golang 红黑树
package main import ( "fmt" "sync" ) //golang 红黑树 //只是实现了添加节点和一个分层打印节点的函数 //ref: https://www.jianshu.com/p/e136ec79235c const ( Red = 1 Black = 2 ) type node struct { right *node left *node parent *node key int color int } type RBTree struct { root *node //the number of members len int } //add operation occured only on leaf //so just ignore the parent's original son node //color of the added node is always red func (n *node) addLeft(key int) *node { add := new(node) add.key = key add.color = Red add.parent = n n.left = add return add } //add operation occured only on leaf //so just ignore the parent's original son node //color of the added node is always red func (n *node) addRight(key int) *node { add := new(node) add.key = key add.color = Red add.parent = n n.right = add return add } func (rb *RBTree) rotateLeft(n *node) { parent := n.parent right := n.right n.right = right.left if right.left != nil { right.left.parent = n } right.left = n n.parent = right if parent == nil { right.parent = nil rb.root = right } else { if n == parent.left { parent.left = right } else { parent.right = right } right.parent = parent } } func (rb *RBTree) rotateRight(n *node) { parent := n.parent left := n.left n.left = left.right if left.right != nil { left.right.parent = n } left.right = n n.parent = left if parent == nil { left.parent = nil rb.root = left } else { if n == parent.left { parent.left = left } else { parent.right = left } left.parent = parent } } func (rb *RBTree) insert(key int) { if rb.root == nil { rb.root = new(node) rb.root.key = key rb.root.color = Black } else { p, ok := rb.find(key) if ok { //todo replace node value return } //here p must not be nil if p.key > key { add := p.addLeft(key) rb.ajustAdd(add) } else { add := p.addRight(key) rb.ajustAdd(add) } } rb.len++ } func (rb *RBTree) ajustAdd(add *node) { t := add p := add.parent for p != nil && p.color != Black { //pp must not be nil because p is red pp := p.parent // get uncle uncle := pp.left if pp.left == p { uncle = pp.right } if uncle == nil || uncle.color == Black { if p == pp.left { if t == p.right { rb.rotateLeft(p) } rb.rotateRight(pp) } else { if t == p.left { rb.rotateRight(p) } rb.rotateLeft(pp) } pp.color = Red pp.parent.color = Black break } else { // uncle must be red p.color = Black uncle.color = Black pp.color = Red t = pp p = t.parent } } if p == nil { rb.root = t rb.root.color = Black rb.root.parent = nil } } //if the second parameter return true,it indicates found //else return the parent node that the key will be added func (rb *RBTree) find(key int) (*node, bool) { if rb.root == nil { return nil, false } c := rb.root p := c for c != nil { if c.key > key { p = c c = c.left } else if c.key < key { p = c c = c.right } else { return c, true } } return p, false } //just for debug func (rb *RBTree)print() { ch := make(chan interface{}, 1000) var wg sync.WaitGroup wg.Add(1) go func() { defer wg.Done() var dealed int for { select { case v := <-ch: if n, ok := v.(*node); ok { if n == nil { continue } dealed++ color := "red" if n.color == Black { color = "black" } pos := "" if n.parent == nil { pos = "root" } else if n == n.parent.left { pos = "left" } else if n == n.parent.right { pos = "right" } if n.parent != nil { fmt.Printf(" %d(p %d,c %s,p %s)", n.key, n.parent.key, color, pos) } else { fmt.Printf(" %d(p %s,c %s,p %s)", n.key, "", color, pos) } ch <- n.left ch <- n.right } else { fmt.Println() if dealed == rb.len { return } ch <- "next" } } } }() ch <- rb.root ch <- "next" wg.Wait() } func main() { rb := new(RBTree) rb.insert(1) rb.insert(2) rb.insert(3) rb.insert(4) rb.insert(5) rb.insert(6) rb.insert(7) rb.insert(8) rb.insert(9) rb.insert(10) rb.insert(11) rb.insert(12) rb.insert(13) rb.print() }
作者:严彦彪
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