摘要: 参考文章: https://www.imgtec.com/blog/implementing fast ray traced soft shadows in a game engine/ 完成的工程: https://github.com/yangrc1234/ScreenSpaceShadow ( 阅读全文
posted @ 2017-10-04 20:50 yangrc1234 阅读(3785) 评论(0) 推荐(0) 编辑