七.装饰模式

装饰模式:

       为已有功能动态的添加更多的功能。

 

       如果没有抽象实体,装饰类直接继承实体。

       如果只有一个装饰实体,可以将装饰实体与抽象装饰类合并。???

 

 

 

装饰类:

       //装饰类

   abstract class Decorator : Component

    {

       protected Component component;

       public void SetComponent(Component component)

       {

           this.component = component;

       }

 

       public override void Operation()

       {

           if (component != null)

           {

                component.Operation();

           }

       }

}

装饰实体

           //实体

   class ConcreteDecoratorA : Decorator

    {

       private string addedState;

       public override void Operation()

       {

           //运行基类的Operation方法,再执行本类功能

           //相当于对原类Component进行了装饰

           base.Operation();

           addedState = "New State";

           Console.WriteLine("具体装饰对象A的操作");

       }

    }

   class ConcreteDecoratorB : Decorator

    {

       public override void Operation()

       {

           base.Operation();

           AddedBehavior();

           Console.WriteLine("具体装饰对象B的操作");

       }

       public void AddedBehavior()

       {

           //本类独有的方法

           Console.WriteLine("B独有的方法");

       }

    }

装饰类所装饰的实体:

       //抽象类,Component(组成,部件元件)

   abstract class Component

    {

       //(操作)

       public abstract void Operation();

    }

   //实体

   class ConcreteComponent : Component

    {

       public override void Operation()

       {

           Console.WriteLine("具体对象的操作");

       }

}

使用:

                     ConcreteComponentc = new ConcreteComponent();

           ConcreteDecoratorA d1 = new ConcreteDecoratorA();

           ConcreteDecoratorB d2 = new ConcreteDecoratorB();

           d1.Operation();

           d2.Operation();

           Console.WriteLine();

           d1.SetComponent(d2);

           d1.Operation();

posted @ 2010-09-01 20:16  耀哥  阅读(189)  评论(0编辑  收藏  举报