对ServiceStack.Redis的连接池进行故障转移改造
对ServiceStack.Redis的连接池进行故障转移改造
使用ServiceStack.Redis的连接池在操作多台Redis的时候并不会对出现故障的Redis进行排除切换,这样就会导致应用会还是会分配到故障的Redis服务中导致应用处理错误.这次对ServiceStack.Redis连接池的改造主要实现两个功能:1)对故障的Redis服务在轮循的时候排除,2)定期检测故障的Redis服务,如果服务正常则恢复到轮盾环节中.(ServiceStack.Redis的代码结构还是很不错修改起来也很方便)
增加基于Host的连接池功能
ServiceStack.Redis连接池的连接存储结构相对简单,只是用一些简单的数组进行处理也没有明确按Host划分,所以修改起来比较麻烦.通过查看代码决定在RedisEndPoint添加一系列的功能.包括:连接获取,回收,有效性验测等功能.详细代码如下:
public class RedisEndPoint : EndPoint { public RedisEndPoint(string host, int port) : base(host, port) { } public RedisEndPoint(string host, int port, string password) : this(host,port) { this.Password = password; } public string Password { get; set; } public bool RequiresAuth { get { return !string.IsNullOrEmpty(Password); } } private System.Collections.Generic.Stack<RedisClient> mStack = new System.Collections.Generic.Stack<RedisClient>(); private bool mAvailable = true; private int mLastDetectTime = 0; private void PingHost(object state) { try { RedisClient client = Redis.RedisClientFactory.Instance.CreateRedisClient(Host, Port); client.Password = Password; client.EndPoint = this; client.Ping(); Push(client); mAvailable = true; } catch { } mIsDetecting = false; } private bool mIsDetecting = false; public bool Detect() { if (!mAvailable) { if (System.Math.Abs(System.Environment.TickCount - mLastDetectTime) >= 10000) { mLastDetectTime = System.Environment.TickCount; if (!mIsDetecting) { mIsDetecting = true; System.Threading.ThreadPool.QueueUserWorkItem(PingHost); } } } return mAvailable; } public RedisClient Pop() { lock (mStack) { if (mStack.Count > 0) return mStack.Pop(); } RedisClient client = Redis.RedisClientFactory.Instance.CreateRedisClient(Host, Port); client.EndPoint = this; client.Password = Password; return client; } public void Push(RedisClient client) { lock (mStack) { if (!client.HadExceptions) { mStack.Push(client); } else { client.ClientManager = null; client.Dispose(); while (mStack.Count > 0) { client = mStack.Pop(); client.ClientManager = null; client.Dispose(); } mAvailable = false; } } } }
比较重要的功能主要是回收和检测,在连接回收的时候判断连接是否存在异常(从代码来看HadExceptions的设置是由SocketError引发的,因此可以判断当这个值为True的时候存在网络异常),如果是则把当前节点标识为不可用,并把池中的所有连接进行清除关闭.检测方法主要是每隔10秒对redis服务进行一个连接和ping操作,如果成功该节点恢复到有效状态.
修改PooledRedisClientManager
为了让新连接池的代码生效,必须修改PooledRedisClientManager几个地方,主要是连接获了和连接回收几个方法的代码.
GetInActiveWriteClient
/// <summary> /// Called within a lock /// </summary> /// <returns></returns> private RedisClient GetInActiveWriteClient() { var desiredIndex = WritePoolIndex % writeClients.Length; //this will loop through all hosts in readClients once even though there are 2 for loops //both loops are used to try to get the prefered host according to the round robin algorithm for (int x = 0; x < ReadWriteHosts.Count; x++) { var nextHostIndex = (desiredIndex + x) % ReadWriteHosts.Count; var nextHost = ReadWriteHosts[nextHostIndex]; if (nextHost.Detect()) { RedisClient client = nextHost.Pop(); if (client != null) { if (nextHost.RequiresAuth) client.Password = nextHost.Password; client.Id = RedisClientCounter++; client.ClientManager = this; client.NamespacePrefix = NamespacePrefix; client.ConnectionFilter = ConnectionFilter; return client; } } //for (var i = nextHostIndex; i < writeClients.Length; i += ReadWriteHosts.Count) //{ // if (writeClients[i] != null && !writeClients[i].Active && !writeClients[i].HadExceptions) // return writeClients[i]; // else if (writeClients[i] == null || writeClients[i].HadExceptions) // { // if (writeClients[i] != null) // writeClients[i].DisposeConnection(); // var client = RedisClientFactory.CreateRedisClient(nextHost.Host, nextHost.Port); // if (nextHost.RequiresAuth) // client.Password = nextHost.Password; // client.Id = RedisClientCounter++; // client.ClientManager = this; // client.NamespacePrefix = NamespacePrefix; // client.ConnectionFilter = ConnectionFilter; // writeClients[i] = client; // return client; // } //} } return null; }
把代码改成直接检测当明的Host是否有效,如果是则获取连接并返回,这里只修改的writerclient,类里面还有readclient的方法也相对应用进行修改.
GetClient方法代码
/// <summary> /// Returns a Read/Write client (The default) using the hosts defined in ReadWriteHosts /// </summary> /// <returns></returns> public IRedisClient GetClient() { lock (writeClients) { AssertValidReadWritePool(); RedisClient inActiveClient; inActiveClient = GetInActiveWriteClient(); if(inActiveClient == null) throw new TimeoutException(PoolTimeoutError); //while ((inActiveClient = GetInActiveWriteClient()) == null) //{ // if (PoolTimeOut.HasValue) // { // // wait for a connection, cry out if made to wait too long // if (!Monitor.Wait(writeClients, PoolTimeOut.Value)) // throw new TimeoutException(PoolTimeoutError); // } // else // Monitor.Wait(writeClients); //} WritePoolIndex++; inActiveClient.Active = true; if (this.ConnectTimeout != null) { inActiveClient.ConnectTimeout = this.ConnectTimeout.Value; } if( this.SocketSendTimeout.HasValue ) { inActiveClient.SendTimeout = this.SocketSendTimeout.Value; } if( this.SocketReceiveTimeout.HasValue ) { inActiveClient.ReceiveTimeout = this.SocketReceiveTimeout.Value; } inActiveClient.NamespacePrefix = NamespacePrefix; //Reset database to default if changed if (inActiveClient.Db != Db) { inActiveClient.ChangeDb(Db); } return inActiveClient; } }
DisposeClient方法代码
public void DisposeClient(RedisNativeClient client) { if (client.EndPoint != null) { client.EndPoint.Push((RedisClient)client); return; } //lock (readClients) //{ // for (var i = 0; i < readClients.Length; i++) // { // var readClient = readClients[i]; // if (client != readClient) continue; // client.Active = false; // Monitor.PulseAll(readClients); // return; // } //}
通过以上简单的代码修改后ServiceStack.Redis的连接池就具备了故意迁移和恢复的功能:)