpoint = new IPEndPoint(address, port);

                //连接tcp服务器
                SocketAsyncEventArgs connectEventArg = new SocketAsyncEventArgs();
                connectEventArg.Completed += ConnectEventArgs_Completed;
                connectEventArg.RemoteEndPoint = endpoint;//设置要连接的tcp服务器地址
                bool willRaiseEvent = connectSocket.ConnectAsync(connectEventArg);
                if (!willRaiseEvent)
                    ProcessConnect(connectEventArg);
            }
            catch (Exception ex)
            {
                throw ex;
            }
        }

        /// <summary>
        /// 发送数据到tcp服务器
        /// </summary>
        /// <param name="message">要发送的数据</param>
        public void SendMessage(string message)
        {
            if (string.IsNullOrEmpty(message))
                throw new ArgumentNullException("message cannot be null");

            if (connectSocket == null)
                throw new Exception("socket cannot be null");

            byte[] buff = Encoding.UTF8.GetBytes(message);
            buff.CopyTo(sendBuff, 0);
            sendEventArg.SetBuffer(0, buff.Length);
            bool willRaiseEvent = connectSocket.SendAsync(sendEventArg);
            if (!willRaiseEvent)
            {
                ProcessSend(sendEventArg);
            }
        }

        /// <summary>
        /// 关闭tcp客户端
        /// </summary>
        public void CloseSocket()
        {
            if (connectSocket == null)
                return;

            try
            {
                //关闭socket时,单独使用socket.close()通常会造成资源提前被释放,应该在关闭socket之前,先使用shutdown进行接受或者发送的禁用,再使用socket进行释放
                connectSocket.Shutdown(SocketShutdown.Both);
            }
            catch { }

            try
            {
                connectSocket.Close();
            }
            catch { }
        }

        /// <summary>
        /// 重启tcp客户端,重新连接tcp服务器
        /// </summary>
        public void Restart()
        {
            CloseSocket();
            Start(ip, port);
        }

        /// <summary>
        /// Socket.ConnectAsync完成回调函数
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ConnectEventArgs_Completed(object sender, SocketAsyncEventArgs e)
        {
            ProcessConnect(e);
        }

        private void ProcessConnect(SocketAsyncEventArgs e)
        {
            StartRecv();
        }

        /// <summary>
        /// tcp客户端开始接受tcp服务器发送的数据
        /// </summary>
        private void StartRecv()
        {
            bool willRaiseEvent = connectSocket.ReceiveAsync(recvEventArg);
            if (!willRaiseEvent)
            {
                ProcessReceive(recvEventArg);
            }
        }

        /// <summary>
        /// socket.sendAsync和socket.recvAsync的完成回调函数
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void IO_Completed(object sender, SocketAsyncEventArgs e)
        {
            switch (e.LastOperation)
            {
                case SocketAsyncOperation.Receive:
                    ProcessReceive(e);
                    break;
                case SocketAsyncOperation.Send:
                    ProcessSend(e);
                    break;
                default:
                    throw new ArgumentException("The last operation completed on the socket was not a receive or send");
            }
        }

        /// <summary>
        /// 处理接受到的tcp服务器数据
        /// </summary>
        /// <param name="e"></param>
        private void ProcessReceive(SocketAsyncEventArgs e)
        {
            AsyncUserToken token = (AsyncUserToken)e.UserToken;
            if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
            {
                if (recvMessageEvent != null)
                    //一定要指定GetString的长度,否则整个bugger都要转成string
                    recvMessageEvent(Encoding.UTF8.GetString(e.Buffer, 0, e.BytesTransferred));

                StartRecv();
            }
            else
            {
                Restart();
            }
        }

        /// <summary>
        /// 处理tcp客户端发送的结果
        /// </summary>
        /// <param name="e"></param>
        private void ProcessSend(SocketAsyncEventArgs e)
        {
            AsyncUserToken token = (AsyncUserToken)e.UserToken;
            if (e.SocketError == SocketError.Success)
            {
                if (sendResultEvent != null)
                    sendResultEvent(e.BytesTransferred);
            }
            else
            {
                if (sendResultEvent != null)
                    sendResultEvent(-1);
                Restart();
            }
        }
    }

   

2.使用

(1)服务器端

    public partial class Form1 : Form
    {
        TcpServiceSocketAsync tcpServiceSocket = null;
        private readonly string ip = "192.168.172.142";
        private readonly int port = 8090;

        public Form1()
        {
            InitializeComponent();
            tcpServiceSocket = new TcpServiceSocketAsync(10, 1024);
            tcpServiceSocket.recvMessageEvent += new Action<string>(Recv);
            tcpServiceSocket.Init();
        }

        private void Recv(string message)
        {
            this.BeginInvoke(new Action(() =>
            {
                tbRecv.Text += message + "\r\n";
            }));
        }

        private void btnStart_Click(object sender, EventArgs e)
        {
            tcpServiceSocket.Start(ip, port);
        }

        private void btnSend_Click(object sender, EventArgs e)
        {
            string message = tbSend.Text.Trim();
            if (string.IsNullOrEmpty(message))
                return;

            tcpServiceSocket.SendMessageToAllClients(message);
            tbSend.Text = "";
        }
    }

  

(2)客户端

    public partial class Form1 : Form
    {
        private TcpClientSocketAsync tcpClientSocket = null;
        private readonly string ip = "192.168.172.142";
        private readonly int port = 8090;
        private readonly int buffSize = 1024;

        public Form1()
        {
            InitializeComponent();
            tcpClientSocket = new TcpClientSocketAsync(buffSize);
            tcpClientSocket.recvMessageEvent += new Action<string>(Recv);
        }

        private void Recv(string message)
        {
            this.BeginInvoke(new Action(() =>
            {
                tbRecv.Text += message + "\r\n";
            }));
        }

        private void btnStart_Click(object sender, EventArgs e)
        {
            tcpClientSocket.Start(ip, port);
        }

        private void btnSend_Click(object sender, EventArgs e)
        {
            string message = tbSend.Text.Trim();
            if (string.IsNullOrEmpty(message))
                return;

            tcpClientSocket.SendMessage(message);
            tbSend.Text = "";
        }
    }

   

3.演示

 

参考:

https://docs.microsoft.com/zh-cn/dotnet/api/system.net.sockets.socketasynceventargs?view=netframework-4.8

 

posted @ 2019-07-11 15:22  翻白眼的哈士奇  阅读(6021)  评论(0编辑  收藏  举报