第十七节:从状态机的角度async和await的实现原理(新)
一. 深度剖析
准备:
先给VS安装一个插件ILSpy,这样更容易反编译代码进行查看,另外要注意反编译async和await的时候,要把C#代码版本改为4.0哦。
1.什么是状态机
(1).含义:通常我们所说的状态机(State Machine)指的是有限状态自动机的简称,是现实事物运行规则抽象而成的一个数学模型,可以理解成一个状态转换图。(状态机是计算机科学的重要基础概念之一,也可以说是一种总结归纳问题的思想,应用范围非常广泛)
(2).例子:自动门有两个状态,open 和 closed ,closed 状态下,如果读取开门信号,那么状态就会切换为 open 。open 状态下如果读取关门信号,状态就会切换为 closed .
(3).涉及到4个相关概念:
A.状态(State):一个状态机至少包括两个状态.(例如上面自动门的例子,有 open 和 closed 两个状态。)
B.事件(Event):事件就是执行某个操作的触发条件或者口令.(对于自动门,“按下开门按钮”就是一个事件。)
C.动作(Action):事件发生以后要执行的动作,一个action对应一个函数.(事件是“按开门按钮”,动作是“开门”)
D.变换(Transition):从一个状态转换成另外一个状态.(“开门过程”就是一个变换。)
(4). C#的状态机提供了IAsyncStateMachine接口,里面有MoveNext 和 SetStateMachine方法处理相应业务.
2. 状态机分析
async关键字标记方法是一个异步方法,编译器通过这个标记去改造这个方法体为创建状态机的方法。await是关键字是为了实现状态机中的一个状态, 每当有一个await,就会生成一个对应的状态。状态机就是根据这个状态,去一步步的调用异步委托,然后回调,包括状态机的解析。
(1).状态机的默认状态都是-1, 结束状态都是-2.
(2).每await一次就会产生一个 TaskAwaiter<int> awaiter; 改变状态机的状态, 当有多个await的时候,每个await都会改变状态机的状态,比如 改为 0,1,2,3,4 等等, 分别表示 代码中await xxx 这句话执行完成。
(3).状态机的执行套路:
A. 首先创建一个 <xxx>d_num 的方法, xxx代表方法名,num可能是0,1,2,3等,实现IAsyncStateMachine接口。
B. 在MoveNext方法中, 源代码中每个 await xxxx 都会对应生成是一个 TaskAwaiter<int> awaiter,然后 xxxx.GetAwaiter()
C. 判断状态机是否执行完if (!awaiter.IsCompleted),没有执行完的话走 <>t__builder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine); 代表释放当前线程
D. 执行完后走,<>s__1 = awaiter.GetResult(); 拿到返回值,继续走后面的代码。
(此处写的比较抽象,看下面3 结合代码编译再分析)
3. 结合代码编译分析
前提:准备1个Index方法,我们把它当做主方法,在该方法里面调用 F1Async-F5Async这五个方法. (要补充截图这里)
代码分享:
public class Home2Controller : Controller { /// <summary> /// 该方法为主方法,用于调用下面的F1-F5的方法 /// </summary> /// <returns></returns> public async Task<IActionResult> Index() { await F1Async(); await F2Async(); await F3Async(); await F4Async(); await F5Async(); return View(); } /// <summary> /// 没有加async和await的方法 /// (也是一个计算密集型的异步方法,只是编译的时候本身不会被编译成状态机) /// </summary> /// <returns></returns> public static Task<int> F1Async() { return Task.Run(() => { return 2; }); } /// <summary> /// 只要标记了async 就会被编译成状态机 /// 如果方法声明为 async,那么可以直接 return 具体的值,不再用创建Task,由编译器创建 Task: /// </summary> /// <returns></returns> public static async Task<int> F2Async() { return 2; } /// <summary> /// 计算密集型的异步方法 /// (方法本身也会被编译成状态机) /// </summary> /// <returns></returns> public static async Task<int> F3Async() { return await Task.Run(() => { return 2; }); } /// <summary> /// I/O密集型的异步方法 /// </summary> /// <returns></returns> public async Task<int> F4Async() { AsyncDBContext context = new AsyncDBContext(); for (int i = 0; i < 10000; i++) { UserInfor uInfor = new UserInfor() { id = Guid.NewGuid().ToString("N"), userName = "ypf", addTime = DateTime.Now }; await context.AddAsync(uInfor); } return await context.SaveChangesAsync(); } /// <summary> /// 没有创建状态机,但是new 了1个新的 task /// </summary> /// <returns></returns> public static Task<int> F5Async() { //内部是new Task<TResult>(result) return Task.FromResult(3); } }
(1).F1Async:没有加async和await,但它本身也是一个计算密集型的异步方法,该方法本身不会被编译成状态机,但调用它的方法Index会被编译成状态机。
(2).F2Async:只加了async,会生成状态机,但由于没有加await所以不会涉及到中间状态的变化,从-1默认状态 变为 结束的-2状态。
代码分享:
