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using System; using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; using Random = System.Random; public class MyThreadManger : MonoBehaviour { H... 阅读全文
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using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Text; using UnityEditor; using UnityEngine; public static class M_ProcessExcuter {... 阅读全文
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一些自带的宏定义 UNITY_EDITOR 编辑器调用。 UNITY_STANDALONE_OSX 专门为Mac OS(包括Universal,PPC和Intelarchitectures)平台的定义。 UNITY_DASHBOARD_WIDGET Mac OS Dashboard widget ( 阅读全文
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参考文档:http://blog.csdn.net/qq_24807077/article/details/79555557 主要的API://将IO数据写入File.WriteAllBytes(path + "/" + count.ToString() + ".png", bytes);//数据格 阅读全文