闫立新

第13章 类继承

一个普通的类继承,包括构造函数传对象引用和参数列表初始化
#ifndef TABLETENN1_H_
#define TABLETENN1_H_ #include<string> using namespace std; class TableTennisPlayer { private: string firstname; string lastname; bool hasTable; public: TableTennisPlayer(const string &fn="none",const string &ln="none",bool ht=false); void Name()const; bool HasTable()const { return hasTable; } void ResetTable(bool v) { hasTable=v; } }; class RatedPlayer:public TableTennisPlayer { private: int rating; public: RatedPlayer(int r=0,const string &fn="none",const string &ln="none",bool ht=false); RatedPlayer(int r,const TableTennisPlayer &tp); int Rating()const { return rating;} void ResetRating(int r) { rating=r;} }; #endif
#include<iostream>
#include"tabtenn1.h"
using namespace std;
TableTennisPlayer::TableTennisPlayer(const string &fn,const string &ln,bool ht)
{
    firstname=fn;
    lastname=ln;
    hasTable=ht;
}
void TableTennisPlayer::Name()const
{
    cout<<lastname<<", "<<firstname;
}
RatedPlayer::RatedPlayer(int r,const string &fn,const string &ln,bool ht)
{
    TableTennisPlayer(fn,ln,ht);
    rating=r;
}
RatedPlayer::RatedPlayer(int r, const TableTennisPlayer &tp):TableTennisPlayer(tp)
{
    rating=r;
}
#include<iostream>
#include"tabtenn1.h"
using namespace std;
int main()
{
    TableTennisPlayer player1("Tara","Boomdea",false);
    RatedPlayer rplayer1(1140,"Maloory","Duck",true);
    rplayer1.Name();
    if(rplayer1.HasTable())
        cout<<" has a table!"<<endl;
    else
        cout<<" hasn't a table!"<<endl;
    player1.Name();
    if(player1.HasTable())
        cout<<" has a table!"<<endl;
    else
        cout<<" hasn't a table!"<<endl;
    cout<<"Name:";
    rplayer1.Name();
    cout<<";Rating: "<<rplayer1.Rating();

    RatedPlayer rplayer2(1212,player1);
    cout<<"Name: ";
    rplayer2.Name();
    cout<<";Rating: "<<rplayer2.Rating()<<endl;

    return 0;
}

 

posted on 2015-10-22 09:13  闫立新  阅读(145)  评论(0编辑  收藏  举报

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