1 public class Home2Controller : Controller 2 { 3 4 /// <summary> 5 /// 该方法为主方法,用于调用下面的F1-F5的方法 6 /// </summary> 7 /// <returns></returns> 8 public async Task<IActionResult> Index() 9 { 10 await F1Async(); 11 await F2Async(); 12 await F3Async(); 13 await F4Async(); 14 await F5Async(); 15 16 return View(); 17 } 18 19 /// <summary> 20 /// 没有加async和await的方法 21 /// (也是一个计算密集型的异步方法,只是编译的时候本身不会被编译成状态机) 22 /// </summary> 23 /// <returns></returns> 24 public static Task<int> F1Async() 25 { 26 return Task.Run(() => 27 { 28 return 2; 29 }); 30 } 31 32 /// <summary> 33 /// 只要标记了async 就会被编译成状态机 34 /// 如果方法声明为 async,那么可以直接 return 具体的值 35 /// <returns></returns> 36 public static async Task<int> F2Async() 37 { 38 return 2; 39 } 40 41 /// <summary> 42 /// 计算密集型的异步方法 43 /// (方法本身也会被编译成状态机) 44 /// </summary> 45 /// <returns></returns> 46 public static async Task<int> F3Async() 47 { 48 return await Task.Run(() => 49 { 50 return 2; 51 }); 52 } 53 54 /// <summary> 55 /// I/O密集型的异步方法 56 /// </summary> 57 /// <returns></returns> 58 public async Task<int> F4Async() 59 { 60 AsyncDBContext context = new AsyncDBContext(); 61 for (int i = 0; i < 10000; i++) 62 { 63 UserInfor uInfor = new UserInfor() 64 { 65 id = Guid.NewGuid().ToString("N"), 66 userName = "ypf", 67 addTime = DateTime.Now 68 }; 69 await context.AddAsync(uInfor); 70 } 71 return await context.SaveChangesAsync(); 72 } 73 74 75 /// <summary> 76 /// 没有创建状态机,但是new 了1个新的 task 77 /// </summary> 78 /// <returns></returns> 79 public static Task<int> F5Async() 80 { 81 //内部是new Task<TResult>(result) 82 return Task.FromResult(3); 83 } 84 85 }
核心代码剖析:
(3).F3Async:既有async也有await (await只有1个),该方法是使用了Task.Run,我们把它归为计算型的异步方法。
代码分享:
[AsyncStateMachine(typeof(<F3Async>d__3))] [DebuggerStepThrough] public static Task<int> F3Async() { <F3Async>d__3 stateMachine = new <F3Async>d__3(); stateMachine.<>t__builder = AsyncTaskMethodBuilder<int>.Create(); stateMachine.<>1__state = -1; AsyncTaskMethodBuilder<int> <>t__builder = stateMachine.<>t__builder; <>t__builder.Start(ref stateMachine); return stateMachine.<>t__builder.Task; } [CompilerGenerated] private sealed class <F3Async>d__3 : IAsyncStateMachine { public int <>1__state; public AsyncTaskMethodBuilder<int> <>t__builder; private int <>s__1; private TaskAwaiter<int> <>u__1; private void MoveNext() { int num = <>1__state; int result; try { TaskAwaiter<int> awaiter; if (num != 0) { awaiter = Task.Run(() => 2).GetAwaiter(); if (!awaiter.IsCompleted) { num = (<>1__state = 0); <>u__1 = awaiter; <F3Async>d__3 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted(ref awaiter, ref stateMachine); return; } } else { awaiter = <>u__1; <>u__1 = default(TaskAwaiter<int>); num = (<>1__state = -1); } <>s__1 = awaiter.GetResult(); result = <>s__1; } catch (Exception exception) { <>1__state = -2; <>t__builder.SetException(exception); return; } <>1__state = -2; <>t__builder.SetResult(result); } void IAsyncStateMachine.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext this.MoveNext(); } [DebuggerHidden] private void SetStateMachine(IAsyncStateMachine stateMachine) { } void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { //ILSpy generated this explicit interface implementation from .override directive in SetStateMachine this.SetStateMachine(stateMachine); } }
核心代码剖析:
(4).F4Async:既有async又有await,且两个await,两个await按照顺序执行。
代码分享:
