VR论文调研
IEEE VR
2018
1.Avatars and Virtual Humans——人物和虚拟人物
2.Augmented Reality——增强现实
3.Body and Mind——人体和思想(人体运动、用户的感知)
4.Active Haptics——触觉
5.Cybersickness——网络病(模拟器病)
6.Locomotion & Walking——运动和行走
7.3D hand Interaction and Physics——手的交互
8.Social VR——社会与虚拟现实(研究虚拟世界中的社会场景)
9.Rendering——渲染(材质、纹理、光照)
10.Multimodality: Sound, Olfactory, and Gustatory Displays——多模态(声音、嗅觉、味觉)
11.Immersion & Embodiment——沉浸和具象化
12.Training——训练
13.Redirected Walking——重定向行走
14.Applications——应用
15.Navigation——导航
16.Passive Haptics——被动触觉
17.Selection and Pointing——
18.Hardware & Tracking——硬件和追踪
19.360° and Panoramic Videos——360度全景视频
20.Learning and Educational VR——学习和教育VR
21.Visual Perception——视觉感知
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?
![1.png 1.png](https://i.loli.net/2019/03/11/5c8602b6c3621.png)
Simulating Movement Interactions between Avatars & Agents in Virtual Worlds Using Human Motion Constraints
![2.png 2.png](https://i.loli.net/2019/03/11/5c860a2fecc40.png)
Performance-Driven Dance Motion Control of a Virtual Partner Character
![1.png 1.png](https://i.loli.net/2019/03/11/5c861ccf7d6cd.png)
Effects of Image Size and Structural Complexity on Time and Precision of Hand Movements in Head Mounted Virtual Reality
![1.png 1.png](https://i.loli.net/2019/03/12/5c8715165f0b5.png)
“Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments
研究用户对控制的感觉,形式化SoA(Sense of Agency),并提出可以操控和测量SoA的方法
SoA有两个部分(使用者的感觉和判断)和三个原则(优先原则(先有意识再有行动)、连续原则(感官结果要符合用户的预期结果)、排外原则(人的思想必须是该结果的唯一原因,例如不会受到外界影响))
Social VR: How Personal Space is Affected by Virtual Agents' Emotions
![2.png 2.png](https://i.loli.net/2019/03/12/5c87216ab5f58.png)
![3.png 3.png](https://i.loli.net/2019/03/12/5c87216a92d29.png)
Real-Time Re-textured Geometry Modeling Using Microsoft HoloLens
![4.png 4.png](https://i.loli.net/2019/03/12/5c876eb3892a6.png)
[Midair Ultrasound Fragrance Rendering](Midair Ultrasound Fragrance Rendering)
![1.png 1.png](https://i.loli.net/2019/03/12/5c8773c63c308.png)
![2.png 2.png](https://i.loli.net/2019/03/12/5c8773c621e65.png)
![3.png 3.png](https://i.loli.net/2019/03/12/5c8773c605aa3.png)
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
![1.png 1.png](https://i.loli.net/2019/03/12/5c877c7b1b0a0.png)
Towards Joint Attention Training for Children with ASD – A VR Game Approach and Eye Gaze Exploration
![1.png 1.png](https://i.loli.net/2019/03/12/5c8781db7b68f.png)
![2.png 2.png](https://i.loli.net/2019/03/12/5c8781db705f0.png)
![3.png 3.png](https://i.loli.net/2019/03/12/5c8781db79010.png)
You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking
有限的真实空间如何与广阔的虚拟空间相映射
对不同空间压缩技术的评价需要有统一的度量
贡献:
1.提出了TLI(threshold of limited immersion)作为新的评估空间压缩技术的度量
2.设计实验测量TLI
3.通过对用户的研究验证TLI
4.在低复杂度场景中为缓慢变化的旋转测定TLI
Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual Reality
![1.png 1.png](https://i.loli.net/2019/03/13/5c8860e3d0b13.png)
![2.png 2.png](https://i.loli.net/2019/03/13/5c8860e3a123b.png)
Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics
![1.png 1.png](https://i.loli.net/2019/03/13/5c8869e410b73.png)
The Critical Role of Self-Contact for Embodiment in Virtual Reality
![1.png 1.png](https://i.loli.net/2019/03/13/5c88726525481.png)
IEEE VR
2017
MagicToon: A 2D-to-3D Creative Cartoon Modeling System with Mobile AR
![1.png 1.png](https://i.loli.net/2019/03/14/5c89bb4157a74.png)
cg.cs.tsinghua
Semantic Labeling and Instance Segmentation of 3D Point Clouds using Patch Context Analysis and Multiscale Processing
![1.png 1.png](https://i.loli.net/2019/03/13/5c88a81812cde.png)
Delaunay Mesh Simplification with Di!erential Evolution
![1.png 1.png](https://i.loli.net/2019/03/13/5c88a9601f0e9.png)
BiggerSelfie: Selfie Video Expansion with Hand-held Camer
![1.png 1.png](https://i.loli.net/2019/03/13/5c88ab01ad6bd.png)
Real-time High-accuracy 3D Reconstruction with Consumer RGB-D Cameras
![1.png 1.png](https://i.loli.net/2019/03/13/5c88adac4a234.png)
PhotoRecomposer: Interactive Photo Recomposition by Cropping
![1.png 1.png](https://i.loli.net/2019/03/13/5c88af03e6045.png)
Learning to Reconstruct High-quality 3D Shapes with Cascaded Fully Convolutional Networks
![1.png 1.png](https://i.loli.net/2019/03/14/5c89c34b1e53b.png)