[c# 20问] 1. 何时使用class与struct
POINTS
struct为可以包含数据和函数的值类型
struct为值类型所以不需要堆(heap)而是在栈(stack)上分配空间
struct将数据直接存在struct中,而class只存引用类型的指针
struct适用于小的数据结构
struct会影响性能
struct可以使用new操作可以调用构造器,但是不会在heap上分配内存
struct的构造器只返回struct的值本身(通常分配在stack上)
使用class时,多个变量可以引用同一个对象
使用sturct每个变量都保存自己的数据拷贝,不会相互影响
struct不支持继承,sturct继承自object类型
DEMO
class Program { class PointClass { public int x; public int y; public PointClass(int x, int y) { this.x = x; this.y = y; } } struct PointStruct { public int x; public int y; public PointStruct(int x, int y) { this.x = x; this.y = y; } } static void Main(string[] args) { PointStruct pointStruct = new PointStruct(10, 10); Console.WriteLine("Initial struct values are {0},{1}", pointStruct.x, pointStruct.y); ModifyStructPoint(pointStruct); Console.WriteLine("After ModifyStructPoint, struct values are {0},{1}", pointStruct.x, pointStruct.y); Console.WriteLine(); PointClass pointClass = new PointClass(10, 10); Console.WriteLine("Initial Class values are {0},{1}", pointClass.x, pointClass.y); ModifyClassPoint(pointClass); Console.WriteLine("After ModifyClassPoint, class values are {0},{1}", pointClass.x, pointClass.y); Console.ReadLine(); } private static void ModifyStructPoint(PointStruct pointStruct) { pointStruct.x = 20; pointStruct.y = 20; Console.WriteLine("Modified Valuesare {0},{1}", pointStruct.x, pointStruct.y); } private static void ModifyClassPoint(PointClass pointClass) { pointClass.x = 20; pointClass.y = 20; Console.WriteLine("Modified Valuesare {0},{1}", pointClass.x, pointClass.y); } }