[AsyncStateMachine(typeof(<F4Async>d__4))] [DebuggerStepThrough] public Task<int> F4Async() { <F4Async>d__4 stateMachine = new <F4Async>d__4(); stateMachine.<>4__this = this; stateMachine.<>t__builder = AsyncTaskMethodBuilder<int>.Create(); stateMachine.<>1__state = -1; AsyncTaskMethodBuilder<int> <>t__builder = stateMachine.<>t__builder; <>t__builder.Start<<F4Async>d__4>(ref stateMachine); return stateMachine.<>t__builder.get_Task(); } [CompilerGenerated] private sealed class <F4Async>d__4 : IAsyncStateMachine { public int <>1__state; public AsyncTaskMethodBuilder<int> <>t__builder; public Home2Controller <>4__this; private AsyncDBContext <context>5__1; private int <i>5__2; private UserInfor <uInfor>5__3; private int <>s__4; private ValueTaskAwaiter<EntityEntry<UserInfor>> <>u__1; private TaskAwaiter<int> <>u__2; private void MoveNext() { int num = <>1__state; int result; try { ValueTaskAwaiter<EntityEntry<UserInfor>> awaiter; if (num == 0) { awaiter = <>u__1; <>u__1 = default(ValueTaskAwaiter<EntityEntry<UserInfor>>); num = (<>1__state = -1); goto IL_00e8; } if (num != 1) { <context>5__1 = new AsyncDBContext(); <i>5__2 = 0; goto IL_010a; } TaskAwaiter<int> awaiter2 = <>u__2; <>u__2 = default(TaskAwaiter<int>); num = (<>1__state = -1); goto IL_0188; IL_00e8: awaiter.GetResult(); <uInfor>5__3 = null; <i>5__2++; goto IL_010a; IL_010a: if (<i>5__2 < 10000) { <uInfor>5__3 = new UserInfor { id = Guid.NewGuid().ToString("N"), userName = "ypf", addTime = DateTime.Now }; awaiter = ((DbContext)<context>5__1).AddAsync<UserInfor>(<uInfor>5__3, default(CancellationToken)).GetAwaiter(); if (!awaiter.get_IsCompleted()) { num = (<>1__state = 0); <>u__1 = awaiter; <F4Async>d__4 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted<ValueTaskAwaiter<EntityEntry<UserInfor>>, <F4Async>d__4>(ref awaiter, ref stateMachine); return; } goto IL_00e8; } awaiter2 = ((DbContext)<context>5__1).SaveChangesAsync(default(CancellationToken)).GetAwaiter(); if (!awaiter2.get_IsCompleted()) { num = (<>1__state = 1); <>u__2 = awaiter2; <F4Async>d__4 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <F4Async>d__4>(ref awaiter2, ref stateMachine); return; } goto IL_0188; IL_0188: <>s__4 = awaiter2.GetResult(); result = <>s__4; } catch (Exception exception) { <>1__state = -2; <context>5__1 = null; <>t__builder.SetException(exception); return; } <>1__state = -2; <context>5__1 = null; <>t__builder.SetResult(result); } [DebuggerHidden] private void SetStateMachine(IAsyncStateMachine stateMachine) { } }
核心代码剖析:
(5).F5Async:没有async和await,没有创建状态机,但是new 了1个新的 task。
(6).Index:多个await,通过goto 一步一步跳转,按顺序执行。
代码分享:
[CompilerGenerated] private sealed class <Index>d__0 : IAsyncStateMachine { public int <>1__state; public AsyncTaskMethodBuilder<IActionResult> <>t__builder; public Home2Controller <>4__this; private TaskAwaiter<int> <>u__1; private void MoveNext() { int num = <>1__state; IActionResult result; try { TaskAwaiter<int> awaiter5; TaskAwaiter<int> awaiter4; TaskAwaiter<int> awaiter3; TaskAwaiter<int> awaiter2; TaskAwaiter<int> awaiter; switch (num) { default: awaiter5 = F1Async().GetAwaiter(); if (!awaiter5.get_IsCompleted()) { num = (<>1__state = 0); <>u__1 = awaiter5; <Index>d__0 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter5, ref stateMachine); return; } goto IL_0091; case 0: awaiter5 = <>u__1; <>u__1 = default(TaskAwaiter<int>); num = (<>1__state = -1); goto IL_0091; case 1: awaiter4 = <>u__1; <>u__1 = default(TaskAwaiter<int>); num = (<>1__state = -1); goto IL_00f3; case 2: awaiter3 = <>u__1; <>u__1 = default(TaskAwaiter<int>); num = (<>1__state = -1); goto IL_0155; case 3: awaiter2 = <>u__1; <>u__1 = default(TaskAwaiter<int>); num = (<>1__state = -1); goto IL_01bd; case 4: { awaiter = <>u__1; <>u__1 = default(TaskAwaiter<int>); num = (<>1__state = -1); break; } IL_01bd: awaiter2.GetResult(); awaiter = F5Async().GetAwaiter(); if (!awaiter.get_IsCompleted()) { num = (<>1__state = 4); <>u__1 = awaiter; <Index>d__0 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter, ref stateMachine); return; } break; IL_0091: awaiter5.GetResult(); awaiter4 = F2Async().GetAwaiter(); if (!awaiter4.get_IsCompleted()) { num = (<>1__state = 1); <>u__1 = awaiter4; <Index>d__0 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter4, ref stateMachine); return; } goto IL_00f3; IL_0155: awaiter3.GetResult(); awaiter2 = <>4__this.F4Async().GetAwaiter(); if (!awaiter2.get_IsCompleted()) { num = (<>1__state = 3); <>u__1 = awaiter2; <Index>d__0 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter2, ref stateMachine); return; } goto IL_01bd; IL_00f3: awaiter4.GetResult(); awaiter3 = F3Async().GetAwaiter(); if (!awaiter3.get_IsCompleted()) { num = (<>1__state = 2); <>u__1 = awaiter3; <Index>d__0 stateMachine = this; <>t__builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, <Index>d__0>(ref awaiter3, ref stateMachine); return; } goto IL_0155; } awaiter.GetResult(); result = <>4__this.View(); } catch (Exception exception) { <>1__state = -2; <>t__builder.SetException(exception); return; } <>1__state = -2; <>t__builder.SetResult(result); } [DebuggerHidden] private void SetStateMachine(IAsyncStateMachine stateMachine) { } }
核心代码剖析:
4. 重点比较一下:F1Async 和 F3Async 的区别
(1).F1Async和F3Async都是异步方法,在外层Index方法中调用的时候,都要加await,就外层而言都不会卡主线程,外层方法都会被编译成状态机。
(2).从编译的角度而言 F1Async 方法本身不会被编译成状态机,F3Async方法本身会被编译成状态机。
5. 再次扩展
(1).等待的时候要用 await xxxAsync, 而不要用 xxxAsync.wait() 和 .Result
(2).等待多个用 await Task.WhenAll 而不要用 Task.WaitAll
原因?
后者是同步写法啊,阻塞线程的,从上面的编译的源码可以看出来,没有await不会生成TaskAwaiter<int> awaiter。
二. 几个用法
1. 异常捕获
代码1
public static async void EmailAsync() { List<string> addrs = new List<string>(); IEnumerable<Task> asyncOps = addrs.Select(addr => SendMailAsync(addr)); try { await Task.WhenAll(asyncOps); } catch (AggregateException ex) { // 可以通过 InnerExceptions 来得到内部返回的异常 var exceptions = ex.InnerExceptions; // 也可以使用 Handle 对每个异常进行处理 ex.Handle(innerEx => { // 此处的演示仅仅为了说明 ex.Handle 可以对异常进行单独处理 // 实际项目中不一定会抛出此异常 if (innerEx is OperationCanceledException oce) { // 对 OperationCanceledException 进行单独的处理 return true; } else if (innerEx is UnauthorizedAccessException uae) { // 对 UnauthorizedAccessException 进行单独处理 return true; } return false; }); } }
代码2
public static async void EmailAsync() { List<string> addrs = new List<string>(); IEnumerable<Task> asyncOps = addrs.Select(addr => SendMailAsync(addr)); try { await Task.WhenAll(asyncOps); } catch (AggregateException ex) { // 此处可以针对每个任务进行更加具体的管理 foreach (Task<string> task in asyncOps) { if (task.IsCanceled) { }else if (task.IsFaulted) { }else if (task.IsCompleted) { } } } }
代码3
try { HttpClient hc = new HttpClient(); var task1 = hc.GetStringAsync(textBox1.Text); var task2 = hc.GetStringAsync(textBox2.Text); var task3 = hc.GetStringAsync(textBox3.Text); Task.WaitAll(task1, task2, task3); label1.Text = task1.Result.Length.ToString(); label2.Text = task2.Result.Length.ToString(); label3.Text = task3.Result.Length.ToString(); } catch (AggregateException ae) { MessageBox.Show(ae.GetBaseException().ToString()); }
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- 作 者 : Yaopengfei(姚鹏飞)